Tire walls on inside of corners

I don’t have a dog in this hunt but I like the idea of maintaining the scenery without the walls. Corner cutters could just suffer a flat tire if they cut a corner. That slow trip back to the pits would convince them the corner cutting wasn’t worth it. Or a few Claymore mines buried in strategic places! BOOM!

Yeah the tyre barriers, like at the chicanes on catalunya, are an eye sore. IMO it’s a really bad idea. I am a big fan of sticky grass. Sticky grass never ever affected me because I don’t cut corners.

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People are suggesting that penalties be applied to anyone who leaves the track a certain number of times, or for a certain duration… We should all know that there are a lot of different reasons we might leave the track.

-Most obviously, just pushing the limits while trying to gain time can end up in accidental “cutting” (by little more than a few inches)
-Get pushed wide by another driver going up the inside
-Avoid a collision with a driver who has lost control
-Had a big moment and went off the track while gathering it up
-Framerate lag before a corner (was common in older Forza games, dunno about now)
-Avoiding a collision with a driver who is weaving around trying to block
-Avoiding a collision with a driver who doesn’t pay attention and turns in on you
-Lag accidents bumping you off the track
-Avoiding rear-ending someone after you have locked up the brakes

Now of course, some of those are self-induced, but in general most of those are punishments enough. If you lock up your brakes and end up in the grass because you were avoiding rear-ending the guy in front of you, do you ALSO need to have your credits taken away or a pitlane penalty or whatever else?

Also, by adding a system like that, you would just give a new way for the lobby crashers to mess with people, as pushing people off the track would result in them losing credits or whatever, so using an SUV to push people wide would be even more entertaining for them than it is now.

Not suggesting this would be a total solution to the problem, but what they should do is make all tracks have an alternate version with NONE of the corner cutting prevention things in place. For public lobbies, stick with the tire barriers or sticky grass or whatever, public lobbies will always be pretty terrible and no one can change that as any computer-controlled penalty system would lack the judgement to decide who is at fault properly and make allowances for things that are outside of someone’s control. For private lobbies, make the option to run the barrier-less versions, so that those of us who want to run with friends and leagues and the like can do so without all the goofy barriers. It wouldn’t be perfect

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I like that idea. It would work in single player mode too where there’s no requirement for anything more than dirty lap markers.

Sensible racers can then enjoy the tracks as they are supposed to be on or offline, while kids who want to crash can knock themselves out.

Project Cars has a good solution. 3 warnings then disqualification. But if. There’s contact before leaving the track it doesn’t register as a cut. Also, I find that if I leave the track through pushing hard it doesn’t penalise either.
So ultimately I don’t think there’s any real excuse not to be able to code this in.

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I get the need to curb cutting the track. I really do. But apparently, the need for runoff areas has completely escaped Turn10. Not to mention proper pit exit lanes (I’m looking at you Laguna Seca and Daytona). What in the world were these people thinking? Are they completely uneducated in the realm of real world motorsport? Do they simply watch occasionally on TV while bouncing between the Spike Powerblock and QVC? Do they not understand the fundamentals of race course design? Race tracks are designed with a certain level of safety in mind. When you put tire walls all over the track in locations where a legitimate run off area may be required to prevent taking out half of the field it affirms everyone’s suspicions that Turn 10 is oblivious to the reality of motorsports. Here’s a thought - perhaps Playground can take over the Motorsport franchise and Turn 10 can stick with the fantasy world of Horizon since that seems to be where their basic motorsport comprehension level lies. I mean, seriously. Idiocy on this level just serves to drive more serious racers back to Project Cars. If that’s your intent, by all means - the bashers can have Forza “Motorsport”. I’m over it.

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Safety is not an issue in a video game. Corner cutting is. Get over it.

Barriers barriers everywhere.

If there is ONE thing that is fine in this game is the barriers. T10 finally listen to us, and you want them to remove the tire walls?
They put them to stop players who cut corners.

