A fragile almost unplayable game has emerged.

I love Forza, and have up till recently been an avid fan of 7. For some reason in the last month or so it has become a very unsettling and fragile experience. Never sure when it will freeze or when it will glitch during events. Messages have become a very sporadic affair, the design front is unusable at best, the rivals will not update and on occasion lose time you have set, cant save and share images from the race, the driving at times seems sluggish and unresponsive with a tendency to give you no faith in pushing harder and opting for safer options.

Before anyone says it needs re installing or that my internet is being used elsewhere or that i need to reboot and resync my data and it will be better. It was awful before i tried these things and has not changed since. I have a dedicated router for the xbox and no other users can access it at any time.

Every other title (including Forza 6 and Horizon 2 & 3 , apart from 2’s design front issues) are working perfectly fine.

I watched the last mixer cast on the latest update and was dismayed to see that most of the panel thought that drifting, car meets and social meets were the future.

There is a great title called Forza Horizon that can cater to all the people who need these things

Forza 7 should be about two things and two things only. Racing and Time Attacks. It should be raw and visceral with heaps of vibration and feedback, judders and shakes and roars and screeches.

Not a place for tweens to show off their sweeeet drift car, that is what Horizon is for.

The career was beyond easy, after such a great pedigree in the past it almost felt rushed and very simple.

The Rivals seem to be chosen by a guy in an office who has 3 cars and 5 tracks.

The saddest part for me is that I played Forza 4 for years,only last year upgrading to XBox One after many happy years of racing on the 360, offline and online and it kept me interested and it had challenges. Forza 6 even has a career that you have to work at, it has great cut scenes and info that keeps you engaged …

Forza 7 has been quick to complete, disconnected compared to previous versions , the online racing is dogged by a lack of penalties for dickheads so it is frustrating all the time, offline I have acquired almost 700 cars with very little effort and have even less incentive to drive them. Only today I went back into career started a championship , after one race I switched to Forza 6 and completed two full championship events.

I cannot say exactly why, but the cars in 7 just seem lifeless sometimes, the feedback through the controller (on max setting) can be described as vague and the feel is slowly dying.

Stop worrying about niche stuff and social meets and use Horizon as that platform (it will give that some life aswell)

Play Grid Autoport , have a go on TOCA touring cars, get back behing the wheel of NFS Shift and reconnect with petrol heads and give this game the jolt it deserves.

Forza Horizon is great for social car meets, and can grow a drift community.

Forza 7 is fragile and it feels like the death throws of a machine that has lost its identity…

I hope it can be revived…because I want to feel the need to play it. I want to see rubber on the track , the sense of petrol in the nostrils and the pleasure of pushing some of my favourite cars past the limit.

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I don’t mind the driving, I think the driving is great. It’s just the general bugginess and the lack of options in homespaces that kind of kill the game for me. If they could fix all of the problems, speed up and smooth out the game, and add more homespaces than a dark, depressing garage, I would enjoy it a whole lot more.

Oh, and autocross. Actually, just more types of racing in general. Throw in point-to-point races. Races with traffic (Like those races in FM4 on Fujimi Kaido), maybe if they’re super ambitious even Stadium Super Trucks and add small jumps to the tracks. If we had all of that instead of just circuit racing, drag, and drift the game would have a lot more of a purpose.

Apart from the odd delay in receipt of messages, not had any of the issues you’re describing. Been painting for a good portion of yesterday and today, with no problems. Also set some times in rivals, all working as expected. Finished up the last few career races just the other day, I thought the length of career was about right but that may just be me.

As to features being added to the game that don’t suit you, well don’t use them. Until they start taking away features you do use, no real reason to complain.

P.s. This is the tech support section, so if you actually want some help with something - try reading the sticky about what information they need you to provide to be able to assist you.

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I’ve been fortunate to not encounter most of the buggy problems posted. I found the career mode enjoyable and a learning experience as I progressed from barely being able to place in above average to routinely placing at unbeatable. Other than stupid Drivatars on turn 1, most of it was a good time and what I wanted from this game. And the Drivetars got better over time, and I found out a few months back that turning “limit aggression” off now (finally) produced a pretty good game (after turn 1).

That said, I tried online a few times. Not again until a functional penalty system is in place. I thought maybe I just didn’t know how to engage with the right lobbies or something, so watched quite a few videos by the notables who routinely post such things. What I saw more often than not was the development of some serious skills in watching your back to avoid the moron garbage crew, which is then captured and posted for the pleasure of others as the rammer goes flying past, often obliterating themselves. I don’t play the game for that crap, and have no interest in learning to minimize impact of tweener (I like that categorization, rings true) and looser idiots who get off on making me loose hard won time either trying to neutralize them, or making it up after then screw me up. This alone, amplified by Turn 10 ambivalence in dealing with it, has made me doubt I’ll ever spend money on this title again. None are perfect, but when I tire of solo and rivals, I’ll probably go to GT Sport.

And speaking of complaints, I’ll +1 another regarding the drift and “social” foolishness. I agree 100% that such things belong in a game like Horizon, not FM7. A successful product should choose it’s market focus and approach it with a “do 1 thing REALLY well”, and expand to others as convenience allows. That they took time to extend the drift and social support when they can’t seem to fix real bugs and MAJOR game play problems (mainly including online) tells me they’ve lost site of their main market. In my experience, mostly due to MBA management seeing dollar signs and bonuses at the prospect of “expanding their market”. They really don’t care about the faithful that built the brand. And with typical “hope they will do this one better” optimism and related loyalty inertia, any losses incurred will take time to show up on a quarterly report, long after they’ve got their bonuses. Yeah, that about sums up my evolving opinion of Turn 10 over the last 3 years…

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You should have posted this in the general section. Anyway, here’s the thing, this game should not be called Forza Motorsport 7 anymore. Change it to just Forza 7, since the motorsport part is a joke. Drifting, dragging, a bunch of filler cars that nobody cares is a great way to sell your game, if it was Horizon, but adding those to a “Motorsport” title while the game has so many problems is hilarious.

-No option to turn headlights on/off;
-No different tyre types during a race;
-No tyre degradation scaling(you never ever need new tyres for online racing unless it’s a 1000 lap race);
-No pit stop strategy;
-No slipstream;
-No penalties;
-No qualifying sessions;
-Lack of a good ranked multiplayer system;
-Lack of a MM system…
And so on…

What do they call this again? Motorsport?

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You call FM7 boring after playing GRID Autosport? GRID freakin’ Autosport??? lol

The career mode in GRID Autosport is the very definition of grindy. You have to win all of the tournaments, which takes quite long, and then you have to win them again with Ravenwest. Taking into account that Nathan McKane and Arron Westley are the kind of drivers who’s make Senna and Schumacher cringe when it comes to aggression and bad manners, it can become quite frustrating.

Moreover, GRID Autosport has problems of its own when compared to Race Driver GRID, let alone FM7. Seriously, Autosport does not hold a candle to GRID 1. In GRID 1, you could run your own team and pick your own teammate, the cars were better, the events were better, and the progression was also better. GRID 1 has one of the best drift modes in the history of racing games. It got carried over to Autosport, but, since Shibuya and the docks were gone, the game just didn’t feel the same anymore.

The mention of NFS Shift makes me think you must be hired by Ian Bell or something. NFS Shift is a really, really bad game, which also happens to be really, really buggy. If you think FM7 is buggy, you should’ve seen what NFS Shift was like when released back in 2009!

It’s also completely soulless. There’s really no goal in the game itself. It feels like a poor man’s Forza or classic Gran Turismo. It’s the game we on the PC had to settle for because we were too proud/poor to buy a 360 for FM3 and 4. And, looking back, it was junk. I would never get this game on console, because it’s only fun with PC mods that attempt to fix the messy physics.

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Hi guys,

I actually bought Forza 7 almost a year ago but only now am I starting to play it. I enjoyed Horizon 3 very much and never had any issues. But Forza 7 is simply unplayable. Everything stutters. It’s one thing if this happens in menu’s but it’s during racing all the time. My PC has all the requirements and it has nothing to do with settings as these problems still exist on the lowest settings.

How do I contact customer service?

Thanks

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When I made the reference to Grid Autosport I was also including 1 and 2 in the thought process. When referencing other titles it was not for the “Buggyness” it was for the driving styles and experience. Debris on the track from tyre wear, parts of vehicles strewn everywhere, there was a realness to parts of all of them and moving forward it seems to have been forgotten and replaced by prettiness and weird crash damage. Dont get me started on the rear view cameras , the cars seem to be suspended from the track on string. The drivers are 3 foot tall at best and most in car views are either too close or too far from the steering wheel. The Mazda MX5 is hilarious , I dont know a man alive that can sit that low in a car so small. The tracks dont have the same details as 6. the upgraded lighting just means you cant see anything but dash in the front screen.

The main point was, being a gamer since the days of the PS 1 and the first GT the Xbox and Project Gotham , holding off as long as I could for the One S and F7 still enjoying Forza 4 (after years of gameplay) I feel a little ripped off. Seabring has all kinds of defects in the track itself that in previous titles were reflected and altered the cars performance, not a jot in F7. The adverse cambers at Brands were always tricky to navigate (in real life also) but in F7 they have made it easier. The wear and tear on the vehicles is a joke, and totally pointless because going into the pits is as fun as waiting for your number to come up at the doctors. Its 2018 and a time slider is not where we should be. The career does not require anything much from the driver and the BIGGEST bug bear is that with over 700 cars the career requires maybe 10% of them , it lacks depth and continuity, and all the nice details in the past games, with narration and cut scenes are gone. The start and finish of a race on 6 is far supreme to the cobbled together blandness of 7.

Thankfully 6 is still a polished and finished product.

And for the guy who said that Grid Autosport was no good and Shift was nothing by comparison it is sad to say that I have invested far more time in both of those titles than F7 and I think many people will realise the same fairly soon. I still wait for Shift II to be backwards compatible.

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Dude, I’ve played a bit of FM6. The career there is as dull as it gets. I wanted to do it to boost Tier rank ahead of FH4, but I simply wasn’t having any fun with it. Presentation is superior, perhaps due to the Top Gear license, but when you’re racing stock Silvias at the beginning, it just feels pointless after having spent time in the current entry. Feedback is inferior, car behavior is inferior, AI is far more erratic, Free Play is a watered down version of what we have in FM7 and with the same bugs and limitations, etc. I’m also surprised you missed the voiceovers in the showcases events in FM7, perhaps because it didn’t suit your narrative.

Wear and tear has been toned down because manufacturers don’t like damage. Stupid, I know, but it’s true. Many games today are like that.

Since pit stops got mentioned, it would’ve been nice to see properly animated pit stops in FM7, but the community simply does not use features such as these, which is slightly annoying indeed when Turn 10 decides to include IndyCars and NASCAR in the game and we don’t have the ability to simulate a full weekend. This is a valid complaint, but its scope is small in the end, as most people don’t even bother with long races in career mode, let alone multiplayer.

FM6 does not have an enhanced mode, so I can’t comment on the graphics. I have played the FM7 demo on the Xbox One S and it definitely felt strangled to me. FM7 has dynamic weather transition and proper night time on many tracks, which takes its toll on processing power. Even in FM7, they toned down some of the stuff because Microsoft gave them a “4K or bust” goal and it probably couldn’t be achieved without cutting rain and night on certain tracks. SMS was able to implement full features in PCARS 2 because they didn’t have to aim for 4K (and still did a really bad job with the Xbox One X’s enhancements).

Regarding the other games…

I spent a lot of time in the Shift franchise. By that, I mean A LOT. It’s a poor man’s Forza with the annoying NFS cosmetics thrown in. If you really played the old Forzas, I can’t fathom why you’d enjoy NFS Shift. Like I said, it’s the game we on the PC played because we didn’t have Forza. Bad physics, bad sounds, dull events, pathetic economy…

The GRIDs that came after GRID 1, on the other hand, were still good games, but GRID 2 in particular came out at a bad time, because it was still difficult to get licensing for certain brands (Ferrari and Porsche in particular) and it was just not serious enough. GRID 1 was firmly a simcade, and more arcade than Forza, but it at least made you feel as if you were contesting actual motorsport events. GRID 2 on the other hand incorporated showboating elements like connections with social media, etc., and was criticized for that, much the same way FM7 has met backlash from people who didn’t enjoy its more relaxed approach next to FM6. As if it wasn’t enough, in GRID 2 they did completely away with the dash cam and made the handling even more arcade. It was a much worse game in all respects.

Moving on to GRID Autosport, as someone who has more than 100 hours in the game on Steam, I’ve found it also lacked the magic of the first one. Codemasters treated GRID fans really badly, especially PC gamers, when they delayed a GRID 1 DLC for more than a year and made a GRID 2 that felt borderline NFS-ish instead of simply building upon GRID 1’s strengths. GRID Autosport was their attempt to make amends with the community, but it just didn’t work, because Codemasters just didn’t get it. The GRID community had but a simple wish: a better GRID 1. And GRID Autosport, while better than GRID 2, feels grindy and restricted next to GRID 1. You have qualifying, sure, but you have no customization whatsoever (except in multiplayer), you have to drive for other teams instead of making your own, you no longer have to buy the cars, and the dash view is one of the poorest efforts I’ve ever seen. It’s sad to see the F1 games going so strong for the same reasons GRID is dormant, as Codemasters did listen to the fans when making the recent F1 games and their current goal is to simulate race weekends in all respects.

I’d say the biggest reason I enjoy FM7 is because, with the enforced homologation, it draws a bit from GRID 1 while running on Forza’s engine. The lack of freedom in certain events has definitely pushed a few people away, though, but these people would probably have felt more at home in Forza Horizon anyway. But I certainly don’t consider it a bad game, at least not when considering everything I have played before. It has its flaws but the impact of FM7 in my life is similar to NFS Porsche, NFS Most Wanted, TDU, GRID 1, FH3… All great but flawed games.

Same here…

No messages, Rivals are not working, and my League games have reset too!

I used to play Rivals every week sincecrelease until a few weeks ago they stopped working and I gave up on FM7 alltogether…

I still think its the most disappointing game in the entire series, and I loved and played them all to 100%.

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Hi Guys,

I have the same issue with Forza 7. It studders all the time, during menus and during racing and it’s unplayable really.
How do I contact the developers?

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