It can take several attempts to find the right car, if your racing pro its a must, going by power to weight helps but only if that car can put the power down without the back end trying to overtake the front end all the time, arial atom is a good example of chronic over steer.
At least there is no paying for cars with real money as in F5.
I pay for cars with in game credits because I want to try them all out. I’m a car and driving enthusiast.
I don’t pay for cars using real money, unless you count DLC.
And there is so much more to a car than power to weight. This is something you come to learn very quickly when you’ve really driven a few.
My current car is not the best power to weight ratio car I’ve ever owned, but it is undoubtedly the fastest point to point car I’ve owned and would have the highest mid corner speed and lateral gs.
There will be monthly DLC packs and they already have the F&F and VIP cars you can buy with real money. I’m not quite sure what you mean by the rest of your post though.
I usually start by pwr/weight and go down the list until I find one that I’m happy with the handing, I would prefer to just pick the one that goes the fastest round the tracks but its hard to find that information without being able to sort all the lap times, it does not help that there is cheating because that corrupts the information.
Microtransactions? I own at least one of every car in FM5, sometimes more than one, even of expensive cars, and had forty-some million CR afterwards, all legit with no exploits, and bought no tokens (microtransactions to buy cars.)
When Forza 5 launched the economy was F2P garbage. They fixed it after about a month with better payouts, made some cars cheaper and you don’t need to pay CR for dlc cars you buy.
It’s quite simple, it’s the whole progression curve that FM is based on, and it’s wrong, it’s been wrong for years, and it really needs to change.
Money is so easy to comeby that the sense of progression is completely false, there needs to be a complete rethink about the incentive to race, and the progression curve, correcting this would fix many of the problems in FM,.
I’m just in it for the racing, everything else just gets in the way, there are over 1000 cars in forza 6 and its hard to sort the wheat from the chaff, its also boring me quite a bit.
Then stick to the race cars, they are all purpose built for racing. The other 360 or so cars in the game are for people who would like to drive something other than a race car. There are 460 cars in Forza 6 on disc, of those cars the Race cars will be well suited for racing in their class, obviously avoid vintage race cars. The production cars are a little harder to sort through but still not that hard, Usually what I do is find a car that is at the lower end of its class. So if you want to race A class find either a really low PI A class car or a really high PI B class car, then put race weight reduction, race suspension and roll bars, upgrade the tire compound a notch or two, then finish the PI out with HP adders. Some cars it may be worth it to add the Forza aero also. This is by no means the best way to tune a car, but I have found that a a car tuned the way I have described with identical PI to a stock car is usually faster around a track, unless out right top speed is important.
Usually what I do is find the car I like the best, based off of personal preference and then I try and make it work for what ever class I am racing in. For example I would rather drive a 1969 Dodge Charger than a 2015 Honda Civic if they ended up in the same class, even if the Civic is half a second faster than the Charger around the track.
That’s half the problem though, because of the credit progression curve, the racing suffers because of it, short races and the mindset of “I have to finish 3rd and earn credits” actually diverts away from the actual act of racing and enjoying the racing.
If finishing 8th or 10th wasn’t such a dirty proposition in this game, the racing would be much more exciting.
True, there is no progressing until you get 3rd or higher, f5 you could, the same reward for 1st, 2nd, 3rd does not push you to actually win the race by crossing the finish line 1st, which is really what racing is all about, also putting more cars on the tracks means drivatar processing is reduced and leads to mass pile ups on certain track such as spa and imola, once you get held up even a little on some tracks means having to restart the race.
Then why not have an option in the game menu to unlock everything for those who dont want to take the time to play the game? (I’m not one of those) This is still a choice that players could make. There should not be additional cost for using cars in a video game that are already included in the price of the game. I cant believe that people actually think microtransactions are good because it offers a choice.