What's alternatively missing about FFB...?

according to my brother(somebody who doesnt play forza, more irl laps than me) not verbatim, theres way too much guess work when the rear end loses grip, nothing to identify that apparent understeer or oversteer, theres none such feeling… i rebuttled with that notion that, it does free up the steering, but i think he cant identify whether or not the car is ready for the next corner… , i would assume if im spinning, the wheel would collapse in which ever way the car starts to turn… perhaps it doesnt collapse soon enough… im not certain, but i do experience guess work when it does get ‘violently squirly’…

i have time here thats why im writing, but its like, could you add vibration when the rear end spins? just the slightest? we’re pretty dumbfounded on how it would work… i wonder if thats why acc and i racing sends that seemingly high frequency pulse through the motor, so when it does get loose it turns out to be loose…

ps… realtime physics debugging log would be really freaking cool, to then assign penalties accordingly, the false positives man, the false positives…

i d k

Mechanical trail gives you the feel you need at the rear end under whel settings. Raise you mechanical trail and lower your pneumatic trail until you get the rear end feel you want. You can play the game with no other settings other than FFB, Steering Alignment Scale, and Mechanical trail, and will have near total feel of the rear end almost like the car is on rails, but with no other detail. I have thread up with a link to my video setting up your FFB here covering all the settings and what they do.

You will need to scroll down a bit to find it.