Ban Pro Tunes from multiplayer

Nothing worse than somebody racing in a META car with a Pro tune. This often results in numerous people in the lobby having to resort to using a META car to compete. My suggestion is to ban Pro tunes from multiplayer. Leaderboard tunes belong in rivals.

If Forza wishes to keep these Pro tunes then consider the following:

  • People playing with Pro tunes should be handy capped. If you use a pro tune, you should start at the back of the grid.

  • People who race with Pro tunes should be restricted to a maximum cap of 4,000 driver skill points or Pro tunes are restricted from being used in 4,000 + lobbies. This will assist in keeping the top tier lobbies full of a variety of vehicles. Let’s be honest, if you have a driver rating higher than 4,000 you should not be using a META vehicle with a Pro tune anyways.

  • People using Pro tunes should be capped at a maximum safety rating of A.

  • If Pro tunes are to stay, create open class races to ensure that a META car with a Pro tune can be competed against. If this means lengthening the race to include pit stops and strategy or focusing on ways to create a more even playing field.

Learn to tune, leave the pro tunes for the leaderboards.

Can’t support this. Sorry.
Learn to tune? FM isn’t just for people who can tune. It’s for people who want to have fun, especially in multiplayer. That is why this feature has been in the series since…ever. This game is already in a pitiful state. Remove public tunes and people will stop playing all together.

EDIT: and you can’t possibly differentiate and discriminate shared tuning setups, if they’re not against the rules. So this ā€œpro tuneā€ talk doesn’t make much sense.

9 Likes

@Signal10101 could you add a definition of what a Pro tune is such that the system could identify it for exclusion?

1 Like

People who are too pro at configuring cars, in a meta car will have an advantage with casual players (I think that is what they are trying to say) I don’t know if this is an impediment to fully enjoying multiplayer races.
This initiative could help improve the experience in some multiplayer races :point_right: We need more random weather in multiplayer racing

This is such a weird argument. Just because someone uses a ā€œmeta carā€ or whatever a so called ā€œpro tuneā€ is, that in no way shape or form guarantees a win. It still takes skill to race and post fast lap times. One of the main points of competition is to get an edge over your opponent. It sounds like what the OP wants is to have stock car races or a spec series, but even with that, the real competitive bunch are going to find a car or cars that outperforms the rest. Or does the OP want a generic vehicle with a capped performance that has different manufacturers ā€œskinsā€ slapped on top so it gives the false sense of variety.

2 Likes

How can you ban a person who can tune a car to be fast and stable :joy:… I mean that’s the extent you would have to go to.
Even if you could actually ban a tune that wouldn’t stop someone manually tuning from a spreadsheet and not save/sharing the tune.

Outrageous suggestion by some salty cry baby.

3 Likes

Tip for Pro tune in GT/TC lobbies, mac front/min rear aero. Then the rest of the tune is simply making that stable. The problem with not allowing tuning is that the default tunes are trash, especially if you are on a wheel. They need someone experienced on controller and wheel to go through make sure the tunes are good for both.

Sounds like you need to get faster

1 Like

This would be impossible to implement, other than just locking the spec cars out of tuning.

I guess if you finish a race in 1st 18 seconds in front of 2nd, then that’s an issue.

I’m not salty at all. It just seems a waste. The game is decent, with a great variety of vehicles. So it bores me when I’m in a race and the top 5 are using the same car, same tune. Just to be clear I was referring to open class lobbies, not a specific spec class.

All good, it was only a suggestion. What else can be done to bridge the gap between and compete with leaderboard tunes?

Of course, that’s the aim of the game???

Maybe Turn 10 listened! People having BIG issues with saving tunes. Ran out of space haha!!!

So the aim isn’t to complain on a forum because people are better than you.? Ok.

It’s called the most effective tactic available for a reason.

There will always be an optimal combination, and in a game where victory is the goal, expect said combination to frequently appear as people play to win.

Featured Multiplayer is essentially the game’s ranked/competitive multiplayer mode, so expect people to optimise their results.

If matchmaking was effective enough, the high skilled players would not be in the same lobbies as the low skilled ones.

Bring back the Leagues from FM6, but make sure people get promoted on skill rather than sheer number of races completed. That is, it’s not the total number of points that is the determining factor. Perhaps follow the old Formula One system of the best X results scored out of Y races, with Z scores being dropped.

Your funny. If I use a meta car, you my friend, would be well behind.

Doubt that.

How do we define a pro tune? I’m still confused on that one.

How do you define a meta car? In P class online it’s all about the f1 car, yet I’m holding my own using an actual p class car (Le Mans prototype) because I can tune and I know the tracks inside out. Does that make me a meta player? Ironically I’ve even had people complain I shouldn’t be using a Porsche or Nissan in the lobby, despite the fact they’re nerfing a xclass car into p class with superior cornering.

Back to ā€˜meta’… Everyone using the same car and tuning becomes a spec series, how more level could that be?

What this comes down to is you’re either not quick enough in equal equipment (no shame in that) and/or you want everyone else to race the cars you want (in that case setup a private league/multiplayer).

1 Like