You know we communicated about this three weeks ago because you posted that you read it “several times.”
We are aware that introducing these changes into the current Forza Race Regulations (FRR) environment may create concern, and we are looking at a number of changes to Forza Race Regulations in the near term to mitigate those concerns, but we are introducing the safety rating & matchmaking changes in isolation to measure them effectively and avoid unnecessary spikes in false positives before introducing new variables to FRR.
We’re also aware of the clever exploits that players are using to combat intentional ramming, and working on a solution of our own that we hope to implement in the coming months.
FORZA RACE REGULATIONS
Near term for FRR, we are implementing changes to how the system handles fault assignments across several situations. Our next two priorities are rear-ended players incorrectly being assigned penalties and penalizing players who repeatedly cause low velocity side swipe offenses.
Next priorities include looking at things like players being penalized for low relative velocity impacts that should be forgiven, seemingly small track cuts that result in penalties that are too large, nearly identical off-track incidents resulting in different penalty times, and players being penalized for unavoidable contact.
As we said above, it is important to the stability of the game that we introduce and test these changes incrementally to limit the number of false positives we see in each update while still making progress on improving the model.