Gamers having issues with drivatars need to go to the rivals S class leader board and select yourself as the rival so you can follow your fastest lap. If you are leaving a cloud of smoke entering the first turn of Mazda Laguna Seca or Spa, you are guilty of brake checking, at least according to the game. If I do Career using LB cars and drive well I am given a hole (looks like the drivatar is brake checking) to dive thru, even on Long Beast. If I blow it I have to restart.
My biggest issue with the drivatar system is that it doesn’t filter bad drivers at all. I have had so many races ruined in FM5 due to simply stupid moves made by the drivatars. Moves that would never be used by a semi cognitive driver. If they fix it, great. However, my worries will be solidly in place until Turn10 and Playground Games proves me (hopefully) wrong.
I think that drivatars have been in Forza 1, 2, 3 and 4, they only didn’t call them that in 3 of those titles. They’re all based upon AI from Microsoft research. The biggest problem with the AI in FM5 was the aggressiveness. I have been told that the aggressiveness of the drivertars in FM Horizon has been toned down. I think this is all they needed other than a little less random braking.
For now, I’m indifferent. The introduction of the Drivatar system wasn’t the revolution they promised us, but they didn’t work as badly as some people say either.
Hopefully Horizon 2 will receive improved Drivatars to go with the improved graphics.
That all depends… Is Forza Horizon 2 going to have a destruction derby mode? If so then, yes, drivatars have a place in FH2. Otherwise no, absolutely without a doubt the worst AI in a racing game, period.
It’s impossible to race among a pack of drivatars because the developers appear to have left out the basic principle that this is a non-contact sport. Inappropriate breaking makes cars in front and behind lethal adversaries and an inability to yield the driving line means you’re just as vulnerable from the side.
…and the AI pile-ups, wow, it’s like reliving the scene from Pixar’s cars where Lightning picks his way through the carnage, and this is a regular occurrence. Oddest of all though, did nobody playtest Long Beach before release? I don’t think I recall a drivatar making it around “the garden” unscathed yet.
For me Forza’s AI peaked with Forza 3, it was fast but fair. If I want to watch maniacs driving I’ll go race online where there are plenty of them but leave the chaos out of single player and let us RACE!
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P.S. I may be a little biased at this very moment as I’ve just finished a race on Road Atlanta where the drivatars had fashioned a makeshift roadblock the entire width of the track leaving no way past until they’d untangled themselves.
What I imagined when I found out about Forza 5 drivatars:
What I imagine Forza Horizon 2 drivatars will be like:
It would be a good idea to implement the option to change the drivatar’s aggression level to go alongside the difficulty level, and also have an option to block certain friends’ drivatars.
If you asked me week 1 after release of FM5 then I would’ve agreed that the drivatars are a nuisance that cause too much havoc and don’t have a clue how to race. Today I load a race against drivatars in unbeatable mode and they behave like humans and not like a programmed AI that had no concept of racing line when driving next to other cars. I think the amount of data available during the first few weeks is just not sufficient to act like real drivers.
Hopefully there will be some tweaks as knowledge is gained but I’m much less distracted by them today. There is no perfect solution but I hope drivatars stay around and they keep improving it over time.
Yea that pretty cool that Drivatars will be in Forza Horizon 2. But my question is will there be deep tuning? I really hated the fact that in Forza Horizon all you could do to your car was add new parts, I would really like to tune my cars instead of them just being upgraded.
As someone who has played quite a few console racing games I quite like the drivatars in FM5. It can be annoying at times, especially in you`re on a clean lap, and then get hit, but its a vast improvement on the AI in games like GT6. If you get in the lead on GT you can virtually fall asleep till you finish. At least in FM their is a sense of competition.
I like the drivatars, but I watched a buddy of mine race mine, and although my drivatars was fast, It did not use the same parts of the track that I do. Not sure it drove like me at all.
Would’ve been good to see drivatars in the 360 version of the game, FH1 the AI followed the line like robots lol and most didnt take easy shortcuts
Now tell me drivatars weren’t created for Horizon 2. Haha!
In all seriousness though, all new technology has flaws but it will be refined over time.
I hate Drivatars
lol not buying it now… drivetars ruined fm5 im not giving t10 any more of my money.
drivetars were god awful and ruined the experience that was forza 5… theres NO NEED for horizon 2 to be tainted as well. give us REGULAR AI THAT DOESNT CRASH EVERYONE AND IS NOT BASED ON PLAYERS DRIVING. i do not play sp on fm5 at all because drivetars just crash and crash and crash
I don’t think Drivatars are bad in theory but I think they need some sort of filter. “Learning” is about more than just copying habits, learning is about knowing what is and is not a good habit and growing from there. If all Drivatars do is copy habits then I am afraid the bad will always, far out weigh the good.
The AI needs to inherit some basic before it starts learning. Like the thee laws of robotics, the AI needs some underlying and unbreakable ground rules in place before it ever takes its first corner. I imagine these types of laws exist in Forza 5. Perhaps they just need some tweaking, some of their freedom to learn reigned in a bit so the AI is not prone to learn every drivers bad habits.
I still don’t know why everyone* complains about the Drivatars. I don’t have that big a problem with them. There’s usually a little bit of drama at the beginning of the SP races, but that’s about it.
*Everyone that is complaining, anyway.
If Drivatars have been improved over FM5, great.
If i have the option to have only Drivatars from my friends list and they replicate their actual racing, not the random ones that have no idea how to race properly.
I thought unbeatable Drivatars were going to be good racers. Not unbeatable because they smashed my car to bits in the first few corners, yet take no damage themselves.
I like the Drivatars. I try hard and put in plenty of miles but I’m still not very good. The drivatars being all over the place gives me confidence that I can keep playing, keep learning and improving.
When I want a perfect course or to be undisturbed by other drivers, I’ll do a little collisions-off lobby or rivals play.
