A little correction: There is no way to play local multiplayer with any current-gen graphics open-world game, regardless of the “current gen” in question. It’s just how things work - you don’t make a game render something to the best of the machine’s abilities, and then ask the machine to render another instance of that thing. It just isn’t going to happen.
You can probably split-screen a lightweight open-world title like Minecraft, but something with top-tier graphics like Forza Horizon? Let’s just say the developers aren’t lazy or greedy to make you buy the machine and game twice.
You can feed all the tech info you want to me about this and that graphical power blah blah blah. In the end I’d sacrifice resolution for family sit down time. BTW YOU ALL realize the human eye doesn’t see past 1.3- 1.4k… right… so they throwing 2.5k at us that we physically can’t render in our brain hence why no matter how good it looks, you’ll still find polygons.,… because no company in the history of anything used gimmicks to get ppl to buy product, said no one ever.
The number of pixels we see doesn’t exceed x amount. that being said the larger the screen the more pixels are stretched and hence why people with home theatre size screens (55 inches and beyond) a significant difference can be made. furthermore, 4k tvs have HDR which offers a larger spectrum of colors on the color palet. Pair that with high anti-aliasing and voila you have a ressource exhaustive game that looks like an unbelievably polished product compared to most games out there. And the amount of content offered with the horizon series in particular is enormous don’t spew misinformation as though it is an empty game with nothing but graphics. Many aspects asked by the community have been offered unfortunately, they can’t do it all and in the case of your particular demand, hardware isn’t sophisticated enough on consoles to deal with the graphic display of the game and the quantity of content that forza horizon 3 offers without making many sacrifices to other aspects that were considered more important by the majority of the community.
Honestly, i laughed a bit when i read that.
Exaggeration is not the best approach to take when trying to make a point.
A game doesn’t render an entire map at once, we can even use POKEMON GO as an example for that, it only loads 10-15km of map around you at a time, then dumps the rest of the map that you walked away from (without a loading screen).
I do not know exactly how the ForzaTech engine decides how it will render and load the Horizon map for viewing, however, I would hope that it doesn’t spend 10 minutes in loading time just to do such a thing. I think i might guarantee you (having never played FH1 or FH2) the load times are not 10 minutes long to get out of the garage.
Speaking generally (having never played a FH game), ever noticed how if you get an AI car stuck somewhere, drive 5km and come back it’s magically gone and all the destruction and burnouts you left there are also gone?? Why is it gone? shouldn’t it still be there if the whole map has loaded at once as you say?
There was an open world baja game on 360 that had local 4 player split which I thought was rather expansive for a console game. T10 could do it with this. It’d still look good too. But they wont. Hardware limitations. Hardly. Limitations in the programmers is more like it. I have a family I love them dearly and would like to play it with them… without having to buy a system and gold account for everyone… it’s not hardware limits especially with then next gens. It’s their limits of being greedy. But this is the day we live in, where connecting the world to each other is more important than connecting with the families we live with. It irks me which is why I won’t be buying till it goes on sale for a deep discount
Lower rendering specs. Forza horizon 3 has much more in depth anti-aliasing and the possibility of 4k (on pc or upscale on xbox one s)which is leaps and bounds ahead of what a 360 can play. Most PCs with top end hardware will push barely 60 fps on a 4k set up and a pc of that price is approximately 3500$ vs the xbox one that you paid 400-500$ for that is why you can’t demand even further rendering without making serious sacrifices to the quality of the product.
Nature in all open world games. They never had split screen. Due the fact the kind of game that it need more recourse to just do one player on the console then other type of video games. Reason the other type of game can do it. Because it used less memory. Open world must used the whole memory pool for games for one player(5GB). In order it supported 4 players on one console. Console memory need to be 24GB of RAM. And DRR3 RAM only up to 8GB per channel. And get the amount to run it would cost MS more. And XBOX ONE would cost you like $700 a console. Then a $500 one. And it could cost more then I stated.
The most recent open-world driving game I can think of with split screen must be something like Midtown Madness 3. Certainly nothing since the 360 generation.
Nobody should be surprised at this point, certainly not with the level of quality Forza gets down.
It’s really simple. Any system has finite resources, and every game is made to look as good as it can within those limitations. Split screen requires asking the system to do a lot of processes twice, but as the system is already doing most things to the limit of its resources, in order to do those things twice the game would have to do less of them, or do everything less often.
Sometimes that can be done with acceptable results and sometimes it can’t. Sometimes compromises can be made and sometimes they can’t. Sometimes the cost of the additional development work can be justified and sometimes it can’t.
But it is never, ever, because the devs “can’t be bothered”.
Local multiplayer is dead because salesmen think graphics are more important than gameplay.
Forza 6 is a gem in the wasteland because it still has local multiplayer (albeit severely limited local multiplayer). Too many games now focus only online and forget that couches sit 3 - 4 people at once. Even Halo, which stubbornly held onto local multiplayer all the way up to 2013 finally gave up, as Halo 5 has no local multiplayer.
Forza Horizon 3 is gorgeous and I love it, but I would love it even more if I could have my friends and family sit down on the couch and play it with me. Now, we are relegated to passing the controller around while the other 3 watch. It’s sad that Mario Kart 8 is more fun than Forza, despite Forza being 900x better.
My original Xbox had an open world driving game and that was local split screen! The graphics where HORRIBLE so how come we cant do that now? That was the original Xbox and the newest console cant?
Graphical performance, if that’s even the right phrase.
The original Xbox could do it because the game wasn’t very intensively demanding on the system, whereas this game pushes the limits of the consoles capabilities with just one set of rendering to do. If it had to do that twice over for split screen, the console would probably implode.
I guarantee you that 80-90% of the player base would not notice or care if they dropped the resolution and went back to 12 or 16 cars in the grid.
That would easily reduce the workload on the console enough for some decent split screen action. Honestly, aside from some wonky lighting and textures, FM4 still looks really great. An Xbox One would have no problem pushing a 60fps, 900p version of that with a full Drivatar grid and 2 player split screen.
But salesmen are all MOAR GRAFIX so devs are told that pretty pictures are more important than gameplay.
Like my previous comment, MarioKart 8 runs 60fps @ 720p with some nice anti-aliasing and it looks fantastic. And that’s on a freaking Wii U, which is miles behind the Xbox One. I know Forza has much more going on behind the curtain with physics and whatnot, but I would gladly sacrifice graphics to get a better experience out of the deal.