Break down R and P classes

The proposal is simple: break down R and P classes by increments of 25.

Now:

  • R class: 801-900
  • P class: 901-998

With the breakdown:

  • R1 class: 801-825
  • R2 class: 826-850
  • R3 class: 851-875
  • R4 class: 876-900
  • P1 class: 901-925
  • P2 class: 926-950
  • P3 class: 951-975
  • P4 class: 976-998

These new performance classes could be an addition rather than a replacement, in which case you could still set races to R (and P) class with a PI range of 801-900 (and 901-998), or use a more restrictive sub-class.


Why?

Most performance classes represent a span of 100 points of Performance Index (PI), with a few variations.

Race cars are largely concentrated in the R and P, and they generally have few upgrades, and can’t (or sometimes can but probably shouldn’t) be upgraded to the max PI of their class.

A number of production cars have a similiar issue, particularly in the Modern Factory Racecars and Modern Hypercars divisions.

This isn’t so much a problem for spec races, but this isn’t an option in Free Play or in Rivals. Having more granular classes would save a lot of time in setting advanced Free Play races, and would allow more cars to be useable and competitive in open Rivals.

This could be applied to all classes actually, making the PI class system closer to the one found in the first Forza Motorsport, since it also had 4 subclasses under each letter class.