The event lab in Horizon 5 was a roaring success and really brought out the creativity and dedication in our community. Why not bring it over to the next Motorsport?? We could make drift tracks, Stadium Super Truck circuits with big jumps, add chicanes, place lights for night time racing and more!!! If this is a licensing issue then it would be great to have a sandbox where we could build or only allow this feature on fictional circuits. Either way event lab adds SO much to the game and I hope to see it return
I believe track creator would be very fun. Designing your own track including turns, stretches, terrain, etc. You could also include in prebuilt sections of track that could be added together. Or even some of the most iconic corners from tons of different tracks.
I was thinking the same thing. I was thinking of the same sort of technology used in No Man’s Sky of procedurally generated content, but instead of automatically generated worlds it could generate tracks, and people could add/subtract various variables to alter the track characteristics, maybe even a tool to manually change parts of the track that were generated like how you would to change a curve on a vector shape to change the shape of the corners and straights.
Get DLC themes for the editor to change the way a track looks, like a Cyberpunk theme, or a Tron like city to race through.
I’ve been wanting to create my own tracks for years but so few games have a track builder and the ones that do are normally really outlandish/unrealistic. I’d like to make realistic race tracks grounded in plausibility. I appreciate that licensing might be a concern if we start replicating real tracks, so I can understand if there’s necessary restrictions, but I’d love at least something. One of my favorite aspects of Forza is the wealth of user-generated content and user-created tracks would be an awesome addition. This could add a tremendous amount of extra playability as we’d have basically infinite race tracks.
So this idea would be to customize the existing tracks? Now my first thought might be a bit stupid, but I wonder how the licenses would work for this.
I think that instead of FH5 events lab, a track creator should be made, i think it will be more useful than FH5s event lab, specially since Forza Motorsport is more focused on serious competition than Horizon
I wish we had a track creation tool similar to FH5´s events lab or Gran Turismo 6 track creation tool, what you guys think of those?
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Tool would be focused more on create circuits than create events like FH5, for exemple, instead of a big code tool have a good terrain tool instead
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Possibility of create Road Tracks, Street Circuits, Ovals and Rovals (or a mix of those)
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Connection with Bing Maps/TomTom/OpenStreetMaps for enhancement of tools and to help users in their track creations
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Support for Sharing via Codes like in FH5 and maybe browsing online or in APPs
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Posibility to create multi layouts on same track (leaving to user to select what layout he wants to playthe same way as non track creation circuits)
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Possibility for easy and advanced tools so newbies and experienced people both can enjoy it
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maybe have a AI layout generator for people that want to create their track but want some layout sugesstions or something like this
Kind of yes. Mostly to add versions of tracks we don’t have. Such as the Nascar Daytona roadcourse with the new final chicane, the formula E layout of LongBeach, Stadium Truck tracks and of course silly ideas too inevitably. Licensing would probably be an issue unfortunately but I’d hope not
This why i think that a Track Creator would be more efficient than a eventslab
you could do ALL those things and more serious people could make real tracks or fantasy competitve tracks that are not on Motorsport
I myself want make some Ovals and Rovals and do NASCAR-like races with them
Dirt 4 had that, not sure how it turned out.
https://www.redbull.com/gb-en/dirt-4-how-to-make-your-own-off-road-race-tracks
The generating was done by an algorithm but you could just repeat until something you liked.
“In the background, our algorithms take the landscape and run a stage through it to those parameters. The generation is near instant and you get to see a map of the stage, so if you don’t like what you see, you can keep hitting generate until you get a stage you like the look of. You can also reverse it.”
Did they get a good outcome from this, I don’t know.
Did they keep it in Dirt 5?
Option to add tunnels would be a good thing
I also had done a post about it
I also agree it is a great idea
https://forums.forza.net/t/track-creation-tool-similar-to-fh5-s-eventlabs-but-with-some-changes-from-fh/565203
meganinja202 I’m with you too, I would love to re-create real NASCAR tracks in Motorsport.
If you agree, please vote and bump this post
This feature would be awesome.
An issue I see mentioned above is licensing, however I think there are ways to utilize a creative hub and find a middle ground without licensing worry.
For racetracks, there are many from previous FM titles which have multiple layout, using tire barriers to segment the track layout. We’ve all seen them, and there are even reverse track layouts.
My suggestion is to allow things like our own tire walls, cones, and other small but movable objects like tire stacks which mimic time trials, rally, or time attacks like we’ve seen in previous titles.
Even better idea is in the possibility that the new release gives us access to Open Space areas again. If the open airfield area returns, the customization on that could be amazing. If they add more open areas, then customization and prop placement comes on a whole new level. Combine this possibility with old game modes like “Soccer”, “Virus”, “Keep the It”, and we’ve basically made event lab for motorsport with great driving physics.
I really hope to see something like this, even if it’s as simple as allowing us to place traffic cones only.
Dear Forza Motorsport Team,
I am writing to suggest the inclusion of a track editor feature in Forza Motorsport. This addition would not only enrich the gaming experience but also significantly extend the longevity of the project.
By allowing the community to create and share custom tracks, we can contribute to the game’s content and keep the player base actively engaged. This would be a win-win situation; players get more variety and creative freedom, while the developers benefit from a continually refreshed and engaging game environment.
Thank you for considering this request. I believe that implementing a track editor would make Forza Motorsport an even more versatile and enduring title in the racing game genre.
Best regards,
Since there are not all variations available from all tracks in free play and private multiplayer, it should be possible to rearrange the tracks.
Tracks like Indianapolis & Catalunya got very much options open.
When you set up your own option it can be saved and reused in fp or shared in private mp. No Leaderboards.
Yes. Either they add more “variants” of tracks, like all the alts from previous games, or we are allowed to add tire barriers, walls etc. on an open track, and define where penalty markers should go.
Electric Car Track sets and Train sets would have the ability to merge multiple sets together to create one gigantic set or mini sets for years of enjoyment. This feature set in motion a passion and love for driving, racing, and many careers in the automotive industry. Many have even pulled in family and friends to teach upon ones passion that has spanned decades to allow community’s to be filled with like minded passioneers.
With the technology that has been learned, developed, and harnessed within Forza Motorsports, It has everything but that old 70’s feature. You can customize cars from A-Z. Set Rain and fog to almost snow cold. It even changes weather patterns on the go. With the accessibility options we can share a past time with those young and old.
A Fictional race test track you can generate multiple chicanes, short curve, long curve, sweeping curve that could lemans then back to chicanes. Just like the electric track set pieces. With the fps issues that a track editor would create, just leave that editor in horizon. Just the ability to ai generate the pieces that have been selected (freeplay does this by the input of specific parameters for vehicles within fractions of a second) for a “Tuners Track” to develop and harness (like a class E on Mugello, it’s going to take 2 min to get back to that corner you need to perfect) the cars, skills, or technic needed to race around the other tracks supplied.
In 2024 I’m sure those that can remember such a time or possibly still continue to engage in teaching, driving, or plain having fun would add more to a community.