Tuning Tips for Hoo Rah Trial event

Been playing with this one cause of seeing complaints. Personally? Not quite so bad.

Now you do need a couple people in tuned up ones to get first, but the stock one can still get mid pack with a good line. However, tips I tuned to be able to achieve some decent first place leads, all three races. There is no cheating AI. I have also shared my raw tune for the warthog for those that just want to try it. Still a rougher tune, not optimized minmax, but definitely able to succeed. If it isnt to your tastes, here is the approach I have taken to it so you can set up your own!

Save is under this share name “High Speed Cross” or High speed cross country in description.

Now the core of this initial setup:

The main consideration of the tracks used for the Hoo Rah trial is that these are high speed tracks. You only win one way. Carrying speed through turns. That means avoid a drift at all possible. You want a smooth in so you can hard pull out. So without this concept in mind, you already lost. Smooth lines.

Tuning:

Tires-You can turn up the pressure a bit. The snow and route makes for a fairly smooth track, so stock or a little stiffer does plenty.
Gearing-You need to lower the final drive gearing ratio. Default build allows that. If you don’t improve your top speed via gearing, you have lost races 2 and 3.
Alignment-Again, higher speed track. Give a bit of camer and some toe out in the front. Lower turning angles at the wheel means havent touched caster from the 5.0 yet.
Antiroll-High speed, you gotta get rid of that roll. Giving Just a bit makes a huge difference. I keep mine similar cause understeer will hurt times on a couple course vs a little bit of tail
Springs-As per antiroll
Damper-As per springs
Brake-Adjust to personal taste
Differential-Turn up decel, turn down accel 100% accel you can find yourself tracking wide powering out of corners a bit.

Performance:

Need to do a bit of voodoo here. Again, higher speed track. Ditch the stock engine for the flatter torque curve V8. Yeah, you lose in peak power, but you gain where you need it. Getting on the throttle as well as other benefits to the swap.

Your wheels? Make them bigger. Keep factory ones. We are after speed. The lower profile will hold you more stable in the turns with better traction. The factory wheels while heavy keep the PI down. Increasing the size also decreases the PI. Don’t let the stats fool you. The weight is down low so a good center of gravity and isn’t relevant enough on these tracks for the reduction to really benefit the cost to PI.

Keep the engine N/A and upgrade to the PI you are comfortable with.

Hope this helps those of you having trouble. I have been really enjoying these races even though as a team we havent won. But the stock settings and the PI numbers are for slow and twisty, hill climbing and jumping driving. Have to change your tune approach to more of a road car if you want to dominate the trial.

Have fun o/

“There is no cheating AI” Yeah, AI is just not affected by fences or other obstecles any way if you are not really close of them. 2nd and 3rd race your own starting position effects a lot, if start in front can take win but if rng gods roll bad dice and start last it’s almost impossible to win without team mates ramming top2 AI drivers.

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2nd and 3rd I started second to last and there was no ramming the lead cars to take the win because I was lead car. That was why I made this posting was to share ways to tune the Warthog that I found made it quite successful and I havent even done optimizing yet.

Bone stock rental won’t get wins. It cannot get the top speed enough and loses as AI runs faster. But without buying any upgrades, you can still tune it to a point where it can beat all other 750s

If you drive a bone stock rental the AI should also drive a bone stock rental. I.e. if it’s impossible to win with a bone stock rental the AI is cheating. I am a rank 12 driver and I have been able to finnish second in the first race and third in the second race (starting from the back of the pack) if I remember correctly. I did the third race only once or twice and I don’t remember my best position. I used an A760 build with the stock engine and upgraded IC. Gonna try your build type and see if I do better, but I know for a fact that the AI always cheat. Even if you force the AI to drive S2 2CV:s in the wet so that they flip in every corner they still manage to magically stay within a certain distance from you throughout the entire race. This does not happen in the Gran Turismo games where you can lap every AI if you are fast enough.

Im curios what time you can run that 2nd race against unbeatable AI in offline?

2:10 usually on non perfect laps. The main errors I make is oversliding after the last jump, rear ending something as I pass the farm on initial leap, and I often mess up the turn where you dive between the two buildings. The most important parts that will win/lose is ensuring you keep the hammer down and don’t slide if the turns after the windmills and nailing the two buildings turn absolutely spot on. you need to be already in your turn as you come out.

And no drifting. Drifting is an auto lose.

The other group peeps were drivertars.

That was the fourth run. The others I all came in third with the 2:10. Lead drivertar ran between 2:07 and 2:09 when they won.

My AI opponents are way faster, best time i have see winner done is 2,03,1xx and if i do 2,08 i finnish 10th place. My last two runs i have done 2,05,xxx and finnish 3rd. I have done that race now maybe 20 times and best that i have get is 3rd position.

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The drivatars are a very variable standard. I eventually won this trial, partly because a team of 4 players seemed to join as a convoy, but also partly because the drivatars were simply much slower than every other time I’d done it. I won the 2nd race with 2:09.7, having slowed down in places to avoid conflict with teammates. As you say, the drivatars can often win with sub 2:05.

vOv Then. I set it for unbeatable and the snow. In the Trial I have been able to get first on all three so who knows.

