Under and Over-Steering situation at the TTAF

I have a situation where I am getting understeer during the long turns at the Test Track Air Field, and, at the same time I notice great turn-in response by the car (maybe too good!, lol) and I get oversteer through the chicanes. I have tried messing with the ARBs since the car is already looking pretty decent and I do not want to mess it up (which is likely), yet, these issues do not appear to be independent and solved on their own. Any thoughts what I should be looking at, and/or tweak? Thanks!

To much turn in could be the cause for oversteer like you said. Is the oversteer before or after throttle on. If its before i would say to much turn in and instead of messing with the suspension maybe look at raising your rear diff setting

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Thanks Johnson! So basically, I keep throttle ON as I go through the chicanes and as soon as I start turning the car will start going out on me. Even if I take throttle OFF, it is still hard to control the turns through the area. The front/rear diff settings are currently at 45/30%.

ok what car is it again

It’s the Saleen. So, I started testing bumping up the rear diff every 5%, now up (from 30%) to 60%. Seems it helps the entry into the chicanes, yet, when I then apply throttle the rear end wants to get in front. So, do I need a mod on both Accel and Decel?

Well with mid and rear engine cars i usually run a dif setting of 30/50 or something around there to keep the car more stable but thats just me. I dont have to many mid or rear engine cars that im to proud of so im prolly not the best person to be helping out with the saleen. I also run my damping closer to each other example 13/13 front 2/2 rear on Front engine RWD. On mid or rear engine an example would be 8/8 front 4/4 rear. I just made those numbers up but if you have a big gap between your damping settings between front and rear try making them closer together.

Thanks Johnson…this is helpful. My damping was a little farther apart than what you outlined for the mid-engine, thus, I am currently looking at that. I’ll keep tweaking…good news, it is getting better with changes to damping!

Softer springs perhaps help with my 512tr :slight_smile:

Thanks Chris…will look at this as well! Still trying to carefully tweak so I do not accidentally mess something else up.

Understeer During long turns to solve you must tweak you:
-Rear Toe: Increase positively - only if:

  1. Front Anti-Roll bar is to the bottom and rear to the top
  2. Front Ride height to the bottom and rear to the top
  3. Differential Accel is at 100%

If those 3 didn’t solve it, add the toe!
RR

Thanks RR! I am still tweaking this car and I had played around with the ARBs, and the Diff. Good leads on checking the ride height (which I have not changed at all, set both at min) and if all fails then the Toe. OK, on to the testing.

Don’t feel worried about using a lot of Toe but it should be your last protocol!
Do it in this order:

  1. Adjust ARB’s - Front decrease to the bottom - Rear to the top
    If this doesn’t work…
  2. With the Adjustment of the ARB’s, Bring your front Ride height to the bottom and rear to the top
    If this doesn’t work…
  3. with 1 and 2, add positive rear Toe, If the car starts to weave about at high speed reduce by 1 click unill it stops
    if all of them don’t work, which does happen…
  4. Adjust Rear Aero by decreasing!

No. 2 and 3 may require you increasing the Front Spring to stop the car from oversteering on entry!
With hope, this may help =)
RR

Thanks RR! By the way, I currently have the Aero settings at 59(max)/165 (F/R) [the mins are 25/75, and the max 59/200]. I would actually love to be able to minimize Aero so I can get some more speed out of the car.

This game works by Acceleration - Grip - Speed

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