I rebuilt the R390 per your suggestions. You’re absolutely right in that the rally tires still offer more than sufficient grip. It shaved more than half a second off the 0-100mph, (down to 4.995 now). I’ve been testing it for the last hour and I think it’s much improved. Race weight deduction, race suspension, full aero, rally tires, and upgraded to race pistons with the left over PI.
New tune is aptly named, “Chance of Rayne”. Please feel free to give it a try if you’d like. I’d be curious how it stacks up against the last time. Thanks again for taking the time to provide such useful feedback!
If you hit “reply” on someones post, it will tag them in their notifications. - it won’t auto-quote the post however.
For quoting stuff, select it, then you should see a grey box show up that says “quote” if you click it it will start a reply with the quoted text.
ala:
At least, this is how I do it.
As for the tuning stuff, yeah it was frustrating… and then I did go and re-tune my R390 per the suggestions in this thread and seriously, night and day difference for that car and all for rally tires… to me that sort of ‘meta’ isn’t necessarily fun. Tuning a car is just math… but they hide integers we need to really tune a car correctly at all, and then like we see there are some gimmicks to it beyond that.
Ok, getting back to you on Ven0m106. I used his tune on my 2018 Mustang GT for the Street Race Championship Series. First, I suck at street races and usually do them on Novice only. Secondly, I suck at the series races because the AI in FH5 is killer tough. So I tried this setup and literally destroyed the AI competition. Usually in the lead within the first 25% of the Championship Series Race. Walked away with win win win.
Another good tuner who gave me the same basic edge in the hot hatch series with the VW Golf R 2010 is Jok3r007.
Rayne - your feedback in thread has been great, I tested my R930 w/ your suggestions - crazy how much better the car handles.
I have some questions maybe you can help me with.
Gear Ratio v. Final Drive Ratio: - How do you math this out to tune your gears correctly
for your power band? Everything I read seems to be calculated by starting with the Rear Gear, which, is unknown to us. Final Drive Ratio (what we see and can adjust) is not the “number of teeth in your rear gear” right??? We are not told what the stock rear gears are in cars. Final Drive Ratio acts like it’s adjusting the Rear Gear, but that is not what “Final Drive Ratio” is in the real world? Right?
Admittedly, I just might not get this math… not my strong suit… I actually use a spread sheet that has gearing laid out for all popular modern 4,5,6 and 7 speed transmissions. It is funny how close the Drift Transmission is to the Muncie’s 4 speed gearing. Only off by a few tenths on a couple of gears. LoL.
Turning Radius: (this might be more of a frustration than anything)
Every car (stock) has a given turning radius, and it can vary by car. For a wheel user, knowing thins info would be incredibly helpful as it would allow me to tune my wheel to match what the car has in game.
Here is more important numerology that is hidden from us and I don’t get why. They don’t even really tells us what the upgraded racks are that come with the suspension upgrades… the only one I know for certain is that the Drift suspension has 900 degrees of lock. (or at least that is what I heard.)
So from what I’ve gleaned, the only way is to math out a radius some where in the game and see how tightly you can hold it, and math it back out… your average player has no time for this and there is no need for this information to be omitted - especially when you make claims about your physics and wheel support, right?
…I thank everyone in thread again for their tuning tutelage.
My philosophy has always been, you can learn something from anyone if you’re willing to have a teachable spirit. And when you stop learning, you’re dead.
Super soft compound right? It does make sense in that way…
Drag and Race slicks are both slick tires, but Drag Slicks are way softer compound - great for launching grip - but get hot really fast and aren’t known for having great lateral-g ability. (drag slicks I have found in most cases reduce handling PI by a full point in most applications) and I absolutely will not use a tune with drag slicks for this reason… I don’t care how fast you exit corners with it if you can’t keep it straight on high speed bends or brake at all into corners.
I get it, it’s just not that intuitive again… why not just give us a tire that is called “Super Soft Road”
We get snow tires though, and no snow… Now technically, a snow tire would also be pretty soft as a compound… but these don’t seem to ever show up in any type of tune that I’ve seen yet.
Don’t have anything against the guy but it has got to the point where I just roll my eyes at seeing their name every time I look for a tune on any car.
My opinion of them is their popularity isn’t proportionate to their quality.
Does anyone use drag tires where available, on a road/street race setup? Given the upside-down approach to ingame setups I just wonder how they would work.
I made a great tune with the Jag in this current trial. I KNOW it was a great tune because I won the first race. And that just doesn’t happen for me. I will go over the setup specs, share the tune and publish the setup. I would hope we could or would start sharing our setup specs. I’m will to start the ball rolling.
Not trying to rain on the parade but with the AI now a non-factor winning a Trial race is largely down to who else is in with you, you could have the very best tune available in one and still not win or win with a stock vehicle if the teammates are at the other end of the scale.
I will try to find time today to make a short clip showing telemetry regarding gearbox setups. A lot easier to explain here if you have the clip alongside. As a relief, it’s not in any way related to math. Just power graph, telemetry & experience.
On the turning radius on a wheel I have to pass. Never used one. Thus my assumptions would have no foundation.
Yeah, it felt like it could scratch the 23s. Did only two runs for the initial comparison.
@ snow tires
I would stay away from them. The lateral g value is awful. The Sesto is probably the only build where the result is good - but it’s the Sesto.
I only use them on the Taycan decreasing it to A800. Terrible car but the top speed of 385 km/h is unique for an AWD A800 car.
I’ve come across a few tunes with them - and as a wheel user - I can’t use them… they cannot corner or brake at all. The only thing they are good for is launch, and corner exits - which with low power cars on shorter tracks - they might be decent - but I personally don’t like them - too much handling is lost IMHO.