Xbox One vs PC

This plays totally different on the xbox one. I struggled to control the cars much more than I EVER have on my PC. Used the same controller ( xbox elite ) and the xbox is hooked up to an old 1080p TV that is running 120hz. I couldn’t believe how difficult this was on the xbox. Absolutely blew my mind.

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I notice zero difference using a controller between X1X, X1S and PC.

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seriously
I find it easier on my xbox one X

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Never had a problem. Makes me wonder if I’d find the control to be awful on PC.

Lol! I highly doubt it. Controls are so smooth on PC.

You may need to put your TV in game mode. If I don’t, I get major input lag. Like night and day the difference.

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It is. It’s an old TV tho. My buddy’s tube. I got a brand new C9 OLED. My PC monitor is the 32" Samsung QLED 1440p and I have a 1080 Ti powered by a 2700x. It may be that, but I don’t know. I thought these games were programmed for the consoles first and foremost with PC an afterthought. I could be wrong about that. I do know that playing on my buddy’s Xbox One X earlier today did not feel very good at all.

I’ve had my suspicions about this. I originally installed and played H4 from my PC, despite the GPU being under the minimum requirements. It played just fine but wasn’t pretty to look at, so I mostly did the solo activities from my console (an Xbox One. . . “Classic” :wink:). When I finally qualified for online play, H4 was unplayable on my PC because the controls would go haywire whenever I got in an MP race. I figured that the problem was related to the underpowered GPU. Instead of investing in a new one, I realized that most cost-effective and convenient solution was to simply get an Xbox Live subscription for the console. Since I was already familiar with certain cars on specific tracks from solo gameplay with my Xbox, I was more than surprised to see how “different” those same cars were on those same tracks when in MP. The differences, while very minute, were enough to throw me off my game. I think the only way to describe it was that the cars felt slightly “looser” in MP or perhaps slower to respond to controller input. Since then I’ve gotten used to it and haven’t really noticed it as a problem. However, it definitely reminded me of the control issue I had with my PC when I tried an MP race for the first time, though on a much, much smaller scale.

While I acknowledge that my thoughts on this matter are purely anecdotal, I can’t help but think that there would be a difference in playability between the two based on my observations. There’s something (IMHO) about MP races that is demanding a lot of processing from the CPU/APU than with solo races. So it wouldn’t surprise me if a high-end gaming PC with a top-of-the line GPU would provide a different driving experience for the user than an Xbox. Anyway, I’m sure that the APUs in the next generation of Xbox One consoles will narrow the gap with PCs to make that difference in playability negligible.

I think you’re noticing input lag as mentioned before, in combination with a lower frame rate than what you get on your PC, and motion interpolation on the TV.

On the Xbox One, the game runs at 30 fps (60 fps in Performance Mode on the Xbox One X). There is also motion blur applied to each frame in proportion to this.

The TV, assuming it has motion interpolation turned on, attempts to increase the frame rate by analyzing how things move between the input frames and then creating additional frames by moving things partway.

Not only does this cause a substantial delay, but also tons of unavoidable motion artifacts. It also cannot reverse any motion blur – at 120 fps you’d want a quarter as much blur as there was in the original 30 fps, or half at most.

In combination, those things make games feel very unresponsive.

Maybe, but it still feels way off. The tv is a true 120hz panel so interpolation isn’t even a factor there. Far as input lag goes, I had the controller plugged in. Can’t stand wireless controllers. The frame rate difference is probably the biggest factor here. My PC pushes out considerably more than 60.

I gave the game another try at higher frame rate. My screen is 165hz, and it was achieving around 150-165fps for rivals with variable sync. I immediately felt like I was able to judge turn in and braking much better than I could at 60fps. It also hugely reduced the overall latency. When I run at 60fps on my 4k screen, the game’s benchmark reports 70ms total latency. At 165hz on my 1080p screen, the benchmark only reports 20ms of total latency. I quickly got used to it so it started to feel normal, but I expect if you’ve played for a long time at high frame rate then go to 60fps it will feel really bad due to the reduced smoothness and 50ms extra latency.

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If you’re running on a PC above 60fps, you have different physics to <=60fps. You can see this if you do the motorway speed trap with DJ Lime’s tune of the 599XX Evo at >60fps, and at <=60fps, there is a big difference in speed achieved. So if you’re running on a PC above 60fps, it IS different to Xbox One, and I’m not sure anyone can say exactly what the differences are, and what effect they have.

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It’s a speed glitch and it’s not necessary important for normal physics. The speed glitch probably works differently on 30 FPS than on 60.

There’s no way to know what effect it has on normal physics. Something is working differently at different frame rates, and I doubt even the devs know exactly what effect it’s having. There is no visible “glitch” happening at either frame rate. If it’s doing calculations at different time intervals it may be unpredictable exactly what effect it will have. The calculations at higher frame rates will be more accurate, but that doesn’t necessarily always mean faster or slower. I just run at 60fps so I know I’m replicating “normal” function as closely as I can. On a PC, there is no difference in speed achieved at 30fps vs 60fps, it’s only above 60fps where it becomes different.

Recently i tried the monthly rivals on an xbox one x. I pushed the McLaren Senna to the limits and found out that are people lapping seconds faster, one of them using abs, trc and automatic transmission. I downloaded his lap and found that his Senna had crazy acceleration out of the corner exits.
PG should offer a filter option between platforms exactly like codemasters do.

I just had a look at the top ghost, it looks legit to me and while there is a problem with PC cheaters, PC players who don’t cheat do not have any advantage over Xbox players. The time set using all the assists I don’t know about though. But the top times being a few seconds faster than us is just because some people really are just that good. Some of the top times on other rivals events are set by people who I know are using an Xbox for example.

FWIW I used TC and Auto for this month’s rivals and did my best time with those assists on (I was around 200th last time I looked). There have been monthly rivals in the past where you couldn’t possibly be competitive without using MC, but TC and Auto don’t hurt performance much for the Senna on Festival Circuit, and can even improve performance by letting you focus more on the other inputs.

Down closer to 500 now. The prize this month is going to encourage a lot more people to try. I just did a 31.9 but feel like I’ve damaged my thumb trying to manoeuvre this irritating car around a track I hate (and I only did 10 laps!), so don’t think I’ll try any further.

The top ghost is legit (assuming it’s still Codcaos or Suimin). Evozraaz is an Xbox driver so far as I’m aware, so your legit fastest Xbox time to chase is in 3rd at 30.697 (well as at last night when the discord screenshot I’m looking at was posted). I’m not going to comment on the time by v5v as anyone can race against the ghost and see what’s going on.

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Horrible track and car combination anyway tbh.

They should have done what they used to do in Forza Motorsport rivals contests, give prizes for being top 1% or something, or for beating a certain time. Top ten times is ridiculously difficult for all but the most insanely gifted players.