I’ll give credit where credit is due. Thank you PGG for finally giving us the ability to paint different parts of a 3 piece wheel!
Now, I’ve been saying for a long time that one thing that would make painting cars so much more enjoyable, particularly for bespoke hyper cars (Agera, Huarya, Chiron, etc) would be to have the ability to paint different parts of the cars. I’m not good with vinyls, and having that ability would be amazing. Well, we finally got that…almost. I was SO thrilled when I saw we had the ability to paint sections of cars. I thought, yes, it’s finally here. Well, it is, almost. It’s so close to being perfect.
Please Retro and PGG take this constructive criticism to heart. We need even more paint groups. Certain cars need WAY more than 2. For example, the Ferrari FXX K. I just tested it out on that car hoping I could come up with my own livery colors. Nope, you get 2 paint groups. One for the main body, and the second is the very middle stripe. Paint group 1 colors over all the other livery design. Another example, the Agera RS. We have two paint groups. It desperately needs 3. The two paint groups paint the two main sections of the car. But we can’t change the color of the smaller accent stripes. This seems minor, but not having the ability to change that striping color made the ability to fully do my dream spec on it not available.
Another looked over part. General racing stripes. Take the Viper ACR with it’s standard ACR stripes. You can’t change them. You get one paint group, the body of the car. How amazing would it be to have three paint groups. 1) the main body 2) stripe 1 (the wide center one) and 3) the thinner outside stripe. The possibilities of 1 of 1 vipers would be endless. I would spend hours coming up with different specs. Another example of this is the Porsche GT3 RS. It only has the main body paint available. It would have been amazing to be able to change the color of the GT3 RS decals with paint group 2. These are the only two I have checked so far. And maybe other cars are different. I’d love for the Ford GT to have this option.
Please PGG, take this to heart. I applaud your efforts on this. It’s a huge step towards the right direction, it just fell slightly short. Take what you just did a few steps further and I think you’d have yourselves the perfect painting system.
The Advanced painting works by plugging into the Material system T10/PGG use when making the cars. To add new paint groups would likely require rebuilding the Material groups used on the cars. Thing like the Strips on the Viper are likely done with a Texture file rather then the Material system the Advanced painting uses.
Well, I guess it’s a good thing they have developers who could do that?
Why does everything they seem to do always feel unfinished. It’s always soooo close to being what it should be.
If they can add this into the game, I’m positive they can rework whatever they have to rework to make this system perfect. I’m tired of hearing excuses, or their team saying things like “adding the ability to repaint break calipers would be too hard”. Seriously? Too hard? You expect making a game to just be easy? If that’s this teams mentality it’s no wonder this game feels unfinished.
Yeah you can change the individual body pieces, but not the vinyls on the cars themselves. Probably the perfect example is the Maserati MC12. You can paint the whole rear bumper and spoiler section and it includes the vinyl work on it, but you cannot change the vinyl work around the bottom of the car even though that part of the design connects to the bit on the rear part.
So ok, if it’s the vinyls on the car (which, on luxury cars and hyper cars like an Agera are not vinyls, but whatever) wouldn’t it be easy enough for them to implement a system like the advanced paint system for the the vinyl materials on the cars? Just add on another color option group to the paint section called vinyl groups?
I would be happy if could just get rid of bonnet blackouts on Chrysler charger while retaining stock colours bonnet blackouts was an option(a88) and not on most e49 s bit like the big tank and twin fillers promised a fella a replica of his race car 2nd stock colour and metallic but no way 2 get rid of the black same on bobtail and cant put vinyls there huge fail as most of the race chargers have signage there
I am really enjoying being able to do two tone paint on wheels. I just wish that adding the feature didn’t recolour the wheel lip of all of my repainted wheels. Now I have to go back through and redo over 200 cars to fix it.
That’s a sweet Charger, mate. Aussie muscle is underappreciated in FH4. I’ve been playing since early release day and I haven’t seen a single other person driving around in an Aussie car. of course, I’m always out with my Ute.
Yeah i want to be able to paint like any part of a car without having to use those vinyls. Im not the most experienced with paints and vinyls but I noticed that the cars like the bugatti veyron that have specific parts like the hood colored differently its done with vinyls because of jagged,uneven colors. Vinyls shouldn’t be the only way to color specific parts of cars.
It’s great when it’s great - like with the Chiron. But it’s also really disappointing sometimes - for me the two biggest disappointments so far are the Tankpool and the '77? Firebird (vinyl/texture yadda yadda the Firebird design disappearing instead of being colored is still disappointing). The Tankpool has clear cut expected color groups from its stock paint, but instead of what one naturally expects we get one color group for the body and the other two groups are the inside and outside of the window stripe… seriously.
This is a good thread. It actually leads me to something I have been considering offering up as a suggestion.
I’m a graphic designer that has a fair grip on 3D texturing, just no undetstanding of coding.
I would like to see the custom colors applied to the vinyl group as well as the body group.
Or even the ability to import our own textures, even though I’m positive this would lead to copyright infringements so probably not feasible.
Masking options in the vinyls groups would also be nice, a lot of my designs get stopped by pieces that don’t qiute fit each other the way I like. I did a wooden post that looked good as far as texture goes, but the stretching left parts of it exposed.
But as far as the OP, the ability to paint the vinyls apart from the body would be a cool touch to the design game.
It can be done in the design shop, but the time it requires is time not spent racing and drifting around the landscape.
I’m not sure how difficult the coding would be,but if it’s not a huge undertaking, it would be a much appreciated addition to the design aspect of the game.
It can’t tackle textured stripes on the bodies and it can’t paint hubcaps on the very center of the wheel. Other than that, it works well in 95% of cases.
I would love to be able to replicate the McLaren Senna Carbon MSO in game but i can’t due to the vinyl editor being a broken mess. Apply a logo on one panel and it will show on the one behind it too, it’s really frustrating and prevents you from doing what you want to do. It’s great that they added the ability to colour some rims but for the love of god they need to sort out the vinyl editor. It’s been this way since Forza 4, how hard is it code the game so when you apply layers they don’t bleed onto the object behind them. I like this game but damn, things that should have been fixed years ago are still present in games released today.
Well that sucks. Apart form that glearing omission is it a good car, does it sound anywhere close to the real car. I don’t have the car pass but i really want to get this.