Atomic Punk Needs Nerf

Only a few months into FH4 now, but I’ve got a fair share of league karting and sim racing experience. I get a good s2000 cr with a semi-power build in A-class, and I cannot keep up with the Atomic Punk even when I get a better line out of corners. They seem to grip like they are a class above, and accelerate too lol. I get that DLC cars need to be worth the purchase, but damn, I’ve bought the game too.

Devs, if you haven’t found out about the issue yet, search “Horizon Atomic Punk” on Youtube, please.

I love it when horizon gives you an option to choose from a good selection of cars to be competitive with, but these ridiculous looking deathtraps running around are pretty annoying. HELP.

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Sadly we hare discussing between players here, no one from game team is watching here. You can go with logging a ticket https://support.forzamotorsport.net/hc/en-us/requests/new , you will get a generic response that it has been sent to the “team”, and that’s all, ticket closed.

As this is not impacting that “team” features ( eliminator , route creator , … as opposed to team racing , free for all , rivals ) and not having any incidence on the number of new players coming to the game, they simply ignore the fact.

developers don’t care about this game

they give new cars and people think it’s a great update

where is

  • ranked points fix ?

  • time reset fix ?

  • cars sound fix where there is zero bass ?

  • winter tires filter fix ?

  • online adventures in dlc ?

  • free roam rush removed ? or random routes in every adventure, now we always have the same route settings, it’s boring

and more and more

it gets worse with every update, but it doesn’t matter to devs and children, they use only op cars, download meta tunings, ram other players and think they are the best drivers xD

game pass and lazy devs who know best, destroyed this game, thanks microsoft and playground

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Not much point nerfing the Atomic Punk unless you are also going to nerf the Hula Girl, Nova FE and Daytona.

Once we’ve done that, there will be another 4-5 cars which are the best - stuff like the GT40, Nissan GTR or NSX. Do we nerf those as well at that point until the S2000 is the best?

If you have one car that’s clearly much better than anything else in class then it definitely should be nerfed - the Peel seems a good example in C and D class. However, it’s arguable whether the Bubbletop is even the best A class car. The Hula Girl and Daytona probably have it beat on most road courses. It doesn’t seem to me a car that needs to be excluded.

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Exactly this, there will always be a better car. There is no point in nerfing one car people think is OP just to have another car rise to the top. There are a lot of factors into why certain cars are better. P/W ratio is a good example.

The Peel, for example is so much lighter than other cars in C and D class just because of it’s size, it would make sense for it to be better in certain situations.

I do agree that if a certain car is better for no logical reason, like the Track-tor for example, than something should be done.

Following this “there will always be a better car”, we could as well remove the classes, would make sense ? not to me, we have class to allow playing with more cars , cars with very close capabilities.

Please don’t use this argument “there will always be a better car”, that is absolutely not the point. The issue is the gap between the best cars and the other cars, not that one in best.

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I’d add that it’s not just that, but the problem is when car A is a lot better than car B on every single track. It’s not a problem if car A is handling-biased and is faster on handling circuits, while car B is speed-biased and loses to A on handling circuits, but beats it on high speed sprints. Basically, there should never be a situation where A is better than B on every single track in the game, that sort of situation should result in A being nerfed, or B being buffed.

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+1

I’ve not found the Bubbletop to be especially good on the road, it’s no Bone Shaker replacement and there are plenty of better road cars. I think it’s the familiar story of someone being beaten by a better driver who happens to be in a particular car, and then making the leap that it’s because of the car.

Like here for example, someone cites the fast lap times as proof it needs to be nerfed:

https://www.reddit.com/r/ForzaHorizon/comments/e65f38/plymouth_atomic_punk_bubble_59_needs_to_be_the/

What they failed to notice was the drivers were top 1% / grandmasters.

(And also on that particular track you can go off road on one corner to gain time which maybe those top drivers did and the rest didn’t.)

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Even so, the best time I have recorded in my spreadsheet for that track is 56.3, so I’m off to try the Atomic Punk… :smiley:

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The reason I brought up the s2000 is not because of how fond I am of that car at all, it is because of what kind of purpose built vehicle it is. It is what one would call a staple midrange sports car, which should fit into Horizon’s A class nicely.
On the other hand, the bubbletop IRL is a thing thrown together to look pretty, maybe to be taken to a drag strip to be destroyed by actual dragsters.
Not to mention Plymouth being a long-defunct company with no racing pedigree.
Of course, maybe one could pretty much reconstruct any car or even use some fairy dust to make modern, high tech parts work on any vehicle, but does that mean it should be better than track day machines? If the light weight, open wheeled nature of the vehicle is granting the advantage, what about other cars like the atom or caterham?
Some cars are simply going to be better in certain disciplines regardless of what aftermarket parts we use to make up the difference. But not the bubbletop, nor bone shaker, nor HULA GIRL.

Richard Petty and Dan Gurney might have a thing or 2 to say about that…

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Did you know Plymouth is the company with the most racing pedigree in all of Mopar? The only reason the Superbird exists was to lure Richard Petty back to Mopar (and Plymouth). Dodge had a car (Charger Daytona), but he wanted a Plymouth, not a Dodge.

Even Dodge has less pedigree, as the Vipers were frequently run as Chryslers and SRTs.

Plymouth also has more street cred than Dodge. Plymouth was the base trim, so the cars were lighter. Since you could order a Plymouth with any Mopar engine, they were faster than the heavier, plushier Dodges in stoplight racing.

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No racing pedigree?! You can’t be serious. Petty drove a Superbird and competed in Nascar. Gurney drove an AAR Cuda in the Trans Am series. Sox & Martin raced Plymouths in NHRA drag racing.

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Not to mention the legendary rivalry between Prudhomme and McEwen, The Snake & The Mongoose! It was groundbreaking in several aspects!

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The best cars in the game at a given PI aren’t really “better” in that sense, they’re just having their performance incorrectly assessed by the PI system relative to the cars that are worse at the same PI. The choice of available upgrades is really totally arbitrary, e.g. for many cars that don’t have access to the 6.2l V8 there’s no obvious reason why they shouldn’t have it while the AP and Hula Girl do have it. And why does a car that is stock AWD not get the free race gearbox that a RWD car gets after AWD conversion? Again, it’s just an artificial construct of the game rather than related to any genuine real world superiority.

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Awd swaps race gearbox is not free. It adds more PI if the stock gearbox is worse then race gearbox.

It seems to cost less than 1 PI, in that sometimes it increases the PI by one, sometimes it doesn’t change, i.e. it’s a fractional change in PI and we can’t see the decimal places.

On cars that haven’t been AWD swapped, even if the car originally had AWD, I think I’ve seen it cost 5-10 PI to fully upgrade the gearbox.

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Depends on gearing, if stats are better then PI increases. AWD conversion defaults to 6 gears, with usually better gearing than stock.

I suspect the reason why they don’t do balance adjustments to the cars like GT Sport does frequently, or like AoE does to civilisations every month, is that they’d have to wipe leaderboard times for any cars that have been adjusted, and why would anyone spend many hours building, tuning, and driving the best car to get high up on a leaderboard if it’s just going to cause their performance to get wiped because they’ve made the car the best? GT Sport gets around this by having BoP off for the permanent leaderboards, e.g. Circuit Experience, so the times remain valid across BoP adjustments. AoE gets around it by not having time-based leaderboards at all. I can’t see any way that FH4 can get around it without fundamentally changing how the game works for online competition and the associated leaderboards that match the classes for online competition.