Training for Newbs???

Hey all,

I have a relative that is staying with me for a few days. He brought along a game for the PC with him. Being a total nongamer, I never heard of it, but he says its pretty old. Some kind of space war game called Freespace. The game itself didn’t interest me much. However, it had something that I thought was so cool and would help the Forza community tremendously if Turn10 would do the same thing. Built into the game, there were training missions that taught you how to fly, use weapons, etc. They only took a couple of minutes each, but you got something out of it if you’re like me and suck at videos games overall. Because of these missions, I was actually able to pick the game up fairly quick.

I couldn’t help but wonder how much better the lobbies would be if Turn10, would just include some basic instruction with the game. Take out one of those moronic bowling races in career mode and have that time be dedicated to teaching new players how to brake correctly. Do another on clean racing. Just a few, nothing crazy or intense, just cover the basics. The lobbies are pathetic right now. There is a mad rush of new players and the majority of them are just dreadful. I watch them and just shake my head. They go into the corners full bore, try to brake at the very last second, slide like crazy and usually take out at least one other player. This is every corner. Then, they whine and complain at the end of the race because they got a DNF. They get mad at everyone for running 30 seconds a lap faster then them and the Jeeps come out… we all know what happens next.

Its a pretty simple concept and it obviously not new. If Turn10 cared about their community, they would incorporate something like this into the game.

Just one person’s opinion…

That’s a good suggestion for sure. Sounds like you’re asking for something like the licensing tests on Gran Turismo. I wouldn’t expect much to come of this, but I am willing to bet that it would definitely help new players learn how to drive/race properly.

I did the license tests in GT5 just because, but they were useless to me. However, I wouldn’t mind such a thing being available for the benefit of others, so long as it’s optional and not worked into the career.

What I would like, however, are licenses of sorts based on how you race. Have it based on performance as well as sportsmanship. Then we could potentially have lobbies for certain licenses held by players of similar skill level and also lobbies for just cleaner racers without unsporting players. Maybe it could be a letter (A, B, C, D, and F) and a number (1 through 5) with A being most sporting and F being most unsporting, 1 being most skilled and 5 being slowest drivers. So, if you hold a B3 license, you’re pretty sporting but your pace is average.

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ehhh I see the intent but I don’t see the purpose. I don’t know the game you’re talking about but it probably has controls for steering, switching weapons, firing weapons, then tutorials for upgrading stuff, etc.

With Forza you just pull a trigger to go forward and pull another trigger to stop going forward. Occasionally you move a joystick in the direction you want to go forward. Other than that you can’t really be taught anything else besides following the proper lines which they do have a race line to handle that. Point is, this isn’t a complex game where you need to learn 30 different buttons. Unfortunately a lot of it is just a matter of taking the time to perfect the simple art.

You just described in a nutshell why the lobbies are as bad as they are. Its driving, its easy, just floor it and go… Well, it doesn’t work that way in the real world and it doesn’t work that way in the game either. Its actually a very complex game and is not easy at all for a beginner. I remember well as I went through it a few months back…

I’m just sick of lobbies where you have ten people. One person is really good and wins every race. Two people are decent and hold their own, but can’t keep up with the leader. 5 people started playing the game in the last month, want to get good, but don’t know how. The last 2 are both driving Jeeps because they suck, they know they suck, will always suck, and need to resort to the juvenile behavior of ramming everyone to get something out of the game. You might get some slight variation in that, but that’s a pretty good description of most public lobbies today. Turn10 doesn’t seem to care, but there are a ton of people who have completely lost interest in the game because of it. Eventually, some developer will get it right and Turn10 will be saying, “where did all of our customers go?”

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you obviously never played forza 1. forza 1 the 1st part of the game was teaching you to drive properly, how to maintain speed in a corner, to brake on a crest and accelerate downhill to get alot more speed than flying thru the air, etc…if it was as simple as you describe it would be the original mario cart. you dont need to learn 30 buttons, but you need to learn when and how much to use each input. people thinking it is as simple as just pulling the trigger cause the turn 1 wrecks. pro drivers make millions and have less buttons than a controller, and you and i dont have one of those high paying jobs because its not that simple. to be the best takes alot of skill.

forza 1 was exactly what he is describing. and in my openion its still the best forza ever made. either prima or brady made a game guide that should be dirt cheap if you can still find a copy, it’ll teach you quite a bit. it was prima. you can get it for $4.00 off amazon ($0.01 + $3.99 shipping) http://www.amazon.com/Forza-Motorsport-Prima-Official-Guide/dp/0761547622

they also have the priginal forza for $8 but you need an original xbox to play it on, the 360 emulation was glitchy last time i tried it.

Does anyone remember the Top Gear episode where Jackie Stewart taught James May, AKA Captain Slow, to drive around a race track quickly.

