Graphics on an aging 1080 Ti seem to look way better than Series X

Just a question: as far as I understand the Series X should be more powerful than my aging 1080 Ti, yet when I launch Forza Horizon 4 and compare the visual fidelity between my PC and XBOX at 4K 60Hz with HDR enabled, my PC shows much better graphics. In particular the texture quality, lighting (and maybe HDR implementation) and especially the massive draw distance on my PC looks half a gen above on my PC (which runs silky smooth too, with fixed resolution). Why is this the case? Will this be fixed? Or in the end Series X is not even at an 1080 Ti level? My GPU is founders edition and it is even underclocked compared to factory settings due to recent overheating issues…

I really like the streamlined experience on my console but my expectation was that it will look at least as good as my again PC setup.

I think this has more to do with the extremely low effort series x port (done by a third party) vs the PC version being developed by the original devs. By the numbers the series x is very powerful, but for some reason the FH4 port is just bad and poorly optimized for the series x.

It’s not bad, I like it. But it doesn’t utilize XSX too much probably.

I think Xbox Series X is supposed to be about the level of a 2060, which is a fair bit slower than a 1080 Ti. I just had a quick look at this video, and it was 120fps vs 160fps where I looked, so the 1080 Ti is about 33% faster:

If it does match a 2060, it's pretty awesome value for a console that costs £450 for the entire console to contain a £300 GPU as well as case, PSU, motherboard, CPU, RAM, SSD, optical drive, controller.

Don’t forget that the Nvidia 20x0 generation didn’t move things on much over the 1080Ti because they added ray tracing rather than a huge rasterisation improvement.

Supposedly it is as fast as an RTX 2080, not 2060.

Its better than a 1080ti

1481MHz vs 1825Mhz, GDDR5 484.4 GB/s vs GDDR6 560.0 GB/s, ~250W (GPU only) vs ~200W power consumption, price and so on (old gpu)

And the ‘beast’ is quiet it beats my ultra+ silent pc under load

the game is from 2018 and uses different settings on pc but it feels good so far on series x (there are some ‘hangs’ sometimes and after lego/fortune island<>britain some more)
wait for next forza to compare they are not rewriting the whole engine/game for quick series x port

but yeah its an console and for this money u cant build a pc with same specs

If it’s better than a 1080Ti, why are they having to compromise the settings, when a 1080Ti can average 73fps for the FH4 benchmark in 4k Ultra?

What I don’t understand is why they would need to do anything more than just run it on the new faster hardware and it should run faster, just like if you upgrade a PC with a new CPU, GPU and SSD, you don’t suddenly need to get new versions of your existing games to make them run, or run better.

We’re told the Series X has a CPU equivalent to a 3700X and a GPU equivalent to an RTX 2080, but it costs a fraction of what even just those two parts would cost. So it doesn’t seem to add up. I know console hardware isn’t sold to make a profit, but I doubt they are throwing away hundreds in losses on each one sold either.

the benchmark shows clockspeed ~1975mhz (boost or oc) the series x can do it at lower price and power consumption

but look at all the sliders they arent available on console to fiddle around and test (think there is also no benchmarkmode on console)

not an console fanboy had a xbox360 for 3 days (it was crap) and now this plasticbox wich allows me to play fh4 in livingroom (only reason for me buying this thing)
all my games are for pc (except the forza titles), im able to change parts in the pc so the xbox can’t replace my pc. but it feels good so far for what it exists

if your pc has a rtx or is powerful enough and you dont care about other things thats fine stay on pc but if u want a ‘little’ plasticbox wich allows you playing games somewhere else then the series x is a good option

hard to compare pc vs console

It’s not doing the same thing, though, as people are complaining about the settings being reduced. It’s not just FH4, oher games are also unimpressive on the new consoles.

it runs faster on new console (xbox is ‘pc’ too with some ‘windows’ running) without changes but to use the raytracing and stuff they had to change something. sometimes new instructionset/architecture gives new performance and then they have diff versions for pc games too (SSE, SSE4, X86/64, AVX2)

they make profit and they make extra profit from the games and so on. the console is $499 and €499 but €499 == $597
a real graphicscard needs extra components/pcb it increases the costs and so on and buying components in quantities lowers price too
pcb, pickandplace, … manufacturing costs are lower on the xbox

then on series x setup it showed bla gamepass 1€ (later 12.99€) so ive subscribed then bought some games wich i’ve already own on pc but means extra profit

the game buying thing is the only bad thing for me atm bought rdr2, gtav and some others and nothing was saying u have to start from scratch on console even when linked to account/cloudsave

It doesn’t use ray-tracing. The architecture of the new CPU is backwards compatible with the old one as well.

As an aside, I got Shadow of the Tomb Raider in the Steam Black Friday sale, and I cannot tell any difference with ray tracing on vs off, apart from it running at 86fps rather than 118fps. Maybe a difference is visible if you see them side by side, but running the benchmark with one then the other I couldn’t see any improvement at all.

It’s like a solution in search of a problem. I’ll continue to believe it’s a gimmick until I see convincing evidence to the contrary.

Games like FH4 already have ray-tracing ‘like’ effects. The fact they aren’t perfect and are fake - who cares. They look good enough and they are ‘cheap’ in terms of their resource demands. RT is very expensive on performance though as you say.

I hope FH5 doesn’t have in-your-face exaggerated ray-tracing effects just to brag about how they’re using it, but that seems to be the way things are going nowadays so we’ll see (in a few years). edit - Supposedly there is a rumour that FH5 will be coming next year, before Motorsport. Who knows.

It’s a great machine but the real game changer will be when the studios are able to use VRS as well as DirectML to recreate high quality shaders and 4K resolution without the same performance cost. When this happens, I expect the Xbox Series X to be a bit of a giant killer, but still below the RTX 30x0 and new RX 6x00 cards.

there is no game especially for the new xbox no idea since when devs are able to use sdks/gdks, hardware whatever to port

on paper the series x looks ‘good’ so waiting for new motorsport wich shows the capabilities

yeah no idea what they’ve changed in code disasm both and look for diffs in code but who cares
started horizon 3 it shows ‘xbox one enhanced’ so they did the ‘upgrade’ thing before

it needs some proper seriesx games not this ‘upgrade’ rubbish

i know the ‘upgrades’ added a lot of new bugs (better no ‘upgrades’)

if it adds something like this wich makes the game unplayable its not worth the upgrade

looks dark not switched to 4khdr capture

FH4 has nothing close to raytracing like effects. It has plains that replace shadows.

I have seen many people look at the effects in other games, such as reflections of the surroundings on the ground and say how amazing RT is, even when you get effectively much the same from non-RT methods. It is the power of suggestion: they are told that this new thing is really groundbreaking, so they then think they have come to their own conclusion that it is, when in fact the idea has been planted in their heads without them consciously realising.

In reality, it looks the same or a bit better, for a vast amount of extra resources which could have been better employed making the game look more substantially better in more noticeable areas.

It isn’t the power of suggestion… Ray Tracing 20 years ago was photographic quality but took all day. Ray tracing today in games is faster, but not quite photographic quality. Photographic quality RT is almost here. You are only comparing RT to cut down version of RT.