Is it me or do we spend 1/4 of our gametime in Forza Horizon 5 on loading screens? After the patch, i have spend more time in loading screen, than racing it self.
Loading the race: around 1 min or longer
Race: 3 to 4 min
Back on map: 10 sec
It use to be worse before latest patch from my experience. That being said, load times are way to long for how short the races are. I think the problem is more the short race length. Some circuits only have 2 laps and most sprints can be done in less then 2 minutes. Races should be double the length and championships should go back to containing 5 races.
Not a PC gamer so can’t answer how your specs might impact the load times, but as for the One S the load times have been horrible since the game was released. My son back in the States was also experiencing horrible load times on his One S. After hearing me constantly complain about load times of everything (events, list of owned cars, entering the garage/autoshow, car drops in Eliminator …) my wife and daughter were shocked at the difference on the Series X. I can no longer check email or get something from the fridge while I wait for a race to be ready.
It may not be your personal system that is the issue but the game interacting with that type of system.
The slow load times in multiplayer have next to nothing to do with specs. I suspect what’s going on is players queue and don’t like the random choice choosen for them so they requeue. Consequently those players in the initial queue are waiting as new players join their lobby then leave again. Meanwhile there are tens/hundreds of other lobby’s forming which all require players.
This all would be evident of they displayed who was waiting in the lobby with you, because then you would see players constantly join then drop.
If you’re on a hard drive, yes, the load times are going to be terrible. I’m on a One S, but using an external SSD, and load times aren’t bad at all.
Such nonsense. Really. Even with a middle gamma hard drive, loading times should never be a problem, and they arent.
Loading times are dependent on connection stability with other players and speed, it has nothing to do with how fast the game loads the data.
Also btw, ive never ever had long loading problems and the game runs in a HDD from the year 2010. Sometimes when syncing with other players i had to wait about 40-45 seconds. But thats completely normal and it happens in every single frikkin game.
And again, if the HDD was too slow (that it isnt, thats just dumb) it will show it not only when loading races, but everywhere. The data tha needs to be load concerning the track itself is really small, people keep forgetting that when you are waiting for a race to start, even if you see the loading icon on the screen, you are not frikkin loading anything!!!
FH5 on my X1S was slow everywhere. Car Drops in Eliminator. Loading the car list when wanting to change cars. Online and offline races. You do not know what you are talking about here as it is definitely the race (track, weather, AI, etc) that X1S users are waiting a long time before they can play.
Then you have a bigger problem in your console. That has nothing to do with the hdd…
Unless your HDD is broken of course… LOL. Did you even try to check the integrity of the HDD???
Because unless its a random problem of certain consoles (because only some people seems to have it apparently…) its IMPOSSIBLE that is a problem of slow HDD generally speaking.
Its a problem of server stability. People really need to stop saying that HDDs are “slow”. Thats ridiculous. Sure, we are always going to be recommended to use an SDD. Thats obvious lol. That doesnt mean anything at all. The speed of a regular HDD transfering data is more than enough and when “loading” problems occur, its more a thing coming from bottlenecks with the system memory, video memory or something else. Not the speed of the HDD lol.
Online is dependent on more than just your own Xbox. Other factors include your internet connection speed, other players connection speeds, how quickly they choose their car, what system they are on. … If the person on a X1S is still loading the game, you cannot just start the event when you on your faster system are ready.
Internet connection speed generally influences ping and download speeds. Neither of which would result in packets of data taking seconds, let alone minutes to deliver.
Players have a limited amount of time to choose a car. From memory it’s 30 or 40 seconds.
The main issue comes down to what takes the most time opposed to what could take time.
Again, most time will be spent forming a full lobby because if a player leaves then a new player must join. Worst case scenario is player one joins lobby and takes 39 seconds to select car then leaves lobby. Lobby replaces player with player two which we will take a wild guess and say takes 10 seconds on average. Player two does the same thing… 5 minutes later lobby is full and players have picked their car.
The next most time consuming part is identical to the first but occurs between races in a championship when players drop and new players join. The players that just joined can wait for up to 40 seconds then drop. Each time this happens the lobby must wait.
Now we get to other less time consuming parts such as players in the lobby loading into race. The time this takes would very well be influenced by the players hardware, specifically hard drive. In saying that I would be surprised if on average this takes more then 5 to 10 seconds as it’s not the same thing as loading the whole game.
Then there are all the unknowns such as timeouts PG have put in place where the game will wait up to x seconds for say a player to enter race from lobby. This could be set to something high such as 2 mins and may be encountered in edge case scenarios where a players connection drops. Who knows…
Then there are also the unknowns around how efficient is their queue/lobby system. Maybe it’s poorly implemented and makes poorly optimized actions that result in long delays.
Finally pair these issues with the current state of online racing where players are encouraged to join/leave lobbies to find the race they are interested in.
Forza motorsport 7 load player into the track 1st
Then if we load faster we can pick cars and setting when waiting others
Horizon is like give me 7 ~ 30 sec to pick a car in a longgggg list (all my car is white color. on a white background)
Then stuck in loading longer than 4mins
And I dont know why we have to load the world 3 times in 1 event
I think they cant selling a cross-platfrom game and keep blaming user for using older xbox
For multi-event competitions like the Trial, seasonal championships, and Horizon Tour, the world is not exactly the same from one race to the next. There are checkpoints, weather conditions, and time settings that need setup. One race in the Trial may be at dawn in the pouring rain and the next may be at midnight in wet roads but no rain. Barriers and stands in a road race or dirt race need to be put in place and they are specific to that individual race.
I see no improvement on MP load times after patch. Single player is fine. It loads fast there. Using XSX with gigabit internet with an ethernet cable. As I have said many times this has been going on for about 2 years. It started when H4 went to steam and has been slow loading MP ever since in both games. You want them to fix this we have to really hammer them with complaints which no one really has been doing. Otherwise they will just leave it. That much is clear. Trial always loads good for some reason. Perhaps it has its own server.
I know the reason but I mean is it worth the time for a 2min event.
And before load into the event we have to load the openworld with standard weather
There is loading after loading and another loading
I rather have a 10min race or same weather in 3 event.
So the game set up all track at once