Finally I do.
I got messed somehow Logitech gaming SW, that in game controllers it presented some other wheel type (don’t remeber, just blue decorated wheel). I got rid of that by reinstalling LGS. Maybe your case would be the same, check it. It happened to me twice. After reinstalling LGS game recognize G25 properly.
But I’m not allowed to remap right wheel button to handbrake (actually to anything) as I’m used to do. It’s pitty and I hope the devs will make it possible.
Also I’d like to set steering sensitivity even lower then it’s possible now.
And hopefully TrackIR support will be added as well, I beg for it…
I was surprized knowing that my DFGT doesn’t work. Wheel industry is kind of inertial and doesn’t throw out new models too often so excuse that DFGT is too old is rubbish, especially when G25 which is 1 year older than DFGT is supported. Driver-wise there are no problems for sure because wheel works fine on windows 10 and in all recent racing simulators. Of course you can emulate your DFGT as an xbox controller and play Forza 6 Apex with it, but I hope native support will be added
Hi Guys, I speak mainly for my experience with Forza Horizon 3 now (I know this is Apex…)
But I got Horizon 3 at launch, and by coincidence I acquired a back in the day MS Sidewinder Force Feedback steering wheel (maybe Rev2?) for £10! YE! and anyway, I was pi$$ed to find out that it does literally nothing in the game, so I tried Apex also and found it exactly the same…
Anyway, I’m a developer in my job and luckily I came across XOutput on Github, downloaded the last release and found it to have the same issue that most are saying, that the view is cocked up? Looking way over to the left permanently!
Anyway, cut a long story short, because it’s written in C# and that’s a language I understand well, I’ve fixed it…
I’ll do a proper fork on Github tomorrow as it’s late/early morning here now and I need sleep… But I’ve also added a dead-zone correction variable/input (as I was steering quite a bit before it actually turned in Forza) and tweaked the Axes code as it wasn’t finding my axes properly in the latest version (it knew there were 3 axes, but it named the final Axis as Axis 3 when it’s actually Axis 6 on my wheel so wouldn’t work before…) (Released version is different to the code base version on Github…)
Anwyay, if anyone is actually interested in trying it out and letting me know how it works for them with their different wheels? I’d be happy to get feedback
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Oooooooooook… What should I do then, I dont want to keep my Player937978080 account… I signed into the wrong Microsoft account in error when I posted that account…
any news if some older wheels are going to be added IE the DFGT…???
Surely its not that hard to incorporate other wheels if Pcars2 and iracing can support older wheels like the dfgt then apex can not as if your short of funds resources and people to do it
your just being lazy and trying to treat a pc version of forza like its a console… if you want forza to compete with the likes of Iracing and Pcars on pc then your not going about it in the right way.
If you can make this racer appeal to the mass pc crowd your better off keeping forza on the Xbox.
that is just my opinion. i am not starting a virtual argument im just giving my opinion like im entitled to do. and i am a massive fan of forza i own most on the Xbox and have raced on it for many years…
Please support Fanatec GT2 wheel. I payed nearly $1000 for this whole setup that I can only use on the 360. I want to use it on the PC for the new forza’s
Might have a solutions for my GT2. I’m getting a wireless receiver. Might try and connect it to my PC using the xbox guide button. Can’t see any reason whatsoever why it wouldn’t work as the wheel is basically emulating a 360 controller anyway. Let you know how it goes.