Break down R and P classes

The proposal is simple: break down R and P classes by increments of 25.

Now:

  • R class: 801-900
  • P class: 901-998

With the breakdown:

  • R1 class: 801-825
  • R2 class: 826-850
  • R3 class: 851-875
  • R4 class: 876-900
  • P1 class: 901-925
  • P2 class: 926-950
  • P3 class: 951-975
  • P4 class: 976-998

These new performance classes could be an addition rather than a replacement, in which case you could still set races to R (and P) class with a PI range of 801-900 (and 901-998), or use a more restrictive sub-class.


Why?

Most performance classes represent a span of 100 points of Performance Index (PI), with a few variations.

Race cars are largely concentrated in the R and P, and they generally have few upgrades, and can’t (or sometimes can but probably shouldn’t) be upgraded to the max PI of their class.

A number of production cars have a similiar issue, particularly in the Modern Factory Racecars and Modern Hypercars divisions.

This isn’t so much a problem for spec races, but this isn’t an option in Free Play or in Rivals. Having more granular classes would save a lot of time in setting advanced Free Play races, and would allow more cars to be useable and competitive in open Rivals.