Tuner, Painter Accolades

Realistically, 90% of players will never complete the hall of fame accolade list as the tuner Painter ones are basically impossible.

In FH3, I made a Deadpool twinmill design that got a ridiculously high amount of downloads. In FH4, I had reasonable success but never reached legendary painter status and in this game, I don’t think I’m going to ever crack 1k total.

As for tuning, I’ve never got over 30 downloads across all Forza games ever.

Does this not annoy people or is it a me problem?
I’ve got into the top 1600 people in the hall of fame accolade score, but that’s pretty much as high as I’m going to get I think.

1 Like

With Glass2k anyone can be a legendary painter, you only need the patience.

I had never heard of glass 2k. Makes the mega intricate designs that used to blow me away a little less special. I thought that there were just a LOT of highly skilled graphic artists in the community :joy:.

I made Harley Quinn by hand before I knew about Glass2k. I’m an artist, I’ve had my art up in big galleries, and in computer games, but Glass2k makes anyone an artist.

I’ve yet to reach the giddy heights of legendary painter status in any of the games that have featured it.

I don’t particularly like the current storefront/ sharefront system whatever you want to call it. Seems to be some element of luck involved - if your paint doesn’t get enough downloads whilst it’s ‘new’ it may as well be invisible to the majority of players who will never see it unless they go looking for it.

I have one paint that has 400+ downloads on it which happened in a day or so, the rest are more or less in single figures. I would say the one with the most downloads on is no where near my best paint. It is what it is though, can’t see them changing it much now as they’ve stuck with this system through a couple of releases.

2 Likes

Plenty of people were creating intricate designs before glass 2k was a thing.

Plus it might be an aid but it won’t turn a non-painter in to a great painter overnight, you still have to understand how the editor works, what shapes to use when, shading, texture etc. I can see it’s uses for logo work but painting a face, not so much. It’ll help get the general shape and positioning of things but ultimately you’re still going to have to use the available tools to do the painting bit.

This is a very accurate answer. Most people that I know of that use Glass2K or other overlay apps primarily use it to create accurate logos and sponsor decals. The majority of the creative and abstract part of designing a complex livery those programs don’t help at all with. And if you’re creating an original work from scratch, they’re of no use at all.

1 Like

Unless you Photoshop it first, which is what I do.

I think it is normal that not any accolade or achievement is possible to reach. Even for talented players. I tried some of the drift accolades for example - not to mention that some of the timed on resets every start of the game, I am maybe capable of some of the 200 000 drift point challenges, as I got on one already 2700 points close to the target drift points after trying for about three hours on one of them. But for example the 100 000 drift point accolades I will never get possible, cause of the sheer shortness of that specific drift zones. So I don’t know at all if the work is worth it though. I only know for this week I have enough drifting…

I did some good tunings in FH4. but in FH5 I get nothing right. And no way I could do any nice paint jobs.

So I concentrate only on the accolades I could achieve, if there not bugged and resigned myself to the fact, that I can’t get 100% in this game.

With the Ford #88 Mustang you can do the Drift zone. That’s how I learned to drift.

They edited out the drift zone accolades with 100 000 and 200 000 drift points anyway, but you had to do it with a certain car (Hoonigan Silverado / Dodge Viper Formula Drift) for the 200 000 points and Twerkstallion Mazda and another car I cannot remember for the 100 000 points drift zones. One of the 100 000 drift zones were the initial drift zone on the Horizon Festival terrain where you have to reach 30 000 drift points to get a three star rating. The other one was that kind of short too.

I would argue that it’s intended to be that way. While Horizon 5 is not a super complex and hyper difficult game to master like some other games, I think it’s designed to still be at least somewhat challenging. I don’t think they intend for every single person to be able to easily master every part of the game.