Heaps of good news here about the future development priorities.
Stuff that has been previously mentioned like AI programming and FRR.
Personally love that Endurance racing is finally going to get an introduction, and this will hopefully be worthwhile once AI improvements are made so they don’t abruptly brake randomly, or give up once you overtake them.
Also Forza GT class finally getting broken upbto hopefully remove the Trans AM and Supercars from the category.
Great to hear from the team, Some nice improvements, and amazing to hear some more info on what they have coming down the road.
i do think its kind of funny how much effort they put in to multiplayer when such a small portion of their player base uses it, but its good to see they are listening. I am excited however for endurance races, although by the sound of it looks to be around thanksgiving based on how long things are taking with this game. overall glad to hear something from the devs.
Likely the reason they’re putting in the effort. I don’t mess with it at all due to being matched with unsafe dirty drivers. If I get matched with drivers that roll the same way I do, I’ll MP a lot more.
“For Matchmaking, we updated the search algorithm to search for a narrower range of safety ratings compared to your own. For example, players with an ‘S’ safety rating should no longer match players with ‘E’ and ‘D’ safety ratings.”
Um… wasn’t that the idea of Safety Ratings in the first place, so people would be grouped with similar standard drivers? If this wasn’t the case, there was no need for SR in the first place.
Well, at least it’s getting fixed, but geez…
So theyre finally going to match people with similiar safety rating, but not changing the penalty system in any way. The penalty system is the problem not the safety rating system. Then the big ai update chris spoke about only consists of them not braking as much, wow good job.
Then a bunch of actually useful additions get mentioned which is good news, but apparently not any of them are ready to be released yet. Is adding multi-class or endurance racing really something that needs more time to be worked on.
I just dont understand.
The quarterly January 9th “Message to the Motorsport Community” listed a few things (progression, FRR, & AI) to “expect from us in the coming months.”
The quarterly May 9th “Message to the Motorsport Community” listed some of those same things (FRR & AI) that will be “coming in the next few months.”
…and they’ll “introduce and test these changes incrementally.”
It’s been 7 months since retail launch.
How many more months (or years) will it take just to get some decent race regulations, some decent matchmaking, and some decent AI/NPC drivers?
My thoughts exactly.
I was going to make this same comment - you beat me to it.
I would have been happy if they mentioned that challenge the grid was going to be implemented to Freeplay along with proper functionality of the tyre compounds… guess we’ll have to wait another 3 months for those. On the bright side AC2 should have dropped by then
“We will continue to do updates each month that track against our plan for the game, but we also balance that with shifts in priorities that come up from the community.”
Against could be taken both ways, like what they thought about the Car Progression system is how cynical me reads it
Shifts in priorities from the community will take at least 3 months as we have seen with the backtrack on Car Points
“To date, we’ve seen over 470,000 votes counted across the series. From car voting, which has led to the inclusion of 50 new racing models released in Motorsport”, Yeah 30 of them paid content, question is how many are going to be added that aren’t paid content going forwards
“FOV positioning”, This month? Or when exactly?
“We’re also aware of the clever exploits that players are using to combat intentional ramming”, This sounds like they are going to do away with the pause functionality that I have read from those that actually continue to play MP
“Near term for FRR”, Near term what’s that exactly, is it we will drop it in update 8 then the army of testers will point out the issues and then patch 8.1 drops two weeks later to remove said FRR
“As we said above, it is important to the stability of the game that we introduce and test these changes incrementally to limit the number of false positives we see in each update while still making progress on improving the model.”
Yep… there we have it, We are the Army of testers!
“Recently we made small adjustments to the Drivatar AI to correct race start behaviors and provide a smoother experience into turn 1”
Nice try but even the oval circuits have 4 turns
Everything reads as No Promises… but at least there’s some information passing through
After reading this several times I started thinking (dangerous, I know). Players are combating intentional ramming. T10 is aware of the “clever exploits” players are using to combat intentional ramming. What are they going to take action against? The “intentional ramming” or the players who are taking action against these intentional rammers? It sounds to me like the intentional rammers are ok. But they are going to stop the clever exploits that are combating the intentional ramming. I guess we should all start intentionally ramming since it is apparently appropriate race etiquette.
I’m happy to see that the roadmap for the game would be more community-driven.
And I’m totally happy with the announcement and features in this note, specially on the addition of Endurance Racing (finally!).
However, the game still needs tons of bugfixes, tons of basic features that are not implemented (like statistics, basic options in single player and private multiplayer, PC performance, visuals improvement…) and that should come quick, it is not possible to wait one year after launch to get this basic stuff, the pace of development is still not acceptable.
They should get all these improvements (matchmaking, FRR, AI), pack them with new career and new game modes (endurance, drift), fix and add everything the game is missing and make a 2.0 version launch of this game, that appeals to the fans and to the old Forza community.
Only this way the game will be majorly saved and can recover its status.
At least to me it doesn’t look like the changes in the next update or two aren’t going to change much for me. Features that might come “in the next few months” are listed in a small paragraph, while there are
Three big sections just on adjustments to FRR, AI, and matchmaking.
Like… Sure, these are welcome changes. But honestly most of the things mentioned just feels like fluff. “We’re adjusting things” takes up 90% of the message. Spectator mode? It might be in the game in the next few months, who knows. Endurace races and some changes to Forza GT might come at some point, but it’s up in the air how long a “few months” is… As much as I want to look forward to the future updates, I’m not getting my hopes up.
Well… that was bit lame for SP gamers… game is kind of stalled, nothing to wait. Last update career races were uninteresting, I started the cup but driving feel of those retro cars was not my cake…
Truly head spinning stuff!, No Really… the wording is award winning , a plus one for the rammers!, Keep up the great work and we will make sure they cannot escape you
I’m happy to see that the roadmap for the game would be more community-driven.
It’s been 19 years of community driven feedback and then they launched FM8 with nothing that the community was asking for!
I’m sorry but this is a quarterly too late and certainly not community driven, it was forced upon Turn10
And I’m totally happy with the announcement and features in this note
However
etc,etc…
Only this way the game will be majorly saved and can recover its status.
From Happy to Only be saved in one post
They’re bringing back multi-class races. I’m excited to see how that plays out.
I’d assume that theyre looking at auto ghosting the rammer instead of the recipient having to do it
Which community? We’ve all abandoned the train