It would great if they could do something like that one a short courses. There are several tracks that have short courses. The car would have to be tuned well and the user would not be allowed to change the turning. The instructor would run the course first and make comments about the track. The user would then run the course and the instructor would prompt the driver when to turn, accelerate and brake. He would also comment when the user was getting off the driving line. It would also be nice if a graph could be generated showing the difference between the instructor’s speed and the student racer over the whole course. Showing the setting of the accelerator and brake for both the driver and instructor would also be nice. This similar to what was done on Top Gear.

I would call the instructor the Stig, but since the Stig doesn’t talk it wouldn’t seem right.

This probably belongs in the wish list for Forza 6 but seems to belong here too.

+100

That makes entirely too much sense, therefore it won’t happen. I’ve been wanting such to be in the game for a long time.

Remember this is a game about turning gamers into car lovers.

It is worth noting though that Titanfall does this and its controls are very simplistic.

The troublemakers have no interest in learning how to play differently.

I shouldn’t be playing Forza then. I’m a car lover that the game turned into a gamer…

The hardcore trouble makers? Yes, I agree with that. However, I talk to people in lobbies all the time. I get asked all the time, “how do you go so fast?” I try to help those out that actually want to learn and there are a lot of them. What I see most often are drivers that think its fine to run into people in the corners because that’s all they see in the career races. I’ve worked with several of them and have turned them from being rammers into decent drivers. Granted, they aren’t putting up top 100 times yet, but they are improving. The way the game is now, it causes new players to drive like morons. Career mode encourages it and there is nothing to deter them from doing it in lobbies (please don’t anyone respond with the garbage of blocking and reporting, that system is a COMPLETE WASTE OF TIME). A system to vote to kick that actually works (everytime I vote to kick someone, I get dashboarded immediately) would be a good thing too. If they are consistently getting kicked from lobbies for acting like clowns, they are at least a little more likely to adjust their driving. I’d rather see a licensing system, but that will never happen. Some simple training for newbs would be a huge step in the right direction and would be easy to add to the game. I know I would have appreciated it very much so back in January. Many of you would have too as you wouldn’t have had to answer all my stupid questions…

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Looks like I have caught some flak for my comments.

For the record, I have played every Forza since I bought Forza 1 on the release day. Not to turn this in to a pissing contest but just to explain my upcoming point.

Perhaps I take for granted my skill (not that I’m great) at driving. I know that if I’m going fast and I want to not go fast, I should brake. I know if a turn comes up that requires 50mph max speed while I’m traveling 85mph, I should brake. I guess what I’m taking for granted as common sense isn’t as common as I’d hope. I agree, it can be frustrating to get cornholed in the first turn by some guy who just saw 2Fast2Furious and thought all cars could make a perfect turn doing 120mph. However, do you guys really think they do that because they don’t know any better? Do you think if they went through a training that said “It’s okay to let off the throttle” a light bulb would just go off? I think they do it because they’re 95% Jackass. Sure, there are probably some people who go slightly faster than they should and they give you a tap but that is part of the learning process and technically they should have the courtesy of driving to avoid screwing up the other drivers or practicing against the AI until they get an eye for the turn.

I just don’t see what the training can say. The main parts of racing are knowing when to brake, when to accelerate, and when to turn (ie. hit the apex), etc. In my opinion that is all very basic stuff AND it is impossible to teach in the sense that you can’t say “Always apply 85% brake pressure 50 yards before the turn”. You can’t teach someone when to brake, they must learn it themselves because every turn is different for every car. You can tell them they have to brake in turns but you cannot give them a static set of rules to follow that will result in the optimum corner each time.

you teach them the different corner types and how to take them. you played forza 1? then you should remember how much the training helped. what is forza rated? its not even 10 and up, its e. yes they need someone to teach them. hear all those high voices online? they are not all women. believe it or not just like when you were a kid…kids are facinated by “grown up” things. they cant wait to drive. they dont have to wait to play. they have zero experience driving. its harder to unlearn something than it is to learn from scratch. they are fighting their mario cart instincts. alot of places people dont drive. many forgien countries use public transportation more than drive themselves. heck that even applies to nyc in america.

sure experience may be the best teacheer, but its also teh slowest and most expensive. you have to learn from your mistakes rather than avoiding mistakes. do you have kids? do you let them go to school…or let them learn everything on their own from scratch? math, reading, writing are all common sense once you know them…thats the reason we all got lessons in them. i’m the step 1 = read the directions type person. i put stuff together right the 1st time. you want life to be not even useing instructions as a last resort. my furniture stays sturdy. it dosn’t fall apart. my car still runs after i fix it and i dont have a ton of extra parts left in the box when finished. your attitude seems to be " i already know, screw everybody else" you seem more afraid of competition than noobs taking you out.

if you have kids send them to school. let them get taught common sense.

cough, cough

Great minds think alike.

We’re right. It’s not a coincidence that we have the same feelings here. The game needs this - it’s beyond wishlist material.

I saw more than a few threads in the FM4 forums about starting a driving school for people who were interested in learning how to be better racers. It held some interest for a few weeks and then nothing happened. It was a good idea then and I belive it still is.

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