Just a bit of a Forza GT gripe thats been annoying me since update 13 I think it was.
I’m sure its probably been brought up here since the last PI change was made to the Forza GT division cars, GT2 and GT3, though I hadn’t found the thread.
The balancing, especially in GT2, is soooo bad. My favourite car was the #66 Ford GT, it wasnt OP, it was pretty average but with the right tune and driver it could really surprise people, even against typically easy win OP cars of the time.
Now its dead. With the rear tire width reduced, it not only has poor rear end grip, but now eats tires quicker than anything else it seems, so any strength it did have is gone. Its now one of the worst cars in the division. I can keep up with most people in OP cars with it, but I have to make an extra pit stop as it shreds its tires. Especially at tracks that it used to do fairly well at like Maple Valley.
Now the lobbies are full of #92 RSR’s and as they are now the defacto easy win car at every track thats not like Daytona, Lemans, anything with long straights, as it has great grip, great accell and tire wear.
For tracks like Hakone, Lemans and Daytona its the #24 BMW M6 or the #4 C7.R.
So thats what the lobbies are full of now. Barely any veriety because T10 nerfed cars that werent even anywhere near OP to begin with.
Turn 10 team. Please reach out to orgs like Tora that have been balancing these cars for over a decade. Its so frustrating for me to see one car (thats not even driven by an alien) finish over 30 seconds ahead of me with ease, and im literally giving it everything in a car I wanted to drive instead of driving something that would’ve given me an easy win, without the satisfaction of having earned it in a great on track battle.
This race at Maple Valley is a good example of how ridiculously OP the RSR is campared to the Ford GT, that got a PI nerf for no reason at all.