Are we finally getting adjustable traction control, ABS, and fuel mixture?

It’s so disappointing that Forza has continued to release versions of their game without at least adjustable TCS and ABS. Only having an on-off value is basically useless. The only time I use either of them is if it’s raining otherwise they’re off. The TCS will rob significant amounts of your horsepower coming out of a corner if it’s on and makes it completely unusable on a dry track.

Actual race cars have had adjustable TCS and ABS for so long. Additionally other Sims and racing games have had adjustable values for many iterations of their game. I’ll be playing the new game either way but it will be the biggest disappointment for me if they continue to just have an on-off value for those items.

I recently picked up a PlayStation to try out Gran Turismo 7 specifically and was delighted to find that it had TCS ABS and fuel mixture adjustability and it was even in real time like it should be and not just at the race initial setup. It makes a big difference in immersion, racing quality and the ability to enjoy races that have changing weather and conditions.

Fingers crossed they didn’t go the lazy route yet again.

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Would be really cool, totally with you on it, but I think it’s pretty evident they remain as mere driving aids.

Look at any of the in game footage released thus far, and you’ll see ABS, TC and STM flicker in the HUD in precisely the same way they always have.

Chris Esaki even speaks to them as driving aids before his on-board lap, in the context of them being aids for low skill drivers rather than modelled systems.

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One of the youtubers (may have been HokiHoshi) did ask the question after the June showcase I think, they said there would be no fine-grained control, it’s either on/off.

In the career session Chris did mention that TC/ABS are no longer going to be affecting your cars performance negatively, so you are no longer going to be penalized for turning them on, including payouts, I’m hoping this means they will act a bit more realistic, so you can turn them on for high performance race-cars but keep them off for your 80’s econobox.

I dont think this FM v7.1 will have any of it.

Pretty much every sim out their provides these options, so lets not kid ourselves that having the ability to turn on AC/ABS for these cars is somehow dumbing down the game. Ideally we would have a “Factory” option like Assetto Corsa and others provides, but I doubt that will be something that makes the cut

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A bunch of you are sort of missing my point. You keep saying: “oh they’re nanny aids” and “they shouldn’t be there” and “I want a good feel” and “I want realism”. Well if you want realism, then you want adjustable traction control and ABS, because many professional race cars now offer that. Formula 1 doesn’t have them, but all GT3, prototypes, GTP and many other classes of cars have that on offer. And of course you could simply just turn it off if you want the greatest challenge.

Since I play every racing sim available I find it ridiculous that when it starts raining I can’t dial in the desired amount of traction control on a GT Corvette. In the Forza/Horizon series, I can only enable the over-bearing TC and it hogs power and makes the car garbage to drive. It would be readonable for them to add a variable setting for ABS and traction control. They’ve been avoiding it for years with no genuine reason.

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Would love it, but they plain aren’t doing it.

They’re just driving aids, and will exist in exactly the same way on a 70’s muscle car or a Le Mans prototype in exactly the same way they did in FM6 or FM7.

This is Forza, not iracing.

I wish they’d do more, but they aren’t.

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You say this is Forza and not Iracing. That’s not an accurate example: Gran Turismo has adjustable assists, Assetto Corsa has adjustable assists, Project Cars has adjustable assists. Almost every other racing game has adjustable assists, except the Forza products, which have a binary on/off option only. It’s simply lazy programming that they’re ignoring.

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even arcade F1 games have in-car controls.

Ok fine, Ill rephrase:

This is Forza, not iracing, GT, AC, ACC, Project Cars or F1.

The assists are the same as they always have been.

That doesn’t mean they have to be the same going forward.

Imo FM should lean into the sim side of simcade hard and let the users decide what assists they want/need

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I agree. But they’re not.

yes Forza is yet to reach 21st century, totally agree.

This is Forza should read this is unacceptably lazy. Just because something has been the same for a long time doesn’t make it okay. The Forza series is as far as I can tell one of the only racing sims that does not have adjustments to these very basic controls. The series has always been exceptional and this has always been one of the glaring missing settings. So glad they “rebuilt the game from the ground up” except wait, no they didn’t.

Yep.

I have a Fanatec wheel with lots of rotary switches and dials I would love Forza to go all in on and make functional so I could use them for on the fly adjustment to TC/ABS/ECU/BB.

And while they’re at it, I’d love pitstops to be fully manual and for them to properly program in driver swapping for endurance races in Le Mans Prototypes and GT cars, whilst letting teammates act as Racing Engineers, feeding them data so they can make strategy decisions.

But this isn’t iRacing, ACC, AMS2, RF2 or whatever else. This is Forza, and they have never conveyed that these features were coming. They have always been driver skill aids and they still are.

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You may say that 1000 times but the fact is the Dev want to get into that market and can’t stop saying it’s a Sim every chance they get. They want to get a pie of the Sim Racing market and they have to get up to standards of the market if they want to.

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2 years on and I buy a Moza GS with loads of dials.

Still no on-the-fly adjustments available. Even GT7 has it.

Unbelievable.

Just thought this myself. 2 years on… nothing.