What is one thing you wish was different with performance upgrades?

What is one thing you wish was different with performance upgrades?

For example, is there any particular upgrade or section that you think should be fleshed out, changed, revamped, etc.?

(This is a discussion post, just to keep that in mind, but links to suggestions hub posts are encouraged)


I think probably the biggest weak point in the upgrade system is the tires. For a wide range of performance, from a funky little Renault 8 to an Aston Martin Valkyrie, there’s only three tire options available to us: street, sport, race (not including the different race tire compounds which don’t have an effect on PI). Not to mention on some cars (mostly muscle cars), tire thicknesses can skip easily from 255mm to 305mm width. There’s so many times where I just want a particular width, but either option is too far off for what I want.

Being that tires are fundamental in the performance of cars, I mostly want a larger range of tires to choose from. Not necessarily branded tires, but tires that give us more options to build cars that have a better defined grip/power ratio. For E class, for example, instead of having to settle with stock bias-ply tires on some old cars, you can run the lowest tier of tires (“Tier 1” or “Economy”) that provides just enough grip while still being able to add power. Sometimes even street tires restricts things too much.

Then there’s also the opportunity to give all the classic cars different ranges of bias-ply tires, which handle differently than the radials offered on nearly all the cars in the game. Forza Horizon 4/5 has started doing this. This opens up the possibility of hosting some nice vintage racing with period accurate tires.

Another thing I’d like to see is something like the simulation of brake fade, as well as the addition of “brake ducting”. Brake fade could have the option to be turned on or off like tire wear, damage, etc. but I think it would make things more interesting from a driving perspective. But before anything else, tires, tires, tires

4 Likes

For me the main issue is the lack of power and torque curve with upgrades.

9 Likes

I’d like to see manufacturer specific upgrade parts like Koni, Gabriel, or Bilstein shocks, Mallory electronics, magneti marelli. And other such brand name parts. Anything besides “Camshaft” and “intake”.

Give us the real parts. Yes sure it will take a lot of tweaking and adjusting to the algorithms but in the long term it will make for a far better gaming experience.

2 Likes

In depth guide on the steps to take to tune a car. And rebalance PI index with a more accurate way of calculating it.

3 Likes

The UI.
I wish the user interface for upgrading & tuning was much more consolidated.
It’s diced into bits-&-pieces spread across a lot of screens & tabs, making it bothersome to view & navigate.

I also wish there was an info card/tab on each car’s details in my garage (and/or in the tuning menus) showing a consolidated parts list of what’s on the car’s current tune without requiring me to navigate into the upgrade shop & tab across all the sub-categories of parts.

It’s the same old, recycled, slow, clunky UI that it’s always been. No evolution. No thought seems to have ever been put into streamlining the workflow for tuners.

…Plus, it sure would be nice to have this:

:arrow_up:Please vote.:arrow_up:

…and this:

:arrow_up:Please vote.:arrow_up:

5 Likes

I want to be able to look at my car in a 360 degree angle while upgrading it. And I want to be able to zoom in on the car and listen to the engine while upgrading it. We should have our own custom workshop/garage where we can tune our cars. And we should be able to customize that garage, similar to how it works in GTA Online. The Tuners DLC added a workshop to the game that does exactly what should be added to Forza. You can park 10 cars in there, walk around freely in it and tune your cars in there. Forza Motorsport needs something like that.

2 Likes

Tyres not being part of the upgrades process at all, but instead part of event settings and not giving any PI.

(ie: like F1 in real life where every car in a race has the same tyres)

PI calculation for all cars assuming that the car you are upgrading has Race Soft tyres.

8 Likes

Firstly, I wish for infinite wishes. If I can’t, I wish for infinite genie lamps.

Then, I wish upgrades were free.

I wish there were more engine swap options, and that these options were available on all cars. I should be able to have a Clio W12. I should be able to LS-swap and K-swap everything. I also wish there was any indication at all of the donor car for each of the engine swaps.

I wish “weight reduction” was called “mass reduction”.

I wish mass reduction was visual.

I wish there were drift tyres and transmission already.

I wish every forced induction car had the restrictor plate option, and that the restrictor plate option had a bunch of options to set how much air you’re allowing. And then that you could set lobby restrictions based in that.

I wish ballast was manually adjustable to the kilogram.

I wish you could have the functionality of race transmission without the whine

I wish aero parts were strictly visual, and that there was another submenu to make front and rear aero adjustable regardless of what part is installed.

I wish the rims were sortable by mass, and by number of spokes.

And finally I wish for all the genies to be free.

7 Likes

The ability to rev the engine whilst upgrading the car to listen to the changes in engine noise. I can’t believe FH5 has this feature and FM doesn’t.

7 Likes

The Audio side of the upgrades and engines across the board, choices for selecting transmission whine on or off, Anti lag Turbochargers plus old school turbos that have lag for the older cars.

Also the tyre’s need to be overhauled, race compound needs to be driven in for a couple of clicks before they start warming up plus the standard and sport tyre’s need to wear quicker under the standard wear rate, the tyre hud needs a complete overhaul so instead of just showing yellow etc it should show blue for cold then start changing in colour as the tyre’s warm up, who needs to know when they have lost traction, its pretty obvious

1 Like

This for sure. It would subtly help the game in so many ways.

