Traffic slider/spawner for offline and eventlab

Really pray we get a traffic slider to cater to everyone play style . I can’t stand when open world racing games have small traffic. It would be nice if we can adjust the traffic density

During the QNA on discord (April 27th ) the dev did talk about a traffic spawner. Which would be the best option to implement it and let us customize it with the set rules :slight_smile: . That way we can actually have no hesi lobbies with actual moving traffic would be a massive w

here for this. The FH5 Highway is dead and empty, nothing feels alive

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Yes, this would be amazing. Seasonal Street Race events could also come with various traffic levels and display them in a similar way to weather!

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Exactly this too :raising_hands::crossed_fingers::folded_hands:

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Forza desperately needs a traffic slider . It’s 2026 this should be a mandatory feature . It provides so much replay ability and caters to all play styles . Forza is all about accessibility, so having a traffic slider that ranges from no traffic - heavy traffic would be the best thing for the game . Games like carx street proves that this works and even in event lab gives us a way to spawn moving traffic cars . Please let this be a feature at launch :folded_hands:

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We need more realistic civilian traffic, but please balance it so it doesn’t ruin the drifting and top-speed runs. A great solution would be a toggle or a setting for ‘Traffic Intensity’ (Low/Medium/High) to give players more control over the open-world experience. snow add asphalt mud add asphalt drift camera add love forza :heart::raising_hands:

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Agreed! Here is my feedback on this!

I think the teams has done a phenomenal job with most aspects of the game, and it’s clear this iteration has implemented some fan feedback, such as returning to the grass roots progression system.
However, there is one thing clearly lacking in the game from what I have seen so far, and it is screaming louder than ever before. Traffic Density. The Japan map looks amazing! The city design is awesome, the attention to detail is amazing, but all of it looks soulless with such sparse traffic. I think this will push many away from the game, including myself, especially with the setting of japan. One of the most dense cities in the world and we can only see 10 cars at a time, no traffic jams, no blockaded or grid locks, pileups, etc. Adding dense, dynamic traffic to a game drastically improves its replayability as countless hours go by, with each corner feeling fresh. Sides of the road actually matter.
I fear that many players like myself notice this, especially with today’s technology. For example, take Assetto Corsa. Released over a decade ago but is alive more than ever, mostly thanks to the shutoku revival project traffic servers. I would much rather drive around these Japanese highways with dense traffic than in the FH6 map, and not by choice, but because you are forcing me to since the game direction clearly hasn’t prioritized traffic. And the technology isn’t an excuse anymore, look at CarX Street. I have played in on my Series S, and the traffic density in that game is great! If you could even get 2/3 close to that I would be sold and pre-ordering now!
Again, you have done wonderful jobs with the game, but I beg for a post-release patch to improve the traffic density of the game (configurations would be ideal for those who don’t want it), as I understand this is too large of a task before release.

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From q&a

No traffic modifier

Traffic Control:The ability to increase or decrease traffic density based on how we want to drive.

Well

I’m still going to beg for it for offline mode and eventlab. He did talk about the idea of a traffic spawner within eventlab :raising_hands::crossed_fingers: I’m not giving up hope

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