Sometimes I notice my car handles very weird. When you get round a corner the car will sometimes jump and act awkward. This only happens with soft suspension. I’ve noticed this too in Forza Horizon 4 with the big Deberti truck. It was able to pop wheelies even. But in Motorsport I would expect better handling and realistic gameplay. Not cars driving on 3 wheels and popping wheelies.
Is this normal? Or are you somewhat forced to upgrade to stiff suspension?
Noticed this with the Ford Fairlane and a lot of other cars but a stock Audi RS6 '03 also does it a bit.
Umm, depending on your suspension settings (like ride height, spring and dampening rate), and Differential settings, you could (possibly) have varied results.
“Wheelies” are a result of RWD having excessive torque to the rear axle, commonly found in drag cars (which is why they have supports in the back). So, they are real common for heavy HP builds with no weight and minimal downforce on the front. Common issue, front height is drastically higher than back, no (or improperly configured) air flow distribution on front end, or improper wheel/hub configurations that cause a resistance to front, while getting wheel differential lock on the back end.
Example of the last issue, having read diff at 100% on acceleration, with no toes in/out on rear tires and stiff springs, but having too much toe out and camber on the front end. The back axle is producing more power than the front axle can handle and the path of least resistance is up (instead of forward).
I was driving the stock 1964 Ford Fairlane. Perhaps it has a homologation, not sure about that. I didn’t tinker with it in any case.
Some cars will lift the inside front tire in real life (Google “Porsche inside tire lift” for some examples, but it’s not exclusive to Porsche), so it’s not entirely unrealistic for it to happen in FM7. I do think it’s more pronounced than it should be, and causes some really weird “steering hop” when it happens.
There are a number of ways you can combat it in FM7: Reduce your tire width/compound to reduce lateral grip, lower the car’s ride height, or stiffen up the roll bars (preferable) and/or springs (if necessary). In some cars chassis stiffness can help a lot, but others it can make it worse. For cars that are prone to it I usually try to run the worst/narrowest tires I feel I can get away with and then mess around with the other options to figure out what works best.
There is one car, like some sort of ATV type thingie. I have driven it like twice, ugh. But it does this three wheel thing all the time. It is horribly not fun to drive. You kind have to give the wheel a little twich to get it back on all four. I think it is just s symptom of poor dynamic programming on some vehicles? This is with stock settings, too.
Other than the one car, I have not experienced this. Imunna try out that Ford Fairlane and see if I can do it too.
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You mean the Can-Am Maverick X RS? I did a race in that the other day
I think it was the 2015 Polaris RZR XP 1000 EPS. I think…
Nope he’s right about this particular car. It’s this one and may be one other muscle car but I remember this exact car, I tuned it with my learned algorithm over the last motorsport titles and adjusted accordingly for weight bias, rwd etc etc.
It is the ONLY car I found that does not behave or conform to normal physics like the other cars in the game.
A lot of the time it handles strange, strange understeer and yep, lifting a wheel while cornering. Adjusting sway bays pretty much did nothing.
I strongly believe there is a bug or fault with this car in the physics. It on paper looked good compared to some other muscles for a class but compared to the rest it’s undrivable to be competitive.