I understand why TG Wormburner would request the posts be moved to the wish list thread but I have to respectfully disagree. I’d like to have a discussion about what should be in the tutorial before posting it to the wish list. Once I have received feedback from other users, I will gladly post it to the wish list referencing the thread that generated the wish. Shoving the thread off to the wish list and locking it guarantees it will be forgotten. Is this what Turn 10 wants? If so, that is bad.
I’ve been do some thinking about how to implement a tutorial to the game. My original post is a wish that I don’t think will happen (See Training for Newbs thread). I want something that Turn 10 will consider. I am open to suggestions. I encourage feedback. You won’t hurt my feelings. (Okay, maybe you will, but I’ll get over it.)
I’ll fire up Forza Motorsport (no number) on my Xbox (no number) again and check out the tutorial. I don’t remember it. Yes, it still works I started it a couple of weeks ago when I found it in boxes from when I moved last year. It’s surprising how similar it is to the current version. The courses and how the cars respond is surprising.
Let me begin with one statement. The tutorials are optional. You don’t have to do them if you don’t want to. No achievement should be awarded for completing them. A badge may be awarded but not an achievement.
I said I wanted graphs showing how the racer compared to the instructor. Instead, why not have a replay showing how the racer’s lap with the heads up display showing the racer’s speed, accelerator, braking, steering, and gear settings long with speed compared to the instructor’s settings? Since Turn 10 already can save the race, this shouldn’t be too difficult. Distance off the racing line would also be a nice feature.
Another feature I’d like to see in the tutorial is the assists. The first tutorial would have all the assists on. This tutorial would only cover racing line. Once this tutorial was completed the racer could advance to the next tutorial where auto-braking is turned off. This would teach the user how to use the brakes. Which assists should be turned off is a subject for debate. I think I’d go to a manual transmission next but I’m willing to listen to other ideas.
Another tutorial I’d like to see is for tuning. The user would have to run a lap with default settings. Next the user would run a lap with extreme settings one way, followed by another lap with the settings in the other extreme settings. The user would then be instructed to tune the settings. A target lap time would be given. Once the user beat this time, he would be considered to have passed the test for the particular tuning component. A tutorial for each tuning component could be set up. No order should be required. A suggested order would be nice. The car and track should be selected such that the effects of the tuning are obvious to the user. I have been torturing myself trying to figure out the effects of all the tuning. Once the user completed all the tuning tutorials, I could see a badge being awarded.
Like I said, I appreciate any feedback but remember let’s try to keep this reasonable so that Turn 10 will consider adding it to Forza 6.
Turn 10, please don’t move this to the wish list. I’d like to get other people’s feedback before I post it there.