i can make good livery’s but when i mirror it its bugged like not the same place as on the other side (as always since FH5 jank), IK its because of the UV mapping is janky but literately just make it copy the right side of the car to the left since most cars are symmetrical just make the interior a separate object so that’s the only not symmetrical thing about the car and bam, even better the modeling software usually allows mirror modelling do that and make livery mirror tool and generally just draw a line from the X and Y axis from the left to right since the right one is the one that is not broken, i think i get why its broken its like the grid is a little more to the right of the car on both x and y axis but the car is still on the left part of the grid so its off centered. ima be honest IDK how to code just saying there is a way to make this thing work in some janky but not broken way. also here i actually didn’t have a stroke while writing this