Can anyone explain or link a good way to do a two toned Volkswagen Beetle? Thanks.
Shouldn’t be too hard. Emphasis on “shouldn’t”, as the texture application can get a bit weird around fenders and such. On the '40 Ford I did in a similar style, getting the whole area around the front fenders painted required putting some vinyls on the top section and some serious pixel-by-pixel fiddling around the edges. Most other cars I’ve done have been much easier.
What I usually do is paint the car a dark neutral color to start with (I use a flat dark gray), then start looking for a vinyl shape that will cover as much of the area as possible without going over. Once you have the main area covered, you can start adding smaller vinyls around the edges to fill out up to the fenders and other trim. I use contrasting, bright colors for the edge pieces (examples: highlighter yellow, Barney purple, and bright red) so I can easily spot areas where they aren’t covering or where they’ve bled over onto body-colored areas. Don’t be afraid to use oddball vinyl shapes and stretch, skew, and rotate the living daylights out of them to get the shapes you need. Getting the overall shape right is mostly just a matter of trial and error, so keep at it until you’re happy with the results.
Once you get the overall shape finalized, you can multi-select all your vinyls, group them together, and change them over to the final color. Once that’s done, put a small, easily visible triangle (or two) with one of the points exactly touching the corner of a body feature (door handle, key hole, trim piece, etc.), then group that with your main vinyl. The reason for this is when you copy vinyls from one side to the other, they will never, ever be in exactly the same position as they were on the original side. Having a reference mark allows you to move the whole assembly to where it actually belongs without having to redo the entire thing. On the Bug in your example picture, I’d probably put one mark on the forward point of the door handle and another on the point where the rearward door seam meets the trim strip, but I don’t know if those reference points would work on the in-game model.
Now go to the opposite side of the car, copy all the vinyls from the first side, and move the whole group into position, using your reference mark to guide you. Once it’s in place, ungroup the reference marks from the main vinyl and either “hide” them under the main vinyl (my preference) or delete them. Now go into the paint booth and paint the car the color you actually want it to be.
Viola! [sic] A two-tone car!