Fortunately the opposing team in the seasonal playground championship left completely in the second round and I won my second Bone Shaker with little effort. I don’t think I would’ve had the patience to do all five rounds. Not to mention doing the whole thing numerous times because of losses. Even those 1,5 rounds were enough. The tediousness was already killing me.
What a nasty move to put one of the most requested cars (Bone Shaker) behind this playground stuff. Deliberately done to incentivize players to play those boring games. If it hadn’t been for the Bone Shaker I would’ve not touched it (like last week for the 2-Eleven, no thanks).
The 300ZX coming without a race suspension… no need to comment on this.
The Regalias are slow landwhales but for some weird reason I dig them.
The five rounds trial really surprised me. Must’ve been the first time with 5 instead of 3 rounds.
You are not only one, i try to last night snipe second normal regalia to get drift build and after numbers failed byouts i end up making offroad version as a drifter, and that end up being really fun car to drive.
As you posted yesterday, the D variant you can unlock with perk points has an unusually high buyout so these will appeal to car flippers.
I spent some time bidding last night and lost crazy number of buy outs. Given the numbers passing through my hit rate was near zero. Probably the most contended car I’ve come across. I did eventually get a second one, but it was late so haven’t checked if it still has the perk.
At least the price of the base car is high enough to encourage selling so they should flow through in the next week though I am waiting for all the angry ‘missing perk’ posts
The most fun I’ve had with it so far is to get it up to a good speed on the motorway, then ram a car from behind, around 50% offset to the side. The energy transfer is hilarious:
I made an S1 build that is surprisingly good at some things, did a lap of Riverbank XC with it that beat a well known YouTuber’s Trailcat tune. I agree it seems promising for drifting, it’s really annoying it’s so hard to get multiple copies of cars when the game makes it so necessary. Is it intentional that the game makes you need multiple copies of any car worth having, or just incompetence?
More top speed and that car would be perfect for online ramming :'D
I try made normal version in S1 and A800 and it was just so slow that i end up finally make just no aero S1 cruiser. Offroad version is pretty good in track it’s just lack top speed, i havent test my S1 version yet but it top speed is really low to S1 car.
Offroad version was actually pretty easy to get (people can sell it to 11m so there was many of those sale last night) and even normal version there was many on sale i wasnt just fast enough to get any. And i think many people have even nature “oh i have to get few of these cars” so it can be really annoying when sniping at the moment is only option to get second copy and there is lots of peoples who want get those.
I’d guess some of it is catering to the people who want the game to tell them what to do. But I’d prefer it if the game could give those people something to do without giving me something I NEED to do if I don’t want to miss out on a time limited car. I want to play the game in the way I want to, not have it force me to play it in ways I find downright tedious and unenjoyable, and TBH the entire experience of feeling like you need to be constantly vigilant to avoid missing out on something you won’t be able to get later is kinda stressful too. I have plenty of stress in my life without my leisure activities causing me stress as well.
There surely has to come a point where the players who are kept engaged by the continual demands to do stuff are outnumbered by those who walk away from it all because they don’t want an unpaid extra job.
Edit: I wonder how many of the PG staff have played the game and kept up 100%, i.e. they own every possible car and item of clothing etc, playing the game completely as the consumer would, not using anything only available to staff.
But why does it need to be like that? It’s like if I went to the shop to buy a loaf of bread, and all I got was the empty bag, and I have to do press ups at the checkout, and every 10 press ups I do they put a slice of bread into my bag, until after several minutes of effort I finally have my loaf of bread, which I’d already paid for.
The requirement to put in all this effort to get time limited game features is completely artificial, just like the need to do press ups to get your slices of bread would be. The purpose of the game is to provide entertainment in return for payment, I’m struggling to think of other forms of entertainment that add artificial barriers to paying customers being able to make use of what they’ve paid for.
While I agree with your entire post, the part I quoted I find the most irritating. Some weeks I just don’t have the spare time to invest in doing these ‘tasks’ to earn the once in a lifetime rewards…
[EDIT] . I do not mind the extra work to get the cars, etc. My issue is with the limited time contraints…
I know what they are trying to achieve, but they are putting off quite a few of their long-time players with these shenanigans.
I count myself among the off put. I was really looking forward to having much more time to play the Forza franchise with my upcoming retirement. But it is things like this that has now given me a “who cares” attitude when it comes to Forza and especially Horizon 4. They have lost a longtime (Forza 2) customer, and while I may still play the parts of the games I already have, that I like, I will never buy another one. They have just gone in directions I do not, and won’t go.
I buy a book, the entire book gets given to me. I buy a CD/Blu-Ray/downloaded movie/music, the whole thing gets given to me. I buy any product from the supermarket, I just get it. I go to the cinema to watch a movie, I get to just sit down and watch the whole thing. I go to a restaurant and buy a meal, I get the whole meal handed to me.
Why should a game be any different, what is the purpose of adding artificial barriers to enjoying it? It reminds me of an episode of South Park where someone brought a product to market and everyone loved the product except that it had one completely artificial negative feature that everyone would prefer it didn’t have. So someone asks well can’t we just have it without that? Well, yes, I guess you could, if you really wanted, is the reply, at which point everyone is much happier to buy one. I just can’t see that it makes commercial sense to add artificial barriers to enjoyment of a product.
I don’t play other games so wouldn’t know. I’ve never played any other game in the past before Forza that was like that, though. The last driving game I played before Forza was Driveclub on the PS4, and if it had time limited content, I wasn’t aware of it. As far as I was able to tell at the time I could just stick the disc in and play it and get the most out of it. Before that, GT5 on the PS3, again if it had time limited content I wasn’t aware of it.
You were given the car in game, then you need to play enough to get it. Ask any RPG player about 100% completion in a game. You dont get the top gear in final fantasy from level 1 for example.
If you want, maybe they should go more traditional videogame play. Remove the auction house and wheelspin all together. Do gran turismo route where a majority of cars are only unlockable by winning races. Races you cannot do until a long grid of getting money to upgrade a car to even meet race specs… Oh, and only if you even got the appropriate certification.
Dunno where the attitude of rare/difficult cars in a game comes from. This is the most generous game I have ever played vs running 20 races to earn enough to get one car, not accounting for modifications.
As for time limited, tons of games also have time events. Not so nice either by cycling them back or having an auction house. Seasonal bonuses are a normal part of a continuous expanion game. From MMO to arena games. You got a window to get it and unlike here, never ever coming back.
Super GT recently started a new account for GT Sport racing and I can’t see that he had to do any of that, he seemed to be able to just start racing online and compete on a level playing field pretty much straight away.
The loss of that was quite a disappointment. In that respect I do wish we never had wheelspins. Working way up, unlocking and upgrading car, all so satisfying for a racing game. Something lost with forza. No uniqueness or progression. No being impressed when somebody has a fast car because know what it takes to get it.