Balancing needed

PLEASE hard nerf the McLaren F1 GT. It’s ruining almost every R class race and I believe that it is OP in S class as well. It doesn’t matter how good you are, you dominate. Just looking at the stats there’s no way it should be R900. I also think the Lotus Elise GT1 may be OP as well, but my main priority is the McLaren.

EDIT: I now understand that turn 10 doesn’t really nerf cars. Although, regardless of if we get the same payout at the end no matter what spot you are, you still want to win. Winning takes skill, but when you have the same car a half a lap faster in almost every race even if you’re the better driver, (not saying I am, just speaking for everyone else) it sucks the fun out of the race.

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Cars a built and made in real life to be better than the competitors so there’s no balance in real life. If you nerf 1 car another will take its place as OP so it really wouldn’t help at all. Some people like to use leaderboard cars others like oddball cars and others enjoy racing cars they like that’s just the way it is.

Plus I don’t believe I recall Turn 10 ever nerfing a car, maybe a rev banging exploit or 2.

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Do what world of tanks do, come out with monthly updates to nerf cars… With either less tire width or downforce… Like in a class it’s always dominated by the Alfa Romeo 33s or the Honda nix or s2000, or the lotus Elise.

Do you realise you are complaining about racing online where everyone earns the same amount at the end of the race. I’d understand if you were gaining more for being 1st, 2nd or 3rd etc.

Just have fun racing with whoever you are nearest to & act like the people in the OP cars aren’t there :slight_smile:

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R900 was just one of the League hoppers. I can’t speak for OP but I can tell you that broken ass McLaren really ruined things for me. League hoppers, in case you forgot, are ranked. And having a broken car in a ranked hopper really sucks.

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Isn’t this the reason they created Homologation… which, apparently, no one liked?

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The problem with homologation is instead of having multiple fast cars in a class, you now only have one that dominates.

Didn’t they nerf a couple of the muscle cars in FM4?

You also have a much smaller bucket of cars to balance. The whole point is to have a balanced selection of cars racing together. The only catch is that you need to care enough to go back and make adjustments, and that’s just too much to ask for evidently. Probably because the community would flip out if their leaderboard copypasta tune suddenly became unusable.

Couldn’t possibly be more wrong on this point. Every motorsport that exists balances the performance of all of the competitors cars. GT4 racing, for example uses things like intake restrictors, rev limiters, and boost limits to maintain balance of power. They also consistently update the rules that govern that balance on a per-car basis and I even think IMSA publishes all of that information, including what teams are requesting what changes. (if you’re into that kind of thing)

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What rules are put in place in GT4 or imsa are irrelevant because the companies are still trying to put a car on the track that’s better(wins more races) than the competitor. Also 90+% of the cars in forza are street legal cars built by companies to be better than the competitors

I think you’re misunderstanding me. I’m just using that as an example to illustrate that balancing a group of otherwise non-competitive cars in the name of sportsmanship isn’t some novel idea, nor is it hard to find examples of in motorsport (it’s half the name of the game, after all). In the case of IMSA, you could almost literally copy/paste the exact BoP restrictions into Forza if you wanted. They’re right there for anyone to look over.

The reason they go to all this trouble is because spec-racing is boring and because constantly having one or two dominant winners is boring.

Solution: BoP it.

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I was in a Sport Coupe lobby the other day. Whole grid almost full of 370Z and me in the M2.

But at least it’s one of ten cars. In the old system it’s 3, 4 out of hundreds.

All of motorsport follows homologation rules, but it doesn’t necessarily stop one car or team from being completely dominant. Look at Mercedes in the F1 for the last few years. Nor does it stop manufacturers from building outrageous cars that are not allowed in any competition. I believe it’s one of the Zondas that is actually not allowed on most tracks because it breaks noise regulations. Guess the people who make the rules nowadays are too young to remember the V12s and V10s in the F1. Point is, no matter what you do, people will always find the car that offers that extra tenth.

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I don’t understand what the complaint is? If your priority is to win, then use the best car in its class, for any giving track and you’re on an even playing field. If you have a car that you want to use, then tune and find a class that it can be competitive in, again problem solved. If your style of play doesn’t give you the results you want, you need to adjust the way you play. I think the top cars get the most attention and therefore the best tunes and top players, which adds to their dominance.

