I am happy to learn that I am not insane. It does come and go which is strange but this week it has been pretty bad. I cannot test or tune really because in the slow corners the car will just keep going straight. I’ll pop this on over to the support section.
Glad to see this thread, happened to me a lot over the last couple of weeks (definitely didn’t happen until November) and I thought my controller was broken. I stopped the Rivals bounty hunt because of this mess, every second or third lap I would go straight either in the hairpin or the third last corner of the track. I’ve never had it happen during a left turn, though, only when I’m turning right. It feels like the controller simply doesn’t accept input anymore for some milliseconds.
Before posting, I’d like to note that I am the friend that Ialryn is speaking of. The problem happens in any car, it happens in any drivetrain, it happens in any race, and it has been happening to me for some years now. It happens most on instances that produce vibration, or when going from lock to lock. Pad is updated, everything works fine, outside of that. As someone has mentioned, it happens mostly around Right Joystick Pulls(as does it on all the games it happens to me on) but rarely left.
It’s not because of anything related to physics, tunes, assits, or anything of the sort. I’ve been having this problem since Forza 5, although to vary degrees.
I would say that it is the controller. I have tried absolutely every method to get a work around, and the only one I haven’t tried is actually using a different controller. I notice this problem happening in games like Diablo 3, where I’m running with my joystick pushed to one side, and the guy will either slow down alot, or stop completely; much like the same situation in Forza 6. I’ve also noticed it in Fallout 4.
That’s because it’s not necessarily an issue that is restricted to the Forza series, at least in my opinion, because I get it in multiple games. It’s not speed sensitivity, as it seems to happen both at high speed, and at low speed.
I’ve tried batteries, battery packs, and hard wired. It all happens the same way.
Just going to throw my two cents into this topic and mention two moments where I notice this happening quite frequently, despite this being a gamepad bug according to one post on this thread.
The first corner at Spa.
Now this doesn’t tend to happen often here, but it’s a thing that can happen never the less.
Seems to be the luck of the draw here for if it happens or not.
The hairpin at Brands hatch.
Never before have I seen this problem more prominent than that corner and you’ll probably have noticed this if you’ve played the rivals event involving the Roll Royce.
You take the corner at 40mph, and it appears that you’ll take the corner absolutely fine and clip the apex.
That is, until you notice the car stops steering for some reason despite me turning full right.
The only way to fix it? Briefly let go of the steering and start turning again.
If anybody wants to replicate the results of what the OP is talking about here, then take a B class Rolls Royce around Brands hatch.
If it doesn’t happen to you when you try it, then I don’t know what to suggest as this seems to only happen when it feels like it.
I don’t believe the OP has anything wrong with a tune or the controller deadzones or anything like that, as this happens to me as well.
I’ve never had it to me, but as I pointed out; it does happen to one of my friends. But just to be absolutely certain before I made this post. I went into the bounty hunter rival with the rolls and ran 30 laps. Everything was fine for me, so obviously it is not an issue that effects everyone. I did test on a newer Halo 5 guardians controller though, I may run the test again with my Day one edition controller later when I have more time.
ah… now I know I’m not the only one. it does not happens allot to me but I noticed last night when i practiced with my RR on brands… sometimes the steering stop working in the middle of the corner. as soon as I stop accelerating the steering comes back and I have lost 0,3 seconds…
Good to see I’m not paranoid.
I just experienced it again in a Shelby Cobra at the first corner of Laguna Seca. It has a good differential so it’s not the setup.
I repeat…I had no problem whatsoever before the 400+ MB game update of a few weeks ago.
Sometimes I have to let the rear wheels spin a little, otherwise I can’t turn.
I’ve the same observation - seems to only be right hand turns. It seems there are a few people who have this problem so hopefully it gets looked into. Indeed, this problem only became an issue around November/December and it is incredibly frustrating.
Keep steering at ‘normal’ and rearrange outside deadzone to 85 or 80. I could swear there’s better bite in the front wheels and the driver’s more ready/willing to turn the wheel when steering is on normal; you really need to change direction to hit the apex, and the driver does not seem willing to nudge the wheel on ‘sim’. Corner entry speed is right, racing line is right… but you definitely have proper ‘wheel bite’ on normal.
Seriously beginning to doubt if sim steering really is the best option to go with on a pad, in terms of realism.
The wheel bite is no different between Sim or normal steering, it all comes down to how the person is driving any particular car. Even the control input device doesn’t matter in this regard. The tires only have so much grip to give, and once that is exceeded, you are either going to understeer or oversteer. You have to remember that there is no change in the physics between sim/normal steering, just a change in how the controller input for steering works. They are not one in the same thing.
And none of that has any baring on what is happen to the people affected by this issue. This is most likely a hardware issue of some sort, though there is a small chance it could be a software issue. Either way, the devs at T10 need to look into it. And since ImaRobot says it happens in other games, then it is something that Xbox support should also look into.
Already tried that, and I thought it worked for a bit, but it eventually came back. Lowering vibration seems to make it happen less. Either way, the Steering mode used is irrelevant, it happens on both.
Might sound like a complete and utter dumb question. But, have you tried turning the vibration off? I turn my vibration completely off so I don’t have to change batteries as often. I have always seemed like I do better with the vibration off.
I’m reading a lot about settings and assists and tuning and this issue has NOTHING to do with any of that. I’ve had this issue since November. I just did league racing in the Mazda and just rage quit because I absolutely ruined the race for about 5 guys in turn 1 because the car won’t turn. Sometimes it turns, other times it won’t. It really needs addressing because it’s making the game unplayable.
I’ve got extensive experience in QAQC for gaming (Final Fantasy, The Witcher 2 and mobile game physics and testing) and this is a bug. It’s nothing to do with assists, tuning or type of car. It’s just a glitch that is effecting what I thought was only me and one other member of my team but it seems there are quite a few of us now. I didn’t speak up because I couldn’t be sure it wasn’t any of the things people suggested. If you encounter this bug you will know it straight away. It’s like the joypad just loses all sensation and vibration stops.
I’ve been here since FM1 and league racing is what I do. I cannot go on track knowing that I may ruin an event for many trying to battle into corners. For me anyway, this ONLY happens in FM6.
It is clearly a bug, and it seems it is going to continue to be ignored.
Even if the occurrence is fairly low, it should not be happening at all. It is strange how the speed sensitive steering works in this game, particularly when you want to brake mid-corner or brake late into a corner… your steering half goes to ****, as if the brakes and steering are tied by an invisible wire and we’re seeing a see-saw effect. Ehh, you get the idea.
There was no such issue in the first three FM games… F6 seems to be the most problematic in this regard.
If ImaRobot is correct, then it isnt an issue with Forza. As they are seeing the same things happen in other games. So that still leads to what I stated about this over on GTP, which would be leaning towards a hardware fault. Which will be with either the control pad or the console itself. They would make it more a Microsoft issues over a T10 issue. So I would highly suggest people start to post over on the official Xbox forums in regards to this, and possibly even get in touch with Xbox support directly.