What is one thing you wish was different with performance upgrades?

@Methariorn , Engine swaps that make sense in the real world. No 6.2ls swaps into every vehicle in the world. Some 7.2l V8 swaps for some of the old muscle cars. Etc…

Tires. When changing wheels to larger diameter wheels, the aspect ratio naturally drops and these tires naturally have better handling characteristics. So when going to larger wheels the handling should be improving not declining.

Also, as has been stated by many, a wider selection of tire widths should be available.

And a wider range of tire qualities should available. There’s a multitude of performance tires available that go far beyond stock, street, and race.

I miss the good old days where they outright named the engine rather than just the capacity/cylinders, and the swap made sense for that vehicle (ie you’d swap a Toyota engine in to a Toyota, not a Mercedes or Ford). At least we’ve come back from the nadir that was FH3 where just about every car had an AWD Lambo V12 swap option (and most of the Horizon Edition cars were just that).

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All suggestions so far have been great.

For me personally, when I first heard the phrase “built from the ground up” I thought it would lead to a change in the PI system, but unfortunately not the case. I’ve always wanted a game that would allow me to convert a road car into a true race car with race car specs. I want to be able to turn my Alfa Romeo Giulietta into a Touring car, my TVR Griffith into a GT race car, Toyota Supra into a super GT car etc. Forza has always been a game that comes close to doing this yet falls short every time. Things like race spec body kits, more tyre width options, race spec engines would add to the freedom of choice when I comes to upgrades. Sure I can upgrade a car to have similar PI to the replace cars but that always results in a car that has too much horsepower for its own good.

I guess I’ll just settle for a PI system that calculates race tyres based on the soft tyre performance not medium. A clear oversight there by turn 10.

Oh and please let us sort wheel rims by their weight.

Race slicks sould only be for spec car races, for everything else we should have semi-slick race tyre upgrades(like in motosport 7), that would fix soft abuse in rivals (what also forces race tyre use on low class rivals), and fix tyre wear issues in open class races, like soft abuse in low class races, or heavy cars dying because of excesive tyre wear.

Also Forza aero, just make it invisible lol

Hmm,good question. I dunno…maybe more tuning settings for suspension,brakes and aero.

Although I would love to see exhaust upgrades actually showing up on the car.

I don’t agree with this, as I currently run a drag radial on my street/strip Dart IRL. I can understand a spec series that dictates the type or brand of tire for the series, but when multiplayer and rivals are “run what you brung” type of races, all is fair game.

Also, we still have semi slick tires available to almost all street cars anyways. You can always choose whatever tire you want. When you decide not to use slicks, you give up corner performance in favor of straight line speed.

The problem is race tyres (soft compound) are just too op, and in rivals u are basically forced to use race tyres, and in lower class races u are force to use race tyres cuz u can practically finish races on soft tyres, and that makes tunes limited to some meta cars that can fit race tyres (and op engine swaps), e class is the worst example of this.

I’d like to see shapable wings and a wind tunnel that shows how the cars aerodynamics are being effected.

Also front spoilers for Time attack builds.

Wheels that sit on the axels according to where the wheel hub and axel meets. Stop with widening and narrowing the axels. In front suspensions this looks ridiculous.

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I know exactly where you are going with this. There was a thread on this a while back and they same thing was expressed then what you are now saying, and I still disagree. Swapping 1 meta for another isn’t going to fix anything. Power-builds had their hey-day for a number of games, and now that has changed. The fast drivers will still be at the top of the leaderboards for rivals, softs meta or power-build meta.

Softs are op IRL as well, T-10 needs to figure out their tire wear multiplier for multiplayer racing. If anything, track day tires (semi slick) is too much of a drop in performance when you compare them to their RL counterparts. My suggestion has always been separate the slick compounds into individual purchases (like GT7) and make them have their own PI impact.

You want the meta to conform to your style of racing, and that’s not how it works. Ever see a time attack car on anything other than slicks?

All this shows is that the PI system is out of date with the current parts available to build a car. We are still lacking any kind of serious engine tuning beyond “street/sport/race”. No ECU tuning at all, and in many cases aero parts that look ridiculous and give mediocre performance at best for street cars. Rivals should be broken down by division as well, what’s the point in running an older car when more modern cars are available?

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IMO, tires shouldn’t be part of the PI system at all. Instead, tire compound would be decided by the “sanctioning body”/lobby.

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That would limit what cars and parts u could use in specific open lobby.

That is what I was getting at with my first post. But that only really works for Multiplayer and maybe career/single player. Rivals have always been a “wild west” of car building.

No, no it wouldn’t.

Marrying tire compound to the lobby is really only to impact wheel-to-wheel racing, so rivals should be fair game. Having open “track day” style lobbies with open tires would be fine too.

I mean all they need to do is to ban soft tyre from short open races and done lol, no one will complain anymore, u still get your close racing on medium race tyres, while others can enjoy roadblocking u on street tyres xd

Every time I want to tune e class car I end up turning off game we, cuz u in most cars u cant even put race tyres in (with max weight balast), and if u use street/sport tyres, u just put yourself at disadvantage due to soft abuse (and ramming)

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Except u cuz u want to soft abuse

Stop calling it abuse…people are using the tools/parts provided by T-10. There are currently no ruleset other than class when it comes to rivals/non-spec series races. Spec series are setup for restrictions.

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I will call it abuse cuz it is just that lol. (And I can lol)

Pi calculations are pretty restrictive to powerbulids anyway, we don’t need soft tyre meta in low class races, it rly limits car and parts choice.

Wish there were semi restrictive races with set pi limit and locked tyre type.