Hey everyone. I play on three 1440p monitors and when I first launched the game I had no problem changing to full screen and Native resolution so it would stretch the image across all three. I played a little and realized that my force feedback wasn’t working so I exited the game and restarted but now every time I try to change to native resolution the game crashes. Sometimes the game just crashes on startup as well. Are there andy solutions to the native resolution crash?
Also, I am using sli in my rig and I know it’s not supported but does anyone have any suggestions of what sli bits to use for nvidea inspector for this game? I’ve tried messing around with it a bit but can’t seem to get the second card to activate.
The native resolution thing, I have no idea about, maybe play in windowed and then set resolution but stay in windowed.
As for SLI, the game won’t work with it, I’ve tried every trick in the book with NV inspector, the game gets super low fps or crashes no matter what, tho seen a post about a guy using the table dx12 bits and it worked, but not for me lol.
It’s a shame really, Microsoft all boasting about dx12 and how easy it is to get mgpu working and scaling really well, yet they also their name on this game and it don’t even work in the slightest.