Ok, long one.
I agree with you, the PI system feels outdated, especially in Open class, but the lack of adjustability also hurts the spec series. It’s been the case for a while and although there will always be superior cars, we understand that, some don’t even feel worth the time. Yet, they were pretty meticulously rendered and brought to the game, with little to no use outside of a one-model series. Puts a bit of the competitive aspect of the game into question.
Like I said in another thread, I tried to replicate the technical regulations of the japanese Super Taikyu (ST9 class I think basically 4 cylinder 2 liter cars) in Forza, starting with a Honda S2000. As long as you stay within certain parameters, ie age of the car, stock drivetrain, stock weight etc, you can get different cars to put out very similar lap times. Once you add AWD and turbos though, a lot flies out the window.
One aspect that I found majorly impactful is the lateral G stat. You can have ENORMOUS discrepancies in lat G from one B600 (for example) car to the other, and that’s obviously linked to adjustable aero, weight and tyre width. Forza aero above all, should come with a much larger penalty in terms of PI points,. It’s available to almost all cars with a 45kg front 91kg rear downforce which, once installed, do not impact the PI any longer, whether you run max aero or min aero.
The usual power to weight ratio system works well in the game, but it’s let down by the lateral G which seems to be out of the equation.
And then there are AWD systems. For some reason, AWD means the acceleration and aero efficiency of a MAERSK container in Forza Motorsport. To compensate for this, AWD cars usually need between 40 and 60 PI points more than 2WD cars to run the same laptimes in my experience. When you run an AWD car in B class, you’re basically running around in a B550 car against B600 cars. A nice challenge for 1%ers.
So how would I fix this? Well obviously I’m not as smart as the folks at Turn 10 so whatever I found out they did a while ago. I still believe the key lies in the lateral G stat, it should have a bigger impact on the overall PI number. If all cars have a similar PWR (power to weight ratio) and say a window of 1.20 to 1.22 lateral G at a given speed, then it should be closer.
Some cars are lighter, stiffer, more slippery etc so there will always be a META, not to mention what happens when you swap engines or add forced induction. Still, I think Turn 10 is better than this and can make more cars competitive overall.
Lastly, I believe the depth of modifications plays a part in the competitiveness or lackthereof of certain cars. We see, in circuit racing, time attack, drag racing, that there are ways to push a given chassis WAY beyond its standard limitations. Adding that may bring its lot of complications though, so a deep rework of the current system sounds more plausible.
I hope Turn 10 does work on overhauling the PI system. Time will tell.