Brand new to Forza, just bought the ultimate, got some questions (about rally)

Hi everyone,

Other than early days of PlayStation and the odd racing get when I was much younger I haven’t played any other racing games to date. Tried out Forza and immediately fell in love, so I bought the ultimate edition.

Played through the first 4 seasons and I guess I am starting into the main game now. I found that I really am enjoying the rally racing. So much to do in this game btw, kind of overwhelming!

So I got a couple questions if you don’t mind :slight_smile:

First, when Igo to a dirt race on the map it’s only showing me 2 cars to choose from before racing in my S1 class. I used to see my other WRX before. I have many dirt cars but they don’t all show up pre race.

Can I only race dirt with certain cars / classes? Like is there specific b class rally cars I can use? Or can any car be used in any race? I am confused about this.

Also how does rally racing work online? Only certain cars? Is it by class? What’s the structure like?

Sorry is this is dumb questions but I just confused.

Races are by “division not PI class” so you have a few Subaru’s and each one is in different vehicle divisions like (early rally, modern rally, rally monster’s)

Worth Noting that may not be obvious: If you want to create your own rally track, or any track really, that’s done in the Blueprint Creator…you can choose things like a specific division (Retro Rally, Modern Supercar, SUV’s, Classic MuscleCar, etc, etc…probably what limited your choices of cars in the race you refer to above)…

There are two answers to this, though they are related.

If you are just driving around and elect to enter a standard (non-Playlist) race, it will show you some of a few options. The first one is to use the car you are currently in (if permitted), it will show you what class that vehicle is considered. There are numerous classes, more on that in just a moment. The second is to select a different car. It then opens up your garage with all of the current permitted vehicles. The third is to select or create your own blueprint, or version of the race.

First option: not every race is available to every car type. When you enter your garage, you can select ‘Y’ to select which class/classes of car you wish to view. You will most of the different types there. There are a few classes not listed, they can be found in custom blueprints. When you select to run a race, the description of the race and what car type is in the “poster board” for the race. If you select that class, it will then show you only those cars in your garage that fit that class. It doesn’t matter what PI is of the car that you choose, it will approximately match that in the competing AI.

Second option: if it allows you to select a different class, then it will open up your garage to all classes available. Select which car you wish, it will then determine AI based on the class and PI that you selected. Unfortunately, if you have different tunes for the same car, you can only select the tune that is currently on that car, as far as I know. For instance, I have a Gremlin X that is done up with race tires, race suspension, and other mods tuned specifically for road use. I also have a tune for it with rally shocks, offroad tires, etc for running dirt and cross country. If I am trying to run a cross country event but my Gremlin is set to the race tune, I need to change it before the event.

Third option: if you do not see your car listed or want to select/create a custom blueprint, you click the third panel. You can now either search through blueprints other players have created…which may include the class you wish to run, or create one specifically for the class/car you want to run. Each panel in a custom blueprint will show what class is permitted. There are some different ones here than in your garage, for instance you can choose by decade, or special classes like Heavy Hitters, or by manufacturer.

Online/Playlist: when choosing a race featured in the current Playlist, the class has already been chosen for that event, as well as the PI class. Only those cars that fit those two requirements are shown. You can always tune a different PI into the the appropriate one, but you can’t change classes of cars. See the difference between related classes: rally, monster rally, classic rally, etc. There is also the option to enter the even as a normal event and not a Playlist event in which case you are back to the original three choices.

Hope this helps. Welcome aboard.

Yeah, this car class system can be a bit confusing at first.

‘Dirt’ is an event class, like street racing, offroad, drag and street scene racing.

There is no ‘Dirt’ category for cars. All cars have a tag, you can see it by accessing your garage and click ‘switch lable’ (or something like that). If you click on ‘filter’ it will show (among others) a full list of available car classes.
This is something like ‘retro muscle car’ or ‘modern sportcar’. Note that there are multiple rally classes (classic rally, modern rally…) but there is no Dirt class, since thats an event class.
Most events have premade races in multiple classes. For example a dirt event will most likely have races for all Rally classes. BUT when you open the race it will load (if available) the race for the class you are currently driving. So when you open a dirt race while driving ‘retro Rally’ the game will load a ‘Retro Rally race’ and offer you only ‘Retro Rally’ cars. There is a change car option that lets you change the car before chosing the car for the race and that will change the car class for the race.

And as already mentioned, if the class you want is not available, you can just create a new ‘custom blueprint’ and select whatever you like.
Unless its a street scene event (the ones with traffic). These don’t support custom blueprints, because… I have absolutely no idea.