Was just wondering if there are any news on this topic (youtubers talking with the devs etc.)?
Classes lower than S1 were pretty much ruined with that power hungry PI System in FH3. The handling based PI system of FH2 created cars, that were so much more enjoyable to drive.
100% agree, this was because tire upgrades in FH3 took up far too much PI, whereas engine upgrades ddn’t. Of course AWD handles power better than RWD so in FH3, Stock tire Full Power builds were the way to go. The PI needs to balance that to make it more fair. They also should balance the PI to make the V12 Engines less OP.
This was my biggest gripe with H3. 1200 HP in a C class car with stock tires can be fun when you’re blasting through the country, but when I’m trying to actually race it can get frustrating.
I don’t expect it to go away, but hopefully they dial it back a little. And I bet we won’t know until launch.
…in which I am reminded that, besides homologation confirmed to be out of Horizon titles, we know exactly nothing about Performance Index, car classes, divisions, balance and whatever other “rules” of the competition one could think of.
S1 was the true class of FH3, the only time it was actually well-balanced. They seriously need to find a mix of the no-limits of FH3 and the too many limits on FM7. That would be a great balance.
One big issue with the engine swap in the Horizon series (in Motorsport you always go to RWD) are cars that are already AWD and also have a very short gearing. All of those Subarus were for instance very OP in A and S1 in FH3 (in FH2 it wasn’t that noticable, but this problem was definietly there as well), because you don’t need to swap them for AWD. That means they can keep their original short gearing that keeps the Top Speed value low no matter how much you increase its horsepower. It won’t go over 270-290 km/h. You could get well around 150 hp more than the other AWD swapped cars. Additionally they are lighter and have a much better handling. That speaks for their OPness…
Also let’s they changed balance of the PI System towards FH2 style, they wouldnt need to nerf the V12 engine as it would use up much more PI points and send the car into classes where it’s in term of racing useless. That was at least the case in FH2. An Example is the EB110. Swap the Veyron engine into it and it stays in S1 in FH3, it’s a Monster in straight line. In FH2 it shot near to the end of S2, while with it’s original engine the EB110 couldnt manage the 998, it was still faster on tracks than it’s Veyron engined version as handling was more important. (I am aware you that you can’t quite compare the points of both games, as theyre depending on the tracks of the game).
Well, I actually went back to FH2 and put on an additional 1000 hours on it and pretty much ignored FH3 after 3 month. Just simply because the cars were so much more enjoyble to drive in. Wrestling a Leaderboard Type of car around corners in FH3 didn’t feel good.
After finishing everything you could do in FH3 and FM7 me and my large group of friends went back to FH2.
FH2 at the end of the day is just a fun game!!
I personally expect the pi system to be unbalanced once again. It always flip flops, awd is op, they nerf it then rwd is op then they nerf it, handling is op then they nerf it so on and so on. Just like the motorsport series, they wait till a new release to adjust things instead of fixing things with patches.
Call of duty and battlefield as well as many other games adjust op attributes all the time, i just dont see why the forza series cant do the same. If a particular part or car is out of whack, fix it. The longer it takes to fix the more it negatively effects the game. I basically didnt play fh3 online at all because of the power builds.
Id rather have no leaderboards than have a pi system that ruins the game. In a game where you can cut corners legally, leaderboards dont really matter. When forza 7 released the friction assist didnt dirty the lap and everyone used it. They fixed the problem but didnt wipe the leaderboard and it was fine because im sure most people would rather have a properly working game. Also the faster they fix these types of problems the less impact they will have on the leaderboards.
Whatever they do they need to avoid Homologation like there is in FM7 it ruins the game especially in the solo career so called open races where you should not be restricted but should be able to upgrade the cars as you choose.
The cars in Forza horizon 3 weren’t really balanced which led to only AWD online races since downforce or steering values gave too much points to car value next to power. With a very limited amount of very high power engines leading to very very unblanced ‘‘998’’ races where we all know that the biggest engine is the 8.4L viper that can only lead to 1100 hp next to lambo’s ridiculous 1500 hp with the viper’s hp as torque. The viper in FH3 doesn’t come with the extreme aero package in any ways even if the normal ACR has already more downforce than the FXXK which doesn’t feel like it at all but the FXXK goes faster so it makes the viper pointless even tho in real life it beats very superior cars in term of value with a manual transmission and no boost.
The weather makes AWD cars overpowered already then why is power giving less points in ranks than steering which makes sense for low end class but not for high end at all. It causes to make cars that handle the roads the best, bad for 998 races where the only okay one in FH3 was the FXXK that max speed was around 210 which make that car good for only 2 or 3 races online and the viper was just completly pointless to use.
Anyways i’m saying that because no game gives the extreme aero package of the viper which would be a better looking car and a better race car if the balance is fine since this car has downforce at equal speed than any other production car in real life even the FXXK evo with the biggest engine too.
Homologation didn’t ruin the game. It reduced the amount of leaderboards cars, made racing closer and more competitive. What ruined the game was abandoning class leaderboards and class hoppers. Both should’ve been present at launch. Also I think they are called open races as they are open to all divisions.
Forza should balance PI after the game is released imo. Screw the leaderboards, they can wipe every car that gets adjusted. A balanced PI is far more important than leaderboards.
I personally hate Homologation that they added in Forza 7. That’s one reason why I quit playing it. It ruined career mode for me, I like taking a muscle car beefing it up and trying the challenge of taking on super cars. Not having a per say a Dodge Hellcat that I cant even race with the stock horsepower because it doesn’t fit in the guidelines. I wanna be able to run whatever I build against likewise cars. Another thing don’t release cars such as the fast and the furious pack if we cant race them in career/story mode, get excited for them to come out to be disappointed I cant even race them. PLEASE KEEP HORIZON WITH OPEN LIMITS AND NO HOMOLOGATION!
It’s already confirmed Homologation isn’t in Horizon4, and it is pretty silly to think it ever would be. It make since for the Motorsport games as Homologation is a thing in real motorsport, but it does fit with the free-for-all go do whatever you want nature of Horizon.
Honestly, it really isn’t that much different from FM6, The PI limit for most divisions in FM7’s career mode is about the same as it was in FM6, FM7 just added extra restrictions on HP and tires to better balance the racing. The BIGGEST mistake in my opinion is having the cars come pre-upgraded for holomogation spec when you get them. This lead to too many people thinking you can’t upgrade or customize the cars for Career even though you very much can. And frankly, the Default auto-homologated tunes are trash and you can get a MUCH better setup by reverting the cars to stock and upgrading/tuning them for homologation spec yourself.
Most Real world GT racecars have less HP then their road legal counterparts due to homologation regulations of their race leagues.