We need even MORE tire walls, there are still other corners that players cut.

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I don’t mind tire walls, per-say, but their placement is often idiotic. Can someone please explain to me what advantage would be gained by taking the actual pit exit road at Daytona, or is the gameplay somehow enhanced by cars leaving the pits directly into the racing line? Same with Laguna Seca. On other tracks the placement becomes an issue when the reverse layout is used (Rio and Prague in particular) where, when driving the normal direction, the tires do serve a purpose on corner exit, but when driving the reverse layout the barriers instead simply jut inexplicably into the straight leading to the corner and then no tires are in place at corner exit. At the very least, a little logic could have been applied. The problem is compounded when you have a handful of crashers in a lobby that like to force people into the barriers, or when you have a handful of cars spinning in front of you and don’t have room to slow down and any viable escape route is blocked by arbitrarily placed tire barriers.

There’s a name for the game genre that sacrifices realism for the sake of gameplay, and it ain’t “simulator”. So if you prefer arcadey features, Turn 10 gave you exactly what you were looking for. If you prefer a more accurate representation of motorsport, where Forza comes up short is glaringly obvious.

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Plus I love the life (for lack of a better word) it gives to the races when they fly everywhere after someone plows into them

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OMG! I LOVE hitting tires after they’ve been unsettled! And cones! Even before they’ve been officially “moved.” Just a little something to do for fun while racing at intense speeds. [/guilty pleasure]

Safety isn’t even remotely a concern in the video game world, perhaps possibly the worst argument I’ve heard so far about the tyre walls in FM6.

Given the choice of walls, the sticky grass of old or nothing whatsoever, allowing anyone to cut practically everywhere, I’ll take what we have now.

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Threads merged.

Corner cutting annoys me more than barriers do but I do understand that it takes away from the asphetics of the track and can be badly placed.
Corner cutting isnt just a issue with Multiplayer on some tracks in Rivals you can really cheat aswell. For example I like the topgear track in rivals and have a 1% time on most classes I run a line which is used by the Stig I try to run it tight on the apex’s but always have at least 2 tyres on the obvious laid out track, but watch some of the replays and ghosts in the Rival leaderboards and you will see people ignoring the first 3 corners and gaining a huge advantage and still getting a clean lap which I think is rubbish but perhaps a subject better suited in a different thread.
I like a 3ish point penalty type system be introduced in Forza maybe a sin bin for crashing other players and excessive corner cutting etc (if you dont pit you lose your result and become ghosted or retired). Obviously detection would be the key to this working and some way of determining if the cutting crashing was intentional or your fault (but im sure that can be done) as you dont want to be penalised for getting rammed then going off track because of this lol.
I think the sin bin is a good way to do this as it is a way that is used in lots of real motorsport so why not in a sim/racer.

The only thing that annoys me about these barriers are the tires being left all over the track for the entire race after someone crashing into them. When there is a grass or paved runoff on the side of the track its not bad, but when the walls are at the edge of the track like at Long Beach or Bathurst those tires can cause problems.

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I think t10 got it right with the barriers. I wished they used more to be honest.
As Fars as top gears is goes. They really drop the ball on that track. Why didn’t they just leave it fm5. I didn’t even want hotlap this track when my friends challenge me, because it was so bad. I normally don’t have a problem with pushing the limits of the track limits.

I’m all for even more tire barriers. Love them compared to sticky grass

We need a solution that combines the effectiveness of walls without damaging the visuals.

Two words: Land mines

I would settle for severely reduced grip for dirtying your tires in the debris off line. Cut the corners, run through the grass…rest of lap until you reach the point of infraction your handling defaults to wet track would be nice. For FM6 it looks like barriers will be the option which is better than just allowing all the corner cutters. I’m thankful we at least have something to prevent what appears to be the majority of people racing for completely destroying the game. I find far more corner cutters in a lobby than wreckers and clean racers combined. Sadly, I am willing to bet that more than half of the players would cheat if there wasn’t any kind of deterent.

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