Regardless, that is off topic and doesn’t help peeps who are looking to do better in the Trials which was what this was created for. There is times to show it does well, and the tips on how to apply it.

Edit: The time discrepancy could just be coming down to how the car is built. Perhaps the difficulty accounts for your own vehicle’s stats more than just the PI. So you have a higher power build, cars are running faster despite same PI. Or maybe some other settings also affect the drivertars in addition to just their difficulty

I have almost same kinda build than you have, only difference is that i have lighter rims and heavier flywheel than your build.

Best tip i can give for this trial is drive like ******* ram AI off the checkpoints and the walls if you can do so. As this one really need team effort to be able to win 2 races.

The circuit isn’t bad at all. There are a couple of corners where you can gain a lot on the AI, like major time, tenths in one corner, and it’s 5 laps, so there’s time. A good drive can win from last.

The windmill point to point can be rough from the back of the pack, though. The thing with the AI is, you have to get to them early. No losing any momentum. Breaking thru stuff instead of following thru cleared paths is not the thing to do. When the AI is far enough in front, that’s the only time it flexes consisently, and a lot of this race is done flat out. They can run a ridiculously fast pace if they get way out in front in a group. But if you can get within striking distance early, there’s places to pass. Unless you fail a pass and give the AI one of those temporary 5 or so second boosts, a well tuned player car has advantages over the AI in a few places in the second half, if you’re close enough. This race goes a lot better if the 1st player that starts out front goes and gets the lead quick. And can hold it. When the AI is trailing somebody, they don’t push the pace they do when they’re way out front.

The third race was a little twistier, a little easier.

So I tried the racing V8 and bigger rims and it definitely was an improvement, but it’s still impossible to win when all your teammates comes in last place.

Yup. Is the same issue here. But it doesnt feel bad loss like events in past. The first track I like the most and is a good fit for the vehicle. Once the line is learned, default rental is more than satisfactory.

I did file a suggestion already commenting on other two tracks. Is one thing and understandable if skils becomes the losing factor. Is another when is tuning. While default can compete in tracks 2 and 3, thebouncing of rev limiter is just too much a handicap. If they were tracks with less top speed sections, it would be an awesome event. But without being at minimum able to have the tweak in final drive ratio, it just isnt possible for a team win unless everybody runs a perfect line.

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The killer in this event is the number of people scoring zero. I’ve been playing this quite a bit and have been on teams that have won half a dozen times but keep having a blast because … well… Warthog racing! I’ve also been in a lot of races where almost everyone scores zero.

I found gearing a big factor, I use a tall first gear then fairly close ratio up to with 6th pulling around 140 MPH on the flat. You loose a few meters on the line but then it comes into its own and you can chase down the other as long as you’re not too greedy on the turns.

The first event, I can usually get to the front and then pull away if I can get past my team mates without getting rammed the edge of a wall or out of a check point. Seriously look at the positions, If you have a blue car behind you, don’t ram it. The number of times I’ve been put out by team mates is insane.

In my last run on the first event, I managed enough of a lead that I was able to recover and win even after coming to a dead stop after hitting a building on lap 4. In some races with players higher up I’ve been able to delay the DT’s a little to allow some catch up.

The other two are OK to get up near the front but it can be hard to chase down the top couple of DT even when you’re right on their bumper as they never seem to have a bad landing. If I start mid pack I can usually squeeze a win, but starting from the back is a lot tougher and I seem to constantly start from the back while the DT’s take all the front positions.

I also have no luck with ramming, every time I’ve tried to dispense with a DT, it usually ends up with me loosing an a extra place as they just turn into me and I loose a lot of speed.

So, while it is possible to win this event, I think the difficulty is set a little too high hence the huge numbers of lobbies scoring zero points.

Co-op events are so torturous I can’t even imagine going through it for a chat phrase. I actually hope that more co-op events have horns and chat phrases though since it means I won’t even have to attempt them again. The sooner I never have to do co-op again the better.

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OR you can just use my new fancy tune for that silly car, works a treat, 3 x wins.

It would be so much better if your team mates spent more time racing than trying to knock each other off the track
Would have had it done easier but seems like my “team mates” were racing for the drivatar team

My main issue is the complete noobs I keep getting matched with. I have no problems winning the circuit and coming in the top 3 in the other 2 races, but half of my entire team keeps scoring 0 and drag us all down. Huge bummer :confused:

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Same issue, trying to beat this stupid event three days!

Yeah, nothing we can do about newbs. I think I mentioned, but many are in rental and I filed with the suggestions the issue the rental hog has on the tracks which drivertars dont. This creating a handicap that the newb has little control over on top of already facing unbeatable rank drivertars.

Very few places on race 2 and 3 to make that up, and only if you really know the tracks. Peeps losing early so they drop out, never getting that experience which doesnt help either.