Will Forza Continue Its New Multiplayer Direction in FM6?

Already has. FM3 had hoppers only and online driver ranks from 0-50. Since hardly anyone legitimately were in the 40s, usually the best racers were ranked 30-35 and average players around 19-21.

The multiplayer did a decent job at pairing players together but there were plenty of times where I was ranked 27 and dropped into a 12-16 lobby and got booted before the race started.

That’s partly why the ranking thing got dropped in FM4 but I still got booted in FM4 for winning too much in slower lobbies.

As for penalties to rank for hits, that’ll never work out right. Lost count how many times a slower player who I didn’t know wasn’t good pre race slammed on the brakes in front of me when heavy braking wasn’t needed and I hit them.

That reason alone is why I would like to see online rankings come back. That way i’ll have a better idea how careful i’ll need to drive and what cars I should select.

They need to bring back spectator mode back from FM4 while waiting because just waiting there in the the lobby for so long until it’s done is boring

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Surprised custom public lobbies were absent from Forza 5, especially after the outcry following their removal from 3. Hopefully they return…

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As to OP, you are on point! I give it a like and full support, if they don’t allow custom public lobbies I will seriously question buying the game at all, since tandem lobbies for drifting LIVED in custom public lobbies. The huge tandem community in FM4 somewhat died out or split apart partially after Forza 4 since the next two releases have not had custom public lobbies of any kind, or even spectating in public lobbies. If it isn’t supported in FM6, no matter how good the game itself is, it is going to be wasted potential because the people who enjoy Forza like I do will have no way to congregate or meet new people in the community that enjoy our sport, effectively killing the growth of the sport.

Also, I know a lot of people who really enjoyed the car meets and cruises and highway pull lobbies, which I enjoyed joining from time to time. Plus all the collisions-off racing, touge hill races, custom lap and time settings, grip modifications, limiting of power and PI, having the ability to kick people, soap box racing, ALL OF THAT could not exist without custom public lobbies. The majority of my limited Forza memories happened in custom public lobbies. It is how people with different interests other than circuit racing and a few other generic gametypes can come together and do the things they want to do.

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For me thats going to be the main buying decision. I could live with less cars and i would even dump night racing for this (dynamic weather would be enough for me) as long as they put in proper multiplayer racing. The current system is a pure joke on both FM5 and FH2.

If they give us public custom lobbies, enough options for proper league racing and the right tools to deal with wreckers i’m sold. If not it will be the first Forza i’m going to skip.

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One thing that always gets me when I bring up my issues with FM5 and FH2’s multiplayer (kind of surprised no one brought it up yet here) is if someone says, “Well, just get your buddies together and race them online.” As a 40 year old gamer, most of my buddies growing up didn’t get into gaming, and none of them are into it anymore. I, and I’d assume many others, just don’t have that option available to me. But, even if I did, I don’t want to have to social network just to be able to find a race.
It’s cool to hear from so many who agree on this. I really hope Turn 10 listens to the criticism and does something to make sure FM6’s multiplayer has something for everyone.

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Well, I don’t think they could have FH2’s multiplayer for FM6 (I know you’re not suggesting that). I mean, you can’t seamlessly jump from Silverstone in career to a live Silverstone race in Multiplayer. And all of the skills you can get in FH2 (Drift, Air, etc.) are MIA in FM (for good reason) avoiding the whole “I can get first place just by drifting around the track” scandal, so I can’t imagine much (if anything) will be pulled from FH2. That said, I don’t know.

Lobbies will most likely still be in FM6. How will it be done though? I don’t know. I don’t play a whole lot of multiplayer in Forza, so what the community collectively wants will be fine with me. Custom lobbies, though, if those were in again, I’d be seriously interested in playing online.

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Post started last week here :

http://forums.forza.net/turn10_postst30391_Multiplayer-Forza-Motorsport-6.aspx

Take a look and come back here :wink:

Copy:

"Forza 6 will finally have a multiplayer mode worthy of the name this time?

That is to say a multiplayer mode CUSTOM OPEN TO THE PUBLIC (friends + other players)? To prohibit the use of race tires / ban downforce also … Make warm-up before the race and qualifications …

Will the world ranking of consistent lap times last? Common sense would like players using one or more driver aids down the standings even if their time is better than someone who does not use it!
It will be more interesting to know which site or is with an exact model of car compared to all other players rather than just mix with class!
Example: I did my personal best with a class A and is a Ford Mustang … what interests me is to know my ranking among all other Ford Mustang in the same class and that do not use of driver aids! Without it there is chaos, everything is permitted have anything and ranking becomes absurd (like Forza 5 now … especially with cheatées cars)

Multiplayer Forza 5 was a disaster! It was a magnet for noobs! Too many players unable to switch speed manual / braking without ABS / to manage an accelerator for not slipping / rolling with anything other than the four-wheel-assisted unbeatable on !!!

