Bring the dyno graph back

This feature has been available forever in Forza games but it is gone in Motorsport 2023.
The dyno graph is extremely helpful for tuning gear ratios and to see how the upgrades affect the car’s powerband without having to resort to going on the track and read the telemetry.
It should be added as a page on the details view that appears on the right in the performance tuning menu.

There is no dyno graph when tuning car. We cant tune it without it. We need this feature back

4 Likes

what is it with modern games and removing features from sequels that already existed in the previous games?

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This is huge for me. Not just because I’m fascinated by dyno graphs, but because I have NOTHING to go off of when tailoring a car’s gearing. It’s actually detrimental from a gameplay strategy perspective.

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Forza Motorsport is missing the graph that shows the power/torque curve of your engine in the modifications menu.

Also would be great if this info was shown in the graph used to tune your gearing

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Absolutely one of the things I miss most when upgrading and tuning cars on FM. How am I supposed to know where my power band is to efficiently tune my gears and know my optimal shift points?

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Absolutely baffling why this feature (which has been in every Forza and Gran Turismo game I’ve ever played - including Forza Horizon 5!!!) wasn’t implemented. At LEAST include at how many RPM max torque and power are achieved, like the most basic specification listings do. Tuning gear ratios is borderline pointless without this information, which is incredibly easy to include.

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Very much true. It would also be nice since some cars in the game have massive turbolag, knowing at what point the turbo kicks in (seeing the power/torque curves) will help driving with this.

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Would be great to have power and torque curves not just the peak values. Gearing selection is based on where the power band is and the only way to tell that now is to drive the car with telemetry on and record. Clearly the data is there, just not displayable as a plot. It’s needed especially when selecting hardware and tunning.

The fact there is no Dyno of the Power and Torque curve is absolutely ridiculous, Give me a graph in the tuning menu please. Otherwise youre just guessing on what feels best gear ratio. $70 For a halfway finished game lol

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It’s been in every Gran Turismo and Forza I’ve ever played, including Horizon 5.
They can reuse car models game after game, but can’t figure out how to reuse something like this?

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They have removed so many features from this game to the point where we have to question why did they even reboot? The car models are the exact same from even the xbox 360 era. Tons of features gone. Features implemented in the past 2 Horizon games (which use the same car models) aren’t incorporated into this new Forza Motorsport, like Track Width. Dyno charts. Free cam when in the upgrade menu.

I can understand the lesser track list due to them being redone, but lesser cars and features from exact assets that were in the previous game 6 years ago?

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Tbh the dyno graphs sucked before.

But a sucky dyno graph is better than none.

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Perfectly said. $70 for a half finished game. Forza series brings in an absurd amount of money every time they release yet we go BACKWARDS in progress when making new games. The whole gaming industry is doing this now. Disgusting greed rules all

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I’m playing this series from FM3, and it originally had a very good power graph.

It got more and more abbreviated and harder to use with fewer and fewer series, and eventually it went away …

How am I supposed to set the gear ratio now?
I really don’t think car lovers make them.

What does it mean that the casual, gamey FH5 also has a power graph and lots of tuning items to boot?

If you can’t even implement a power curve, why not break up Turn 10 and let PG Games build an FM series?
I can tell you that they have definitely improved the reputation of the Forza franchise now.

1 Like

this item should have many more votes.

It can be worked around by driving the car and using the telemetry to see the power as you go through the rpm range, but it’s very time consuming compared to simply having the graph when you choose build options like in the previous Forza games.

2 Likes

Simple as that. A dyno where we can actively check how and where exactly applied upgrades affect the car. Forza being a game has a perk of having zero waiting times for applying parts, so we should be able to upgrade the car whilst it’s on a dyno and have it show the full torque & horsepower curves, and we should have an option to do that manually for the sake of immersion. FM already got rid of tq&hp curves so why not bring them back better than ever?

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This is something that Turn10 has actually seemed to try to hide and make a little difficult actually. In previous game versions there were dyno charts, but the scale of the axis made it really difficult to actually discern what values were and where they fell on the graph.

What I’ve done, and it’s tedious, is start a race in a mode that provide replays, like rivals. Then accelerate through a single gear to redline with the first page of the telemetry enabled. On the left side you can see the RPM, horsepower and torque values. Then, watching the replay, I would pause it, record the values do a quick unpause/pause record the values again, repeat until redline. This has allowed me to create my own dyno for any car.

FYI… when/if you do this… first save your tune, and assuming you have a race transmission, set all of your gears to 1:1 ratio. Then in race stop at the beginning of a long straight (maybe like the old mulsanne straight on Leman), shift to 6th gear and mash the gas.

The reason for this is, the currently replay model will automatically shift gears even though you didn’t when you did your pull. Nice you have your values, you can reload your tune and adjust gearing to capitalize/optimize on the horsepower peak.

Please add torque and power curves. It’s nice to have it in FH5 but in FM it is even more important.