Personally I wasn’t too bothered about them adding endurance races as such. Just the option to change the length of the career events to short, medium or long would be okay for me.
That said, I don’t think anyone would have objected to these races being added as a PERMANENT tour. It’s the time-gated nature of the event which is the issue. It’s all well and good to say that it’s “only” 6-7 hours doing these 8 races but clearly some people won’t have that time, especially needing to spend nearly an hour doing each race in one sitting.
AI seems very quick at Sebring. My two attempts in GT spec cars starting last have ended with me 5th and 7th (was 5th in both but picked up some penalties in the second).
Level 8. I usually have enough pace advantage over the AI to win from last in a standard race though, so surprising that I can’t with 20 laps to play with.
Does not surprise me given the AI wasn’t “build from the ground up”.
The AI which the new one builds upon has always been the fastest on Sebring.
It’s just the acceleration based layout without any flowing turns that caters to Forza AI.
Yeah, it certainly feels like the old Sebring AI. Always perfect through that tricky first section and immediately getting the power down out of the slow corners. It was a fun race in fairness but very slow progress through the field after the first couple of laps.
There’s also a notable drop off in pace once it goes dark. The AI seemed to suffer from it as well but I was instantly a second slower. Is that purely the game being slower in night time conditions?
FOMO stuff is usually a pain imo, but longer races make the downsides more apparent. It might “only” be a few hours for some people, but when you have a job and other games to play it’s a real annoyance.
Time limited endurance races are one of those things that’s one step forward one step back.
Yes they should, in real life theres a blue flag system for this exact reason. I kind of thought with this whole endurance month this is something that would have been implemented but no. When they do multiclass race month this is going to be a bigger issue because as of now slower cars dont yield and couple that with the fact that the ai cant pass anyone, its not worth doing.
What car did you use? I did it last night with one of the Corvettes and had to do 2 stops. I went hard, hard, soft and finished 7th. I need to work on my strategy…and punish the car less in corners.
I’ve done this twice. Tried M-M in the Viper and then H-M in the Aston. Both were feasible (10/10 and 12/8) but the mediums were struggling on lap 10 with the Viper. I ran GT spec builds in both, so not sure if it would be different fully upgraded.
Used a R900 488 Risi Competizione without TCS and it shredded through the rear tires.
Even with short-shifting to minimize rear tire wear hards were done within 10 laps.
The front tires would’ve lasted at least 12.
Only won Sebring on difficulty 8 because the AI went with meds and had to pit twice. Was a fun event.
Silverstone suffered from the AI’s issues with overtaking lapped cars. The X999 Porsches were faster than my P998 Ginetta but in the end I won with over a minute on P2.
As fun as multi-class races are they don’t work here
My general complaint about this is that the Silverstone race doesn’t truly allow you to use all of the possible cars they say are available for the race and still have a chance to win without knocking the AI down to level 1 or 2.
I selected one of the Cadillacs which is a P941 car which is no competition for the Porsche X999 cars or the other P998 cars in the race. I was doing lap times in the 1:57-2:00 with a fastest of 1:57.1 and I’m sure that somebody better can do in the 1:55s but that still isn’t going to allow you to compete with cars doing 1:47. Even if the better cars would have to pit 1 more time than me they would still have enough of a lead to keep me from winning. I don’t know why cars in this division would have such a large performance variance since they regularly compete and they are not that separated in the real world. I also don’t understand why this series acts so much different than the Free-Race when it at least reduces the variance in car performance levels.
Also the Silverstone race showed me that multicar racing is not ready in this game. There were multiple times in which GT cars would vigorously defend the racing line to the point of ramming me. A lower class car should not be actively racing a higher class car that is lapping it. This also points out to me that we should get XP points for every car we pass regardless of if it is for position or we are lapping someone, especially since often it can be more difficult to pass cars going so much slower than you are.
I didnt realise there was a tyre strategy going into these endurance races becasue i have had it turned off in all the other races ive done. So on Sebring i did a S/H 7/13 and my last couple of laps on each tyre where 2-4s off my pace (i thought i could do S/S 10/10, but no). I qualified about 2s ahead of the AI so i decided to start in P24. I think i was doing about 2m2s race in the ferarri (R835), I got to P1 after about 3 laps. Ive also not done the fuel before so i was carrying about 5laps more each time. So my strategy was rubbish. I accumulated about 2.5s of penalties, finished first but the AI massively rubber banded on me so I finished P4. As has been said the AI massively rubber bands, I think the AI tyre wear is very dodgy too.
In the Silverstone race i took the X999 Porsche and decided to go with M/M/M 8/8/8 strategy. I had qualified with about 1:55 and the AI was on about 1:52. So i decided to start from P8. I was pretty consistant on 1:49 race pace, managed to get to P1 after about 3laps again. AI pitted once at about 14, i dont know what tyres the were on. After my 2nd stop i was 10s ahead. But the AI rubber banded back to be within 1s at the finish and the AI was best lapping about 1:43 race pace. The AI in these endurance races massively cheat. Something fishy is definately going on here.