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The complaint is that after all this time you should be able to have both. Actual motorsport series have long since figured out how to take a diverse field of cars and make them competitive with each other. The complaint here is that for all the attention to detail that goes into the cars in this game nobody ever thought to spare a thought for the actual experience of trying to be successful in Forza. I think that after all these years it shouldn’t be too much to ask to not make people choose between those camps anymore.

I hope that clears it up.

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Turn 10 does nerf cars. They nerfed a few in FM7, even (Hyundai Veloster, Opel Manta, 1932 Ford).

Homologation can work well but Turn 10 made the unfortunate decision of mixing strong cars with extremely weak ones in a given division. Rebirth of Muscle for example, you get the GNX which is a fast car but with barely any upgrades available, and the Mustang II which starts as junk but can drop weight to Race and win everywhere because of it.

GNX has restrictor but it should’ve lost more power to make room for handling upgrades. It can defeat even a more powerful Monte Carlo in acceleration. Instead, the restrictor removes like 2 bhp.

For the most part, what dictates whether homologation will fail is when the car’s preferred build follows the same logic as in the class system, that is, you drop max weight, add everything adjustable, fat tires, and round it off with power. When this is not possible, you actually have to make compromises when creating a build. Exception is the Shelby GT350 in Sport Touring since that car was given overpowered aero for some reason (we might know the reason after taking a look at the career mode, lol), but there’s also the HSV GTS in the same division which can run Race weight reduction without a problem.

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Better cars than the McLaren F1GT in both S and R class. It is a strong car though and like all the other classes there are several choices for a great car. GT40 is God like in both S and R and would destroy the McLaren on most tracks, McLaren M8B is a better car in R as is the Lotus GT1.

I don’t think nerfing is the answer though. Pick the best cars for each track or race whatever you want and take on the best cars. If none tickle your fancy make your own lobby with your own rules.

Making your own lobby hasn’t been a viable workaround since Forza 4 when you could browse lobbies and join people who are doing what you’re interested in. Back then the hoppers were pretty much deserted because simply having players set up whatever lobby they wanted was a vastly superior way of getting a good race. Not to mention you effectively had an admin in every lobby.

These days most of us are pretty much stuck with what we get from the hopper selection, despite years of protest, I might add. I say that if we’re going to be forced to accept hopper lobbies as the de facto multiplayer option, then we ought to expect a little effort in the way of balance. But if you ask me, I think we were much better off just doing it ourselves.

I won’t really get into witch cars need adjusting or ‘nerfing’, but it’s clearly been an issue in Forza multiplayer for as long as I’ve been playing the game and it would be really cool to see it addressed.

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It’s clear that some cars have a PI way high/low like Laferrari, 918, P1. No secret the GT2RS is faster than all of them but way lower in Forza index. Even the new 720 seems slightly high. Take the ACR that seems low, the ACR has lapped faster at MULTIPLE tracks than the 720s & 918. Weather/driver/track layout can make a difference butt when you have pro divers like Randy Pobst & multiple tracks just seems off. The new VUHL has a 805 PI. 385hp, 1598lbs, sport tires. Faster than GT2RS, Ford GT, SV, Huayra, Speciale, etc. Unless it has insane amounts of downforce but it only shows 262lbs front & 435 rear. Anyone else think some cars need to be adjusted especially cars like P1,918, etc

Forza always had its leaderboard cars and I doubt it’ll change. So either you roll with the easy-mode cars and aim for the win or race what you personally like and make the best of it.

Sure it can be frustrating seeing bad drivers with a GT40 on S who can’t hit a single apex correctly but are still faster than your car or the aforementionend McLaren’s on R.

The only car I think is completely miscalculated is the Viper GTS '13. The powerbuild is ludicrously overpowered while providing sufficient grip. It accelerates way faster than a non-aero Chiron on S and still has a 6.1 handling.

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Bro I literally just wrote an entire post about why you shouldn’t have to choose between ‘aiming for the win’ and driving what you like. Let me save you the trouble of scrolling up.