I made complete re-tune and somehow car is far more balanced now. Thanks for the reply! My next concern is top speed with this. Eg. on Le Mans I reach barely 240km/h. Not sure though what kind of speeds I can expect. In comparison Type R reaches easily 270km/h on same track.
Found a few AWD cars that are fun to drive and would seem to be a decent option for lobbies. Time will tell. Having fun with FWD too for probably the first time since FM2.
As an example of how close the drivetrain options.
VW Golf GTI Mk2 - Built to homologation levels and trying to keep a standard build whilst adapting it a little to help the drivetrain set up.
6 laps each on Catalunya National
AWD - 1:29.662
FWD - 1:29.417
RWD - 1.29:502
The RWD build really needed extra PI for race gears or wider rear tyres and wasn’t as spritely as the natural FWD.
The AWD felt its weight and other when initial getting out of the corners was sluggish.
From this and other testing I have done, for most scenarios, the natural drivetrain will suit the homologation.
If you are going up the classes i.e. A or S and the car can fit reasonably wide rear tires the RWD might win out.
Again if going A, S or above with power AWD could be a good option to plant the power.
I can’t see any distinct advantage in any of the configurations though.
From what I’ve been testing it seems quite circumstantial, if built to the Division requirements.
I’ve found that some of the lighter cars may well benefit in some areas from going RWD/AWD, some AWD cars that are very heavy may benefit from going to RWD etc. Though in lower classes where FWD cars are apparent, it doesn’t seem to be all that important as you can get similar lap times with decent tuning.
There’s one car I know of in the Hatches that really does benefit from a RWD conversion
With Hot Hatch cars FWD is OP, RWD means a 100/200kg plus and with HP restrictions RWD are dead in stop and go tracks.