Balancing in Forza GT2

,

Just a bit of a Forza GT gripe thats been annoying me since update 13 I think it was.

I’m sure its probably been brought up here since the last PI change was made to the Forza GT division cars, GT2 and GT3, though I hadn’t found the thread.

The balancing, especially in GT2, is soooo bad. My favourite car was the #66 Ford GT, it wasnt OP, it was pretty average but with the right tune and driver it could really surprise people, even against typically easy win OP cars of the time.

Now its dead. With the rear tire width reduced, it not only has poor rear end grip, but now eats tires quicker than anything else it seems, so any strength it did have is gone. Its now one of the worst cars in the division. I can keep up with most people in OP cars with it, but I have to make an extra pit stop as it shreds its tires. Especially at tracks that it used to do fairly well at like Maple Valley.

Now the lobbies are full of #92 RSR’s and as they are now the defacto easy win car at every track thats not like Daytona, Lemans, anything with long straights, as it has great grip, great accell and tire wear.

For tracks like Hakone, Lemans and Daytona its the #24 BMW M6 or the #4 C7.R.

So thats what the lobbies are full of now. Barely any veriety because T10 nerfed cars that werent even anywhere near OP to begin with.

Turn 10 team. Please reach out to orgs like Tora that have been balancing these cars for over a decade. Its so frustrating for me to see one car (thats not even driven by an alien) finish over 30 seconds ahead of me with ease, and im literally giving it everything in a car I wanted to drive instead of driving something that would’ve given me an easy win, without the satisfaction of having earned it in a great on track battle.

This race at Maple Valley is a good example of how ridiculously OP the RSR is campared to the Ford GT, that got a PI nerf for no reason at all.

4 Likes

I’m divided on this topic, because once in a while I see top players pick just about anything and set impressive lap times. I guess some cars potential is harder to unlock so most flock to what’s fast “right out the box” (ie what set pole position).

I’m all about community involvement though.

Adding Kaylos’ topic on this as he’s done a lot of research:

3 Likes

I agree the balance needs work, I’ve suggested in the past that car aero is lock from being changed and is used to balance, also my other suggestion is locking gears

However not sure this would be popular with the community.

I would agree with locking Aero and Gears, though some of the gearing is really wacky on the base cars. Aero I’m a bit more meh on given that full front/min rear on GT cars is pretty much always the meta given the difficulty in producing high speed rotation. Base aero would effectively make all the cars very understeery at high speed, though more stable. You’d end up with a tuning meta making the cars difficult to drive in general to get that high speed rotation back.

Locking gear ratios though is something enforced in Gt series across the globe. Makes balancing easier because cars with narrow power bands either gain a massive advantage in balancing on tracks with shorter straights if balanced at high speed tracks, or disadvantage at high speed tracks if balanced in lower speed tracks. Locking the gears takes that out of the equation for having separate gearing for different tracks. I’d like to see the gears redone though for more even gearing and power bands that cover tracks like Daytona and Lemans as the baseline.

Eh, messed up reply.

17 Porsche RSR is too strong. Needs 2% power reduction, and might still be too strong. Ford and Ferrari screwed over. Ford at least needs 2% power handicap removed, if not balast removal instead. Ferrari needs rear tire increase if not front and rear tire increase. Rest are pretty balanced though BMW M8 is slightly weaker than M6 and 15 Porsche is a nightmare to drive even if balanced.

1 Like

looks like you would have won if you just pitted once like 1st place did.

Assuming the time delta between mediums and hards is around 1.5 seconds on Maple Valley, doing a 1-stop would’ve not made a difference. By doing a 1-stop you lose 30 seconds by being on a slower tyre as opposed to losing 30 seconds to an extra pit stop. The end result is the same.

First place (RSR) was on mediums, pitted end of lap 10 with little lap drop off.
My tires were starting to die on lap 7, by the end of Lap 10 I would have lost so much time I wouldve come out way behind anyway.
If I’d have gone 1 stop on hards, again I’d have been well off the pace of the RSR/Viper 1 stop guys on mediums, plus my hards would be well on the way to dying by the end of lap 10, losing even more time to those guys, so its a big loss for me no matter what I do in the Ford, even though I was actually faster than the winning RSR on pace.