Amazing job on the Ring

Indeed a question that I’d like answered by T10

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More track surface textures!

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Trees! Trees and Audi gift cars. I was holding out hope for a decent track. But with this one we didn’t even get the Farris Wheel.

And twelve miles of track and there’s only like five timed segments? Gimmeabreakdude! There should be at least a dozen timed segments throughout this track full of tangled twists and turns.

This track is almost a bigger letdown than the whole game.

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The segments are a complete joke, 20km track 5 segments, 5km track 5 segments, the math is a little off at T10, it’s not like they didn’t want you to earn too much CXP cause they are pretty much dropping it next month! Laughable

Still getting the Nord is better than not having the Nord, only about 9 more tracks to be added and FM8 will be on par with what FM7 had.

I wonder if they are going to gift you the Acura for a third time if you ask why the Ferris wheel was removed from Maple Valley :laughing:

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It is great, but I can see a lot of FM7 in the track. Oh well, it isn’t like FM7’s Nordschleife was all that bad. I found it and FM23’s versions to be a lot of fun.

Its an easier drive than the versions of the Nordschleife found in Assetto Corsa, RFactor 2, Automobilista 2, and RaceRoom. On FM23, it was easy to overdrive the cars and to save them from disaster. Pick any of the sims and try man handling the cars in a similar fasion, and you’ll add your name to the graffiti.

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So I went back to FM7 and ran the ring. I know what the difference between the two is now that was bugging me. The trees in FM7 look more life like. They are better placed and the distant mountains look like distant mountains. The trees are varied in color and size much more realistically than in FM8 and placement doesn’t just follow basic repeating patterns.

In FM8, when you see trees in the distance across a field, the trees form a defined line where they repeat across the landscape.

And the mountains in FM8 in the distance hane the same defined tree lines and defined tree formations. These should show up as distant mountains without defined tree forms. They should show as being distant and out of focus.

These errors in the details of FM8 lead to the cartoonish look of the track.

And then there’s the track itself. In FM7 the track looks like asphalt with tire tracks leading into, through and out of the corners. Giving visual ques fro driving the track without the aide of the driving line. In FM8, the track is flat gray. Lifeless and formless. Without tire marks, in a game that is supposed to have rubber laid down on the track, I have yet to see rubber laid down on the tracks. And the track doesn’t even really look like asphalt. It just looks like gray construction paper in a cartoon setting.

They could have done far better if they just imported the track from FM7 and called it good. Let the players adjust their car setups for the track and the physics. Since we’re the alpha testers anyway we could tell the developers where and what needed attention in fine tuning the track. Well, if they would communicate with us.

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Yes, but then you’ll have to wait a month for the next game update before you can see it, and even then you probably won’t be able to even read your name, as it will load in as a blurry pixelated mess, despite being on Ultra settings. :smirk:

[edit] Yes…ok so i messed up the joke…i was talking about what would happen if you did it in FM, you were talking about what would happen if you did it in other games. I tried… apparently my brain is taking a nap for the time being.

Never mind… move along, nothing to see here.

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Well…

Lets just say, PC players can do something about that blurriness.

:grin:

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Much like the fact they completely ruined the infield pit exit at Daytona, thereby ruining the racing done at that track. The Nordschleife 24 is well known for being pitch black trudge through the woods at night, ramping up the risk and adrenaline as you have only your headlights to guide you. Its part of the appeal of the track. This is the first time to my knowledge that any game has added floodlights to the north ring. The GP circuit certainly does have lights, but thats the only section that should. It IS silly to add these.

Im pretty sure you’re just getting that because of the chalk graffiti.

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Que in the Console players with no issues whatso… :no_mouth:

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I found this as one of the first comparison videos, https://youtu.be/m5pDEY5z0Lw?feature=shared

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Yup,done and done.LUMASHARPEN

So you can run Reshade/Lumas w/o MS chucking a tanty?

If this is correct and doesn’t brick my purchase I’ll be amazed, Reshade is Awesome

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I haven’t seen anyone crying on Reddit about their copy being bricked behind Reshade. Then again the 5 Steam users who still play the game, are all present here. So I wouldn’t pay Reddit any mind in this matter.

:stuck_out_tongue_winking_eye:

But from what I gather, Reshade doesn’t alter game code. It just detects it. It should be no different than running Nvidia’s game filters, or playing with the 3D settings in Nvidia’s control panel.

Speaking of control panel, does AMD have an equivalent?

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Even tho it might be any overlay, the sense I’ve gotten from certain users here over the years on other titles as is what you mention about “Detection” of such changes. Kinda silly as you point out like NV’s settings can change certain things but maybe since NV is “trusted” :sweat_smile: and it’s share price is skyrocketing atm cause of *A.I (not to be mistaken with Forza A.I) MS gave the green light, GREEN light to NV

Yeah… That “trusted” thing is a real downer. Reshade is a more efficient and universal version of NVGF. I believe Nvidia got the idea from Reshade and SweetFX, and then applied it in the most Ham-fisted way they could think of. Just like any product Nvidia comes up with, they’re quick to lock it behind a pay wall of some sort.

Also, since NVGF is from the company who’s tech is in my graphics card, why can’t NVGF be applied to any game running on that graphics card? It makes no sense.

That bloke that was side by siding FM8/GT7 is obviously a green-thumb asking comments like can anyone tell me what kind of flower that is @ 6:48

I think he’s that kinda driver that prefers taking pictures of his ride than actually racing them, like when he brings up things you definitely notice when driving, trees, the amount of spectators :crazy_face:

Overall FM8 does look superior to GT7 in that review but the elephant in the room is that Kireth is trying to compare a PS5 to a PC running everything at max with a 4090 , just a little difference :pinching_hand: :roll_eyes:

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Fun fact: GT7 has all the detail Forza does when you’re racing and not hot lapping. Both did a good job, but you have to hand it to GT7 for its attention to detail in different situations. The stands aren’t as crowded in the rain as they are when the conditions are clear which I find is just icing on the cake.

Their passion is definitely speaking volumes.

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only if you bought the game through Steam AFAIK.

If you try to apply reshade via the Xbox store version - you will be hit with a read only warning on the files that you can’t bypass.

Good for preventing cheats / griefers - not so good for supporting harmless mods/graphics reshades.

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Man, it’s so far from the best on the market. It feels extremely similar to their past takes, just with added superfluous backdrop and reference marker “detail” that pushes it away from realism and further into interpretation, just for the sake of looking more visually interesting. Curbs are still off. Lighting still washed out.

And then the driving experience–admittedly backed by a fun and improved physics engine relative to past FMs–is still marred by limited adjustable viewing options (height, depth, tilt; plus immersive effects like DOF, shake, G-force), the same exact POV selection, the game’s poor sound design, which is really just an induction note with reverb overlaid regardless of camera or position.

All of that adds up when you want to get immersed into a game and hotlap something as cool as the Ring.

Like, is it bad? No, of course not. But has it stagnated over 10 years? Yeah, imo, the competition and standards have moved way on.

You tell me:

Forza’s version of an M1 on the ring:

(note simplistic sound)

AMS2’s version of an M1 on the ring:

(note complex sound, and to compare to video below, note steering animations, POV effects like DOF, look to apex, shake, etc)

Racing on the Ring using Forza’s cockpit cam:

(note the outdated looking steering animations–even understanding it’s a controller–versus the video above; has that signature, crunchy, generic Forza-designed… exhaust sound? induction? You can’t even tell lol)

Racing on the Ring using AMS2’s cockpit cam:

(note sound, shake, DOF, AI)

The Ring just feels off once again, despite being reportedly laser scanned and built from the ground up for this iteration.

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