What is one thing you wish was different with performance upgrades?
For example, is there any particular upgrade or section that you think should be fleshed out, changed, revamped, etc.?
(This is a discussion post, just to keep that in mind, but links to suggestions hub posts are encouraged)
I think probably the biggest weak point in the upgrade system is the tires. For a wide range of performance, from a funky little Renault 8 to an Aston Martin Valkyrie, there’s only three tire options available to us: street, sport, race (not including the different race tire compounds which don’t have an effect on PI). Not to mention on some cars (mostly muscle cars), tire thicknesses can skip easily from 255mm to 305mm width. There’s so many times where I just want a particular width, but either option is too far off for what I want.
Being that tires are fundamental in the performance of cars, I mostly want a larger range of tires to choose from. Not necessarily branded tires, but tires that give us more options to build cars that have a better defined grip/power ratio. For E class, for example, instead of having to settle with stock bias-ply tires on some old cars, you can run the lowest tier of tires (“Tier 1” or “Economy”) that provides just enough grip while still being able to add power. Sometimes even street tires restricts things too much.
Then there’s also the opportunity to give all the classic cars different ranges of bias-ply tires, which handle differently than the radials offered on nearly all the cars in the game. Forza Horizon 4/5 has started doing this. This opens up the possibility of hosting some nice vintage racing with period accurate tires.
Another thing I’d like to see is something like the simulation of brake fade, as well as the addition of “brake ducting”. Brake fade could have the option to be turned on or off like tire wear, damage, etc. but I think it would make things more interesting from a driving perspective. But before anything else, tires, tires, tires