What I want:

More tire width options (cars will skip from 185 to 225 as if 195, 205, and 215 don’t exist)

The ability to reduce rim size from stock.

FWD swap option for AWD cars

Ability to remove stock forced induction parts

5 Likes

Where do I even begin… The whole Upgrade & Tuning System needs to be replaced with a new one, but really the thing that bothers me the most is the amount of Upgrade Tiers we still have. Let’s be honest, 3 isn’t enough. It was just right on the Xbox 360, felt okay on the Xbox One, but since FM is supposed to be Built From The Ground Up I was really hoping that it’d finally ditch the Upgrade System that’s functionally identical to the one in the first Forza Motorsport on the original Xbox.
Many engines in real life can produce amounts of power which Forza can’t even calculate, mostly thanks to the in-depth modifications that can be done in real life. While I do realize that bespoke parts would be too much, we need at least 2 more tiers of parts. The difference between the current “Street”, “Sport” and “Race” should either be smaller, or bigger but with intermediate parts in between them. And they should change the names too, but that’s besides the point. Currently, maxing out a 2JZGTE in FM aside from Turbocharger upgrades will put it at around 840hp, and when you apply a Sport Twin Turbo it suddenly jumps up to 1050hp. A Race Twin Turbo will give it another 140hp. I’ve just checked and the numbers barely differ between TT and a Single Turbo. Either way, as far as I know these engines tend to withstand even more power, even though it’s kind of unnecessary, so tiers both lower and higher than the currently available ones would allow for a lot more room for upgrading cars, and that’s just engine upgrades! Imagine Tiers of suspension with different adjustability levels, because you don’t always need the entire slider. Similarly with Gearboxes, or Differentials, or even Stabilizers sometimes, and Aero too!
The current 3 Tier system is basically “Nothing, nothing, almost nothing, everything”, which most of the time makes Street and Sport upgrades legitimately useless. I know it does leave me wondering why they’re even there in the first place when I don’t know what’s the exact performance difference between them without driving the car and paying really close attention. Unless I don’t know about something and there’s some kind of system that makes them exactly just enough so that I don’t need to spend extra credits on adjustability, but also exactly not enough to a point where I would sometimes wish I could adjust some aspects of that part here and there.

Oh dear, this got quite lengthy. So I’ll just finish it with another aspect, if additional Tiers can’t be added: Tuning should impact PI. It does in GT7, it even does it in NFS Unbound, so why not in Forza?

2 Likes

First I’d like a better tuning UI with all in one page. Second some specific brand tuning part would be nice. Third I’d like that any engine swap is an upgrade and not a downgrade to brind some op cars in lower classes lobbiers. My last request would be full drift tuning part/tune and drift lobbies since you promise it.

1 Like

I remember this being one of the first things that I really wanted to know for FM23 before launch. With what the game was hyped up to be (“Built from the ground up”, “Our ethos is Built not Bought”, ditching the numbering suggesting radical changes), I was really hoping they did some serious work to the upgrade/tuning system.

It kinda killed my hype when I found out that tunes could be imported from previous Forza games, implying that there weren’t any differences at all with the upgrade system in FM23. I guess it was also one of the many red flags I saw before launch unfortunately. All that time and hype, only for this game to not be that different at all from the previous installments… It feels even worse considering that it’s too risky to change it when the game is released, and who knows if/when there will be a “next FM”

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Apart from what was mentioned above, I’d like to see wheel spacers, different variants of Forza wing so it doesn’t ruin the aesthetics of your car (or better - more licensed adjustable wings), different types of exhaust and an option to make your car sound like you want it to (engine, transmission, forced induction, exhaust). That’s how you “connect with a car” - by making it a perfect build. Not by grinding car lvl (thank god it’s gone). And that brings us to UI: that one prompt to get more car points needs to be gone as it overlaps the tab where it compares the car stats before and after the upgrade.

1 Like

This would be good to see.
Regarding GT7, since an update many moons ago the only tuning aspect that affects PI now is aero and weight/distribution. Adding parts still does. The suspnesion tuning used to impact on PI but there were some ridiculous settings used to get around this,jacked up rear ends,etc.Frankly they looked stupid in replays but thats just my opinion. :smile:

I mean, I was just talking about the general idea of Tuning impacting PI. Inconsistencies are bound to happen and people will eventually find loopholes. Forza could try to work on that and show it’s still capable of doing something the best on the market.

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I saw them and said there’s no way it would possibly launch with that bland grey screen… but it did and was worse, way worse than the previous FM7 as you cannot rotate the vehicle let alone see both front and rear wheels when selecting rims!

Whoever thought that this would be acceptable I hope has been let go

2 Likes

There could be experimental parts with increased performance. Only 1 part per (road) car randomly assigned.

Swaybar upgrades explained in how much stiffer it is than stock. The ability to remove a swaybar or go smaller if the car’s PI is close going to the next class. The ability to adjust alignment as its own upgrade like IRL. Getting wider tires gets you wheels with lower offset and not go wider into the center of car where its going to rub like crazy into the car like IRL. Wider tire fitment upgrades for more cars (funny how some cars have the ability to put wider tires in the game than they can actually can IRL). The ability to downsize the diameter of the wheels for lighter versions. Upgrade brakes with cars that have ceramic brakes. CF roof replacement for cars with sunroofs. Proper removal of the interior with bucket seats and harnesses for the weight reduction upgrades.