Are you using the 5.10.127 driver for your wheel. That’s the one that is supported by the game. Your g27 should work because I have read in other posts in the forum of people with the g27 not having any problems.
Make sure you don’t have any other wheel drivers installed on your pc other than your g27 because they said that will cause conflicts.
no other drivers are installed and yes i am using the 5.10.127 (6-14-2010) driver, confirmed in the logitech profiler. i know it should work, but it really doesn’t. but thats why im reporting these bugs. i these issues only exist in forza. i have 0 issues with beamn NG, project cars, assetto corsa, or race room.
i5-3570, 2gb 960gtx, 16gb ram, ssd.
Must be a bug with certain hardware or software that is on your Pc then because other people with the g27 are reporting no issues at all. Sorry I couldn’t help you I can’t think of anything else to tell you to try. I hope they find the problem and get it fixed for you.
"For Xbox One Force Feedback wheels, the degrees of rotation are applied to the wheel hardware itself. So when you set your wheel to 900 degrees, Forza sends a signal to the hardware to ask it to restrict its range to 900 degrees. This makes sure that you get motor resistance when you reach the end of the rotation range, and the wheel hardware uses that knowledge to translate your input into a percentage.
So at 900 degrees of rotation (450 degrees to the right and 450 degrees to the left), the wheel will respond to a 225 degree right rotation by sending a (225/450=) 50% right signal.
Forza then takes that 50% right signal and translates it into a steering angle. We author every car in Forza with knowledge about how far the wheels can actually turn. Your input is then applied as a percentage of that. So if you’re driving a car whose wheels can turn 35 degrees, your 50% input is now 17.5 degrees (off the straight ahead point)."
which is why… ->see earlier (moderated post you havent read yet)
im not experiencing the 180 degree artificial lock in my wheel. for example, when stopped, the wheel turns with the same resistance from center past the 90 degree left or right. however once past 90 degrees i get big kicks of ffb (about three a second?) trying to center the wheel. its very pronounced when im at that 90 degree limit. i think some people have described it as a chatter/clunk. and its less pronounced with vibration off.
The game does not have a rotation setting of any kind. It goes by what your wheel rotation is set to in your wheel controll panel on your Pc or in your wheel itself if you have a wheel that allows it.
Yea, nah, it doesnt. The way forza does FFB is broken. It always has been.
Instead, like every other sim on the planet that takes your control panel settings and then applying a soft lock per car, console teams have a bad habit to break. T10 isnt the only one to encounter the issue.
Until they fix it (like Dirt Rally had to )… nothing will change, its a futile effort.
from the FM6 FFB thread:
“The conclusion: find a degrees of rotation that strikes a balance between being slow enough to not feel twitchy and fast enough to let you turn lock to lock without having to take your hands off the wheel. If you’re looking for the the best, no compromise experience, you may want to switch between a higher degree of rotation setting when you’re driving street cars and a lower degree of rotation setting when you’re driving race cars to get the best of both worlds.”
“We’ve played a lot with these settings and found 540 degree to offer a fair compromise between the two extremes, and that’s why we’ve set that as the default setting in Forza Motorsport 6.”
yea, no. this isnt how you do it. Sound familiar? it should.
“All Wheels - Recommend using 200 – 540 degree (however 270-400 is the sweet spot)”
This was Dirt Rally on its initial release… The difference so far is that Codemasters listened and within a month (2 at the most). They had rewritten their FFB to do it properly, see here
Now granted that it was blue screens that I was getting when I ran this tool which is a different problem altogether. Given what it is the utility actually modifies is the xboxgip.sys (Xbox Game Input Protocol driver) file that LGS (Logitech Gaming Software) is attempting to load it may work here? It’s the only G920 related thing I’ve run since installing the anniversary update. It may do nothing for you, but given I’m not experiencing this ‘wheel pulling left’ issue, there is a chance it may fix it.
i found a fix for my problem. after unplugging my wireless xb360 controller dongle, the wheel centering and other wheel problems have vanished. it feels linear and smooth.
however, without full 700-900 degree wheel rotation, the game is currently unplayable and rage inducing for me. also, force feedback near center feels really numb. not a dead zone, just numb.
I have a Logitech G920 and force feedback is not working at all. Changing the wheel rotation seems to have no effect in game. Also the H pattern shifter doesn’t work most of time. The same wheel works great on my xbox one with Forza 6.
anyone having issues with the Thrustmaster TX ffb?
i’m on win10 build 14926, using a 599XX rim custom-mapped w/ no issues. there’s something vague going on but to the extent that i believe its probably a simple effect from having the wheel turned on – in other words, i get the same ‘feedback’ staring at my desktop, ie, none in-game.
is this a known issue?? seems odd to me that an XB1 compatible wheel would have issues, esp when its sister-wheel, the T300, seems to be working fine.
Another Logitech Driving Force GT Owner here: please add Support for this great and affordable Wheel - thx.
BTW: Your Game looks an feels great (as far as i can say this - playing with the keyboard) - of course it would be much better if i could use my Logitech DFGT.
I can’t even get the game to recognise my G920. I go to options/wheel/ and choose the Logitech G920 but a pop says my wheel is incompatible with the layout. It’s completely non-responsive so only way I can play the game is with a pad. I stopped playing with a pad ages ago because I got a wheel!