Everything’s in the title. I played many of racing games, Forza is the first one I’ve encountered where, once the camera is set to third person (chase cam), and the angle is moved to the front of the car, facing the view backwards, most cars are not fully visible.
Instead the view is centered on the cockpit, cutting off the nose the car, in close as well as far view. Esthetically speaking this is a very distracting choice. Why not center the camera around the car properly in a game about cars? At speed, certain car models are almost halfway cut off. Why not allow us to see THE FULL CAR MODEL when we turn the camera around? They don’t cut off the rear of the car in chase came, why do they cut off the front?
This camera placement is better on newer DLC cars, like the BMW M8, which leads me to believe, something in the meta files got messed up with the older cars, imported from previous games.
Here’s an example with the Ford GT, almost half of the car is offscreen. SMH
Why does a game, putting high emphasis on high poly car modeling, suffer from such poor camera placement? First Person or cockpit view is already quite underwhelming, since the steering wheel can’t be turned beyond 90°, and we can’t inspect the front of the car either when turning camera around. It’s distracting during races, impacts the sense of speed, but more than that, these cars are pretty, and I wanna gawk and gasp at those sexy little noses. Don’t underestime camera placement and angles, especially in racing games. Why is this handled so poorly?
Any way to fix this?
Greets,
Alex