Will we finally sell cars or share them as you always existed in the Forza series?

Will it also wait more than six months to have access to all the content of the game?

Will there from the first hour of the first day of DLC to buy?

It’s fun to watch a video without holding arise now … Project Cars Assetto Corsa and for those who wish to play a simulation and its side Forza 6 for those who play to artists and like to play bumper cars?

An unhappy customer forza 5! "

"Of course it takes public multiplayer races with cars without damage and all aid for less experienced and demanding players …

But do not forget those who will buy this game for several regularly play a week for several years without abandon following a fad …

I do not say that we must banish slick tires and aerodynamic drag! I said it’ll be very interesting open to the public custom multiplayer (friend list + unknown players) you can put a “ON / OFF” to different tires and aero.
So everything will be played on the wheel alignment and steering without giving any advantage to any player in this mode (I repeat: custom online multiplayer open to the public for the public !!! No multiplayer as current Forza 5).

Same thing for the choice of transmission. To prohibit / allow RWD / FWD / AWD each independently of the other.

exemple: Multiplayer personalized public:

Laguna Seca Raceway
10 laps
class C
FWD and RWD (AWD unauthorized / possibility of authorized by the host)
Sport stock tires (semi race and unauthorized race / possibility of authorized by the host)
Downforce OFF (possibility of authorized by the host)
ABS on
ESP off
TCS off
Manual and automatic gearbox
AutoClutch on or off

the goal is a multiplayer mode that will continue after the hype ( ~ 3-4 months ) "

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and cars that take damage can no longer function normally! No indestructible cars driving right !
Damage > pit stop !

fm3s ranking was based on who you beat or lost to. it was like chess rankings. if you beat people not ranked as high you didn’t gain rank. if you beat people ranked as good or better you did move up. it tried to keep people grouped together by skill level. (true skill they called it if i remember) if you lost to someone better you didn’t drop much, if you lost to people much lower you dropped alot. eventually it would ballance its self out and remove luck from the equation. to be high ranked you had to beat good players consistently, you couldn’t keep a high rank just because 2 cars a lap ahead took eachother out. you would get ranked higher and put against better competition where if it was just luck you were promply going to lose, then you would drop and play against lower ranked people and if you lost that you dropped again. it was a “cream rises” system.

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With exception to those who boosted to get super high and/or rage quit before race ended to avoid dropping rank. Else, it was a fairly accurate ranking system. If you saw a level 36, you better bring out your best cars unless you were one of the fast guys who intentionally lost to keep their rank down.

one problem you left out about True Skill was it covered all the lobbies.
so if a level 20 drifter player went grip racing they would be shown as a 20 but might not be good at grip racing & vice versa.
also I managed to get to the 30’s in Forza 3 after they put in cycled production cause thats where I raced 90% of the time so I knew how to drive the cars in rotation.(till they put cycled production in with circuit hoppers then it became more of cycled crash fest)

Transit Van + Nurburgring = Epic

I played a bit of Forza’s 2 & 3 but it wasn’t until 4 that I got hooked and played it to death. I didn’t play online at all in 2&3 so can’t comment directly on the ranking system. That said, it really does sound cool and like a great feature. Competitive races are just way more fun than races where you can’t even see second place in the rear view. I’d rather be in a lobby where I seldom win than in one where I’m lapping traffic. In fact some of the most memorable races I’ve had were ones I finished 2nd in, getting beat right at the line.
With all this discussion and support for multiplayer with full player control I really do hope someone at Turn 10 takes notice. I love Forza, but if Project Cars ends up having gameplay as good as they’re saying it will, and comes with all of these features we wish Forza has, if FM6 arrives and follows Forza’s current multiplayer trend then I can’t see myself moving from a game that has all I’m asking for to go back to a series that hasn’t listened to what its customers want. Here’s to hoping that won’t be the case. Two great racing games are better than one.

The counter argument is we have a relatively small number of forumites commenting on this compared to a much wider audience.

The hardcore don’t like the recent MP direction but do we know what the “average” player thinks of it?

I am not saying I think they got it right. I am saying I don’t think we can speak for the majority of all players here. They may or may not want the same thing.

Wouldn’t mind seeing a Forza rating system like iRacing so that you could or couldnt be allowed into a room based on your rating,this could just be for ranked lobbies,I’m just tired of joining lobbies full of people ramming and cutting corners especially when there’s no penalty system.

FH2 is not FM.

I think linking both together is not accurate.

We know FM5 was rushed. So that comparison may not be 100% either.

I hope they don’t continue with the Forza 5 format. I don’t play as often as I did in 4 and this is the main reason. If the lobby system isn’t fixed, I will have a hard time picking up the next game :expressionless:

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lol the combinaiton of your gamertag and this thread title makes for interesting reading from the forum overview page:

Will Forza Continue its new multiplayer… broken parts?

I’ve had this name for a long time. I thought about going with Fixed at one point but then Missingparts came to mind…