I noticed that there are a few Cars that still need to be Optimized with their Texturing/ Mapping of 3D Models.
Ones that Noticed first:
Ford GT (Street and GTLM Versions), Rear Fender and Inner Rear Body were Mapped overlapping, making it hard or limiting, to paint the Ford GT’s.
Also on the Ford GT Street version, I noticed that inside of the of the outer Fender, or the Tunnel, the Mapping needs correction, as it seems to show the entire Mapping of the Vehicle multiple Times. [Seen on PC, High LoD]
Fix Suggestion, Remap Texture for Inner Body seperate, accessible by mapping the Inner Body fenders below or above the Outter fenders (Like You would do with some LMP’s).
Next up:
Mc Laren P1 GTR.
Now this takes the cake.
On Xbox One S, I get the Issues as seen in the Screenshots (during Race, not in the Garage or Livery Painter), on Pc however, it doesn’t happen, most likely because I’m running FM7 on a Higher LoD.
With this it should be clear what has to be done, but I would also like to Request, making the Carbon Panels Paintable on Left and Rear side, as it Stands now, the Car ist to limited their.
Request: Make Side Panel, Sideskirt, Canards Paintable:
There more cars that have Texture/ Mapping Issues, I’ll continue to post more Vehicle in this thread, as I find them.