See topic title.
Thanks for your time
See topic title.
Thanks for your time
What degrees are you using? My other question is that are you having feedback issues? From there I might can assist in fixing your problem.
On the Wheel: Sensivity 1 Flash (default), make sure to press both pedals three times to full extend on the dashboard, to calibrate them in advance. After that, you load up the Game.
I also updated my TX to the latest firmware V50.9b on the PC. In the Thrustmaster Control-Panel you also need to make a few adjustments, these will be saved directly to the wheel. The Rotation-Angle should read 900 Degrees, leave it that way. Set FFB from 75% (default) up to 100%, set Spring, Damper and Auto-Center to 0%. Forza 6 seems to have a Problem with the Auto-Center default setting (letting the Game center the Wheel).
Ingame: Vibration On, All Deadzones 0/100, Vibration-Scale 60, FFB-Scale 65, Rotation 900.
Lower the Rotation-Angle down to 540 for GT-Cars and even lower between 270 and 360 for the Open-Wheel-Class like Formula 1 Cars.
If you’re experiencing the “left-pull-bug” make sure to turn Vibration Off completely. It works fine for me since setting Auto-Center to 0% in the Thrustmaster Control-Panel.
I’ve now settled to 270 Degrees (lowest), no matter the car, in Forza 6 as it translates 1:1. Be aware that Forza Horizon 2 will take over DOR Settings from Forza Motorsport 6 as it overrides the Wheelbase-Setting. So if you start Horizon 2 directly after Forza Motorsport 6 go to Control-Settings and change the Degree of Rotation back again.
Cheers!
Nevermind, try the above settings. Feel free to post back if you still have problems. I would go 540 or lower because that’s what the game only supports up to sadly. I may be wrong because I heard rumors that the new Tx wheel base fixes that issue.
Thanks for the reply’s
I was running 900 degrees, but it does not feel the same as in Horizon 2.
Maybe that will be updated?