They confirmed it in a live stream I watched from E3.
The response to the question was along the lines of:
“the tires you have on the car are capable of being efficient in dry and wet conditions” & “you will have to adjust your driving style when it begins to rain”
There is an article on xbox wire. One passage about weather: Rapidly Changing Dynamic Weather There’s no such thing as a simple “rain” setting in Forza Motorsport 7. Not for Sebring or the Nürburgring, or Brands Hatch, or any other track where wet conditions are available. Instead, the team has created a system that can smoothly transition through multiple weather conditions per track, and those conditions can (and often will) change throughout a race. You might start off with gray skies and fog on a track like Sebring, only to find yourself in the middle of a thunderstorm two laps later. The lights might go green at Silverstone during a light rain, only to find drivers in dry conditions by the end of Lap 2. As in the real world, conditions change and sometimes change quickly, and its up to drivers to react to those changes.
Read more at Take a Lap on Some of Your Favorite Tracks, Reimagined in Forza Motorsport 7 - Xbox Wire
I hope you have to change tires when conditions are changing. [Mod Edit - Abbreviated profanity, profanity and profanity that is disguised but still alludes to the words are not permitted - D]
Tires “automatically change” when it begins to rain
[Mod Edit - Please dont link to sites which are known for posting exploits, encouraging other people to use them and getting people banned from the service - D]
Assuming of course that other cars are on slicks. You’d simply loose half a minute if other players were on stock or street tyres.
You can’t have it both ways. If you run stock cars you’d need no pit stop anyway. FM gives each player a relatively free hand in tuning and upgrading and we wouldn’t want that to stop. The only way pit stops would work is if all cars were forced onto the same tire at the start of the race. This could only apply to some race series cars so it’s easy to see why tire strategy becomes more difficult to implement.
I guess the only solution would be making tires a forced option in the race setup but I’m not too sure this would be what a lot of people want.
Not necessarily, its all a question of strategy. If someone started out on stock/street tyres they are going for the middle ground performance - reasonably effective in both dry and wet conditions. However its a gamble - they will be losing time in dry conditions to those on full slicks. They will need to be hoping to stay in touch enough so they can pass them when/if those running slicks have to pit for wets. And will they then have enough of a gap to stay ahead of those who had to pit who are now running race wet tyres.
To implement this would be quite easy - once you have equipped/built your car with race tyres (at significant cost) at pit in you get the option to choose Dry / Intermediate / Wet tyres depending on how you think the weather will play out - easily done.
There are other things that need to come into factor to allow this to work e.g. inters will be devastatingly effective on a drying track but the cost is high deg and overheating as it gets to the point where you will have to consider would drys not be better instead. In Forza 6 - degradation and temperature hasn’t really been of any real effect to handling/lap times, this would need to change
But you’ve just introduced open wheel tire specs, all other cars in the game just run regular tires with a slick option. FM races tend to be short but plentiful and strategy isn’t really something you can get involved in over 3 to 5 laps. Strategy basically boils down to stay out or come in. This is fine if players all start on slicks or wets but when the grid can feature road tires as well I don’t see quite how pit strategy can work well.
Not a fan of these “magic compound” tyres that work in all conditions but Turn 10 have their reasons for making that decision. Just means that strategical options are more limited in League races or community-run eSports events where dynamic weather would have made longer races more interesting.
It is what is is, not going to change now. I guess if I want to make strategical tyre choices based on weather I’ll have to do so in F1 2017.
I would assume that because the vast majority of Forza races run are short and don’t involve pitting that tire selection is not a huge priority. Even in F1 games the races can be short and tire selection is mostly made at the start of the race unless you choose to have a long race with many laps. This is probably why there aren’t animated pit crews either. Well that and the fact that there will be over 700 cars and with that many differing geometries there’s bound to be animation issues. F1 has it easy. The cars are nearly identical.
But F1 games also have customisable race lengths, so why not include pit strategy for those who want to run longer races but turn it off for those who choose shorter lengths but then perhaps for the Norsdschlief and combined Nurburgring track there is pit strategy for races of more than one lap? Bit late to ask for that feature now though, perhaps for an update or in FM8.
Well Michelin do have a special slick that works in the wet, although not quite the monsoon conditions seen in game. It essentially replaces intermediate tyres, the tread blocks on those heat up pretty bad on a drying track, and if you drove a set of inters on a dry track they’d be ruined in 2-3 laps tops. Even in the BTCC you’ll see people stay out with 5 laps left to go if it starts raining or if it stops, it would cost too much time that it wouldn’t be worth it. A few years ago though the FWD cars use to run slicks on the front and wets on the rear in changing conditions until the regs changed.
Forza is in a tight spot with this one as there are too many variables regarding tyres being run by AI and online. Also Forza’s slick isn’t as fast as the real deal, you’d never make a big gap at the start and wouldn’t make up time after a stop.
But to be honest they could have done with out the magic tyre as the wet weather grip isn’t all that different from dry. If you didn’t need to drive around/through the puddles you would be far off a dry time as opposed to the 10 or so seconds IRL. Going from wet to dry in the real thing there is a thing called the cross over point, and people will work out when to change tyres, they’ll work out that once the driver starts lapping, say 3-4, seconds off a dry time then its time to change4(Forza wet times aren’t far off those kind of numbers).
Oh and another thing, say in a race with 3 laps left and light/medium rain appears, a slick would be able to cope as hot slicks aren’t affected too much as the heat (90-100 degrees) “burns” the water off.
I think this is a deal breaker for me. It’s one thing if your driving a road car with a treaded street tire to drive in the rain. But driving a car with slicks and then not having to put for intermediate or wet tires is a joke. You can’t drive a slick once there is standing water on a track. It’s going to be tough saying good bye to Forza Motorsport since I’ve been playing it since the first game back on the Xbox.
Did you play Forza 6? Did it bother you there that you were driving in the rain with slicks? Forza is not about accurate racing rules, it’s about what is the best compromise. That’s why we have tyre barriers all over the tracks, don’t change tyre compounds during mixed conditions. If anything they want to broaden their target users, not concentrate on the wishes of minorities. The average F7 player will stick to 3 lap races. So everything will be built around that.
No you weren’t driving on slicks in the rain if Forza 6. Any car in Forza 6 that wore slicks had rain tires automatically put on when you drove a wet track. Load up an F1 car and see for yourself. They have a treaded wet tire when you’re on a wet track and a slick on a dry track. I was fine with the way that was handled.
For Turn 10 to keep bragging how great their tire model is it’s embarrassing to see they don’t force you to pit for a wet tire. Anyone who watches real life racing knows how much rain changes the order of a race. Picking the right time and tires to be on is crucial to winning a race. This is a huge aspect of racing that has been overlooked. Turn 10 could have added this as an assist option that could have been toggled on or off if the player doesn’t want their tires magically changing between dry and wet.
This is a deal breaker to anyone who appreciates a realistic racing simulation. I’d rather that they had just kept the fixed weather conditions from FM6 personally.