Any way to generate cash without leveling up?

It’s still an exploit even if it’s bad game design and not as intended. If you approach a game as a grind and as a contest to get the “end game content” then of course you and your friends will be bored. The whole idea of having crates and level up cars is to get you to actually use and learn cars you might not instead of just taking a few million credits and buying the same cars you did in Forza 6. I won’t be doing these methods because I actually like using a lot of cars and picking them up organically along the way.

-k

Really the only three things that can bump up your credit rewards are (i) Higher level Drivatars - what level do you have them set to? (ii) Mods - looks like you have that one covered, but go for the $20k crates versus the $50k ones - the mods in there more than pay for themselves; and (iii) Longer races - I’ve been doing all career, and unless it’s a track I detest (there aren’t many of them) I do all the races on the Long setting - seems to multiply the race credits by a bit more than the basic math would suggest, plus it’s more fun to strategically move through the pack than to crash though it.

Do the math:
5 Laps with +100% Credit Mods on Highly Skilled Drivatars = $6,000 base (example) plus $2,400 for Drivatar difficulty plus $8,400 for Mods, so you have $16,800 in credits for 5k XP (example) Do that race four times, and you’ll get $67,200 alongside 20,000XP, or $3.36 per XP point.
20 Laps with +100% Credit Mods on Highly Skilled Drivatars = $26,000 base (example) plus $10,400 for Drivatar difficulty plus $36,400 for Mods, so you have $72,800 in credits for 20k XP (example) Do that race once, and you’ll get $72,800 alongside 20,000XP, or $3.64 per XP point, plus you haven’t had to wait through three loading screens :slight_smile:

Besides the glitchers, and there are a lot of them I will say, the best way to make cash is just to race. I have not done one of those glitches and I have been racing a lot, even had a dew days that I did nothing but drift and make tunes. And you can easily tell a glitcher by looking at how many cars they have vs driver level vs time played. For instance, I have 2 series, or 12 races total left in the entire campaign. I am driver level 183, Collecter tier 21, 247 cars, with a total time of 5D, 17H, 54m. So I do have some valid input on how to collect the cars the correct way and not bug yourself.

Oval tracks are good for races and they have some additiional perks people often overlook. For instance, it is much easier to put the difficulty to unbeatable and get that extra 100% credits at the end. As far as I know, there is no additional changes to using automatic vs manual, damage vs wear on tires, so keep things simple and just race with cosmetic dmg and no wear and tear and drive the oval. Even with a basic stock nascar, you can easily win one of these 50 lap races and get 100K+ in about 30 - 60m (depending on the track). Now if you want something harder, set that freeplay to a timed race and put it for a few hours and not laps. This will get you more credits than just a lap limit and will take longer.

Another one is to find a race series you enjoyed and change it from normal laps to the extended long race. This can drastically change the laps needed to complete the race. For instance, the very first race in the Nascar series is a 11 lap oval race. Changing it to the extended long races makes this a 100 lap race. So keep that in mind.

As far as mods, you get out what you put in. So using a mod on these small lap races are not doing you any justice than say using them on an endurance race. IE would you rather get 100% credits from a 10,000 credit race, or a 140,000 race? Using the mods strategically will extremely boost your credits and chances of being able to purchase that new shiny car.

If you want a insane car for these oval tracks, look at that renault indy car. It is stupid crazy and turns on a dime, literally. A easy way to find it is in the Forza cup, I believe the top right series. It is a `.5m credit car with maxed accel, turning, and braking.