Ya… they spent years upon years making this and they secretly want it to die…
Does this look & play like something “they spent years upon years making?”
When an organization wants their endeavors to succeed, this is not how they go about it.
24-hour peak players on Steam is now sub-1000 people. The downhill trend continues. Can this game really wait another up to 2 weeks for news of an update?
It has flaws like everything else, but I’ve enjoyed it. I know that’s frowned upon in this forum but whatever heh. I’m not entirely happy of course, but im not nailing it’s coffin either.
According to the TA admin in the replies there, the data used to determine charts is simply whether an Xbox user started the game, which doesn’t seem terribly meaningful. Presumably because the game is new and on game pass, a lot of people will have had a quick look.
They’ve been out of touch for the last ten years, this is just the sad culmination that feels a lot like hitting the point of no return.
Couldn’t have said it better myself, thankfully there are avenues we can take while we see what happens with this game. Like many people here I’ve given a whole heap of feedback and advice for Turn10 to start turning this cluster around.
It’ll be interesting to see what they do but until that time I’m no longer clutching the straws of this series. This last round has destroyed a lot of trust I have for Turn10’s products that was built up over the last 18 years. Thankfully there are other options out there while we wait.
Forza Motorsport (2023) is the definition of “You either die a hero, or live long enough to see yourself become the villain”.
It was a good run, but given the levels of success the franchise achieved (including Horizon), Xbox becoming too complacent was bound to happen, and here we are. It also doesn’t help there was next to no competition for decades, either. Gran Turismo existed, but it was it’s own thing since it’s a PS exclusive. It’s funny, but while those two were the big competitors, they never actually competed for gamers’ money because of their exclusivity. C’est La Vie.
You speak the truth, indeed Forza and Gran Turismo were their own thing and for a while it felt one sided in the offering (at least from my perspective) especially in the 360/ps3 era where Forza was at its peak with FM2, FM3, and FM4 GT5/GT6 felt like the regression from GT3 and GT4.
Then last gen Forza spit out games with only 1 arguably having anything resembling the greatness of the gen before while GT started over with GT Sport.
It’s unfortunate that at the current moment in this new gen it’s looking a little lopsided. So much so that some of us have indeed purchased hardware for that exclusivity and experience. Gotta say it was well worth it since I can’t seem to put it down
The AGILE model of development is a real problem in game development.
Get the base product out and keep updating/adding later.
What is that theory about agile from? Do you work in software development? Agile is just what you described. Get the product out quickly into the hands of users and get good at rapid turnaround to fix issues.
My company uses agile for development and I took a few classes (I’m not in the dev side) and made the connection to video games being loaded with problems at release only to be fixed later as users supplied the needs.
To me, the problem isn’t the system (it is useful when well applied in certain terms), it is that it somewhat abusive to send a large and complex product, like video games, out that needs more refinement out of the box.
Forza will be good imo, just not for another 6-12 months.
EDIT: I do understand why they use it, considering some of these games probably would take over 5 years to develop to land fully, but by then they are getting passed up in what they could possibly do.
Agile is terrific when it follows the Agile Manifesto. The problems in gaming have nothing to do with the developers using Agile. Often they follow some weird hybrid that uses SCRUM, which is a different methodology that was created before Agile. That’s a whole different topic.
The development process is downstream in gaming. I’ve worked in gaming. Problems with games are principally the fault of non-technical leadership which has nothing to do with writing code. Any development process even perfectly executed will suffer and create bad games with bad decisions. Usually when time is sacrificed. Have you heard of the quality triangle?
Bad games are created by bad leadership. Nothing else
that may be true for non exclusives, but for exclusives they are day 1 drops on gamepass and not going anywhere … you of course still have the option to upgrade to like VIP with carpass for a discount here. but no, gamepass is the place to go for the exclusives because they wont leave .
Forza titles will leave (from digital store as well) once various licenses expire.
Sub-1000 player peaks now on Steam, lowest user count was ~384.
At this rate the Steam version won’t last until the Nordschliefe full circuit is released.
The game just doesn’t work properly for a majority of people on Steam.
So, it’s no wonder many have abandoned it, and player counts have plummeted as a result.
It’s tempting to extrapolate this to Xbox Live, where the majority of players are playing, but recent metrics point to it being very low, there, too… Especially, for a flagship console title that just launched a little over a month ago. It’s not looking good…
461st place on the Microsoft Store currently. Let’s put that in perspective: if you set the filters to show the maximum number of titles per page, you’d still have to go to page 6. And then scroll down to the middle of the page.
Good news though! Forza Motorsport 2023 is beating Redfall. Just.
Yep it’s seeming a bit rough, sparks in the main menu and flickering on some tracks for me. I’m on series X so I know it’s gotta be